Game Entertainment Empire

Chapter 747 Extreme Violent Aesthetics

Why is the action plan exposed every time? The boss is the number one insider, can this action plan not be exposed?

Wang Ye in the office didn't know what to say.

Thinking of how he couldn't eat or sleep at night after the news just broke out, now he feels like a blood loss.

But compared to Wang Ye's emotion, the players who were shocked by the news were different.

"God of War" is undoubtedly the next game of Nebula Games, otherwise it would not be placed in the store of Nebula Game Platform.

But the key point is what kind of game "God of War" is, and this is what players care most about.

'The name "God of War" is simple and clear! Is it also a mythological game? '

‘It feels very possible. Could it be the story of Ares? '

'It feels very possible! The history of Greek mythology in Homer's epic, which tells how Ares, the god of war, became the twelve gods of Olympus. '

With the reveal of the game name, countless players began to discuss the game "God of War".

But after all, the content revealed is too little, there is only one game name, so most players can only make up guesses.

And the answers to these guesses, most of the players locked it on one person: Ares.

After all, when it comes to the name of the God of War, the first image in most minds should be the legendary God of War Ares.

At the same time, since the name of the game is named "God of War", it must be about the content related to the God of War. Isn't this the biggest possibility of how Ares became the story of the twelve main gods of Olympus?

If you look at it this way, it seems like a real possibility.

After all, the three major alliances between Apex Games and NetDragon, anyone with a discerning eye knows that this is to do Nebula Games.

The restart of the "God's Fall" project is more like a targeted test, especially after the performance of the previous "Bloodborne Curse", they chose to continue the "God's Fall" project instead of developing a new one. Project, it can be seen that they definitely have strong self-confidence.

In fact, Apex does think so in the game.

Although the latest project of Xingyun Games has exploded, in the "God's Fall" project, George is not panicked at all. It is different from the state of being a little lost before. Now he seems to have returned to the high-spirited spirit he joined in the Apex game at the beginning. The state of the time.

And after the "God of War" project was revealed, with the players and the media's hot discussion, Yang Chen did not continue the promotion after he made a guest appearance as the "Hacker God".

It's not that they don't care, but that there is not much need for it. For today's Nebula game, its every move can be said to involve the attention of countless players and game media.

Yang Chen revealed the name of the new "God of War" project, and he doesn't care about the rest. There are already countless media and players trying to find new clues about the "God of War" project from various aspects.

Even during this period of time, there have been quite a few hackers trying to attack the Xingyun game website and game platform in an attempt to find some content.

Compared with online players and game media, all kinds of digging and exploration, the development speed of "God of War" in Nebula Games is extremely smooth, and the development speed is also very fast.

On the one hand, there is a large inclination of resources, and on the other hand, it is mainly related to the content of the game.

Unlike an open world like Red Dead Redemption, God of War's primary game content experience can be said to be linear, and this type of game has its pros and cons.

The advantage is that it can bring players the most direct immersive experience, and the disadvantage is that his repeated play experience is not as good as that of the open world.

Because this is a single-threaded game experience content, such as the open world after completing the main story, there are still many side missions and a whole world for players to explore, and this kind of thread is obviously gone.

The size of the map is also much smaller than that of the open world.

On the other hand, thanks to the art materials accumulated by Nebula Games, most of them can be used repeatedly in the material library of Nebula Games.

For example, the simplest flame special effect, if it is a small studio, then they have to make this flame special effect from scratch.

In the Xingyun game's material library, there are a large number of different flame effects to choose from, and even if the material is not suitable, it is much faster to modify it than to create something from scratch.

And this type of game, the production members of the entire team are already familiar with it.

In the studio, Wang Ye reported the development progress of the latest "God of War".

"Mr. Yang, the story of the first chapter of "God of War" has been completed."

Wang Ye said to Yang Chen excitedly.

Regarding the development story of "God of War", Yang Chen plans to produce and sell three major chapters and one brand new chapter.

The stories of the three chapters respectively correspond to Kratos becoming a god from a mortal;

After becoming the God of War, because Zeus was afraid of his power, he set up a conspiracy to deprive Kratos of his divine power and kill him, but after his death, Kratos saw the Titan Gaia and killed him from hell and went to the end of the world. Destiny Island , preparing to take revenge on Olympus by using the Realm of Time;

Through a series of battles, Kratos finally succeeded in destroying the Greek myth of Olympus by himself. Facing Athena in the state of the dead, Kratos chose not to give her the power of hope, but chose to commit suicide Release the power of hope in the body and return to the world.

As for the new chapter, it is naturally a series of stories after Kratos came to Northern Europe.

It's just that the content of the game itself seems a bit huge. Even with the experience of retaining a smooth story, many levels such as the military battle and some time-consuming corner decryption can save a lot of content, but even so will be about It is not an easy task to fully display Kratos' story.

Putting down the work at hand, Yang Chen entered the story of the first chapter of "God of War".

The main point of the linear game process lies in the presentation of the plot in the game, as well as the extremely cool aesthetics of violence.

Violence may not solve the problem, but it can definitely solve you.

The shocking effect of great visual impact, as well as the combination of various skills, making excellent combos to harvest enemies, can be said to be the most interesting place in "God of War".

Of course, if you think that "God of War" is a mowing game just because of this, you are very wrong.

If players are willing to increase the difficulty, Yang Chen thinks that maybe they can also experience being the cut grass in the game.

In the game experience of the first chapter, Yang Chen chose the lowest difficulty level with a B number.

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