Game Entertainment Empire

Chapter 745 Want to leave after offending Mr. Yang?

With regard to the combat elements in "God of War", ordinary level battles follow the example in the fourth part of God of War as a reference.

At the same time, there are some improvements in the boss battle. For example, from the first to the third "God of War", it is often found that most of the bosses belong to the turn-based system.

The attack method of the boss is also very simple, basically it is to seize an opportunity to fight a set, and then the boss will attack, defend and dodge.

It sounds like any other game, after all, the boss battles in "Dark Souls" and "Bloodborne" are also like this to some extent.

But the key point is that most of the bosses in "God of War" are huge and belong to the standing style.

For example, the Hydra in the first generation of "God of War", players only need to cause one-third of the damage, and then use QTE to kill it directly.

And many QTEs are quite difficult, not only have high requirements for the player's hand speed, but also have high requirements for the player's response.

In this part, making the boss battle more varied, and using QTE as the finishing move at the same time, these are some of the main changes Yang Chen made to the first three parts of "God of War".

Of course, taking into account the length of the content of the game, some excessive battles can be eliminated while retaining the plot.

For example, if the ordinary miscellaneous soldier battle is based on a single game, then the interspersed miscellaneous soldier battle is still quite necessary.

But more, Yang Chen still intends to show the first half of Kratos's life in "God of War" to the players in front of the players.

In this case, a large number of miscellaneous soldiers will not allow players to experience the domineering demeanor of Lord Kratosque, but will be a kind of cumbersome.

Just like drinking milk, the first sip is full of milky aroma, but after drinking the whole cup of milk, when you go to drink the second cup and the third cup, even if you are not tired of it, you will feel overwhelmed.

At the same time, regarding the content of the game itself, considering the space and length, Yang Chen plans to release it to players bit by bit in the form of DLC.

…………

For a week in a row, apart from the news about some well-known and second- and third-tier manufacturers launching new games, the news that attracted the most attention in the game circle was the news of the cooperation between Apex Games and NetDragon.

At the same time, after the "God's Fall" restart project was confirmed, new content was revealed from the official account of Apex Games almost every day.

Even if you don't see it with your own eyes through the screen, it can make people feel the sense of self-confidence.

More landscape original painting designs in the game, including the release of the original painting of BOSS, accompanied by a wonderful battle demonstration.

All made the players full of expectations, and Apex's game is also very high-profile, emphasizing to the players how awesome "God's Fall" is.

As for playing dead before? Did it happen this time?

In Nebula Games, Yang Chen has already completed the design concept draft of "God of War", including the main plot line, and Yang Chen is also in charge of it himself. The screenwriter team is mainly responsible for supplementing the details. , as well as copywriting.

And the content of the game itself is not complicated. Although there is a QTE system, "God of War" is essentially a linear ACT game. Compared with the open world, "God of War" only needs to have a complete direction. A main line is filled in, which is much less difficult to develop than "Red Dead Redemption: Redemption" and "The Legend of Zelda: Breath of the Wild".

The key is how to determine this main line. This is the most difficult point in a game like "God of War", but this most difficult point is actually the most relaxed and simple for Yang Chen.

Retain the visual impact and cinematic immersion brought by QTE, but also attenuate the difficulty of QTE, enrich the player's own combat gameplay in the game, and graft the difficulty of QTE to this part.

After completing the concept draft,

Yang Chen once again called all the team members who participated in the meeting into the meeting room for a new project meeting.

It's just that after waiting in the conference room, Wang Ye was stunned when he looked at the catalog of design drafts on the projection screen, and he wasn't the only one who was stunned.

"Greek mythology? Another Greek mythology added?" Chen Shu's eyes widened, and she subconsciously glanced at the document she was holding in her hand.

It is full of detailed records of Nordic mythology, and there are a few hand-painted first drafts.

After the meeting a week ago, she spent sleepless nights studying all kinds of Norse mythology. From classic literature to screen images, game images, comics, and anime images, she roughly browsed through them.

If you say you know what you have in mind, it is definitely bragging, but you also have a rough outline and ideas.

The rest is to carry out new art design according to the theme of the game and whether there is any change in the character of these characters in the story.

But now, he suddenly told her that not only Norse mythology, but also a Greek mythology?

Not only Chen Shu, but also Wang Ye and others next to her were stunned.

Nordic mythology and Greek mythology are not the same, right?

But then Wang Ye and the others suddenly realized something!

This is to kill someone!

Apex’s side is Ragnarok in Nordic mythology, and then Mr. Yang told them to do Nordic mythology before, and now I suddenly feel that just a Nordic mythology may not be enough. If this is the case, add a Greek mythology.

why is that?

Isn't it obvious that you want to tell Apex Games how to do games with the myth system?

Look at what you have done with a Norse mythology. We can not only do Norse mythology, but also Greek mythology.

And the most important thing is to follow Mr. Yang's brief introduction on the first draft of the design.

The protagonist is a Spartan who was born in Greece, but also the Greek god of war, and finally destroyed Greek mythology.

After destroying Greek mythology, Kratos came to Northern Europe again.

What are you doing in Northern Europe? It's the turn of Norse mythology to be destroyed!

And who is the Norse mythology game?

"God Fall" ah!

Doesn't it mean that "God of War" destroys "God's Fall"?

At this moment, Wang Ye thought of many things, and he was shocked.

Isn't this murder? What is it?

Offended Mr. Yang and want to leave? Dreaming?

Unaware of everyone's slander at all, Yang Chen was still explaining some main content of "God of War" to everyone.

It is not an open world like "Red Dead Redemption: Redemption", so a lot of art materials in "God of War" can be saved a lot, and the development progress is much faster.

And it is not a big problem in the production of game difficulty, especially the content of the sense of impact, which is not a newcomer to Nebula games.

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