Game Entertainment Empire

Chapter 743 The Illiterate Old Father and His God of War Son

After the meeting, Yang Chen sat alone in front of the computer in the office, recalling all the details of "New God of War", which is the fourth "God of War", in his mind.

But soon Yang Chen stopped, because he found a very important problem.

When deciding to use "New God of War" as the starting point, he overlooked one thing.

This is completely different from other games in the past.

For example, "The Elder Scrolls: Skyrim" appeared in the dream memory as the fifth part, but in fact, although it is related to the previous work, it is not big at all, and the role played by the player in the game is also consistent with the Elder Scrolls series Style, prisoner gambit.

Each game is a new protagonist, a new protagonist who allows players to create his life experience.

And "Resident Evil" including "Metal Gear Solid" and so on, although they are not the first works in Dream Memory, they are the first works in terms of the story and characters.

For example, Leon, who just went to work at the Raccoon City Police Station, replaced VenomSnake of BIGBOSS. In fact, these characters can be regarded as their first appearances.

But "God of War" is different from the series of games developed by Yang Chen in the past. It has only one protagonist from the beginning to the end, the bald man who dared to kill Olympus, Kratos.

Indeed, the changes in "New God of War" are very huge. It can be said that it is completely reborn like the old three games. The change in operation has become an over-the-shoulder perspective. At the same time, there are abundant branch lines and upgrade systems in the game, as well as the cancellation of QTE. .

At first glance, "New God of War" is completely different from the previous old God of War, but only after players get started, will they be pleasantly surprised to find that "God of War" is still the same "God of War" that has not changed at all.

But this is not the main point, the key point is that the protagonist in the game, Kratos, his mentality slowly changes with his experience.

And some of the atmosphere in the game is actually inherited from the old series, although even if you don't know "New God of War", it is definitely a pinnacle game.

For example, the Blade of Chaos, as the source of Kratos' misfortune in his life, went from slaughtering his own village and killing his wife and daughter to Olympus hand-slashing Ares to become the new God of War, and then Zeus feared Kratos' divine power. He assassinated him and killed him all the way back from hell, and finally went to Olympus, but in order to defeat Athena's plan, Kratos chose to commit suicide.

This period of life experience represents the experience of Kratos in the first half of his life. From arrogance, growth and later maturity, it is this series of stories. When it is combined with the plot in "New God of War", it makes players feel more True to Kratos.

Especially after Kratos lived in seclusion in Northern Europe, he resolutely picked up the Blade of Chaos again for his son, and the appearance of Athena's magical pen. The feeling is absolutely shocking.

Yang Chen understood the previous content in the dream memory, so when experiencing the plot of the "God of War" series, this subconscious association made Yang Chen feel the greatness of "New God of War".

But then Yang Chen realized that the development of "God of War" was different.

Like "Dark Soul", it directly chooses to start from the third part, and the previous story about the transmission of fire is shown to the players in front of the players through the method of DLC.

This is certainly possible, but before this, Yang Chen found that his thinking was a little off.

For that reason, "God of War" has only one protagonist from beginning to end, who dares to resist the gods Kratos.

This is not the case in "Dark Soul", and the life experience of the protagonist manipulated by the player will not be shown in the game.

Just like the previous "Assassin's Creed", why is Ezio the most popular character in the hearts of all "Assassin's Creed" players?

Because he is so handsome? And still an old pervert?

Of course not, but because of a series of stories in "Assassin's Creed", starting from his youth as an assassin,

When he died in old age, the player witnessed the birth of Ezio and the death of Ezio. His life is a complete life.

The same is true for Kratos. Only when the player understands what kind of person Kratos is and what kind of character he is, it will be more impressive after the sudden big change in "New God of War".

These were also things that Yang Chen hadn't considered before. It wasn't until now that he started designing the game plan that he discovered the difference.

Starting with the story of "New God of War", it can be excellent as well as a masterpiece.

But it can get better.

As for some other changes in the game, for example, the "New God of War" that was complained by the players should not be called "New God of War" but should be called "The Illiterate Old Father and His Son of the God of War". Yang Chen didn't have much opinion on this point. After all, different players basically have different game experiences. The Kratos you control can't kill the BOSS, and you can only use your son to shoot arrows next to it. Is Kratos useless? That's why you can't do it!

For example, he and some ordinary players went to play "Sekiro: Shadows Die Twice", that is "Zidog: Die Twice Again". Similarly, "New God of War" is easy for some players, and they play It is still "The Illiterate Old Father and His God of War Son".

But what Yang Chen is more concerned about is the changes to the core content of the game.

It's not a change in plot, but a change in gameplay.

It can be said that the changes from the first three parts to the fourth part are completely changed.

From the most intuitive perspective to the over-the-shoulder style, and the cancellation of QTE in the game, etc., it can be said that they are completely different.

In addition to these, there are some content things that need to be changed, such as the decryption system in the game.

The element of decryption actually occupies a large proportion in the "God of War" series, even because of its proportion, but the element of decryption itself can be said to be not the core game content of "God of War", so compared to the previous The hard core, the decryption elements in "New God of War" have somewhat attenuated, but they still exist.

Especially because of avoiding excessive brain-burning of players, deciphering has become everyone finding faults, and it is more a test of players' eyesight than thinking and understanding.

There may even be a few trigger switches that are far away, requiring players to run around. Although it doesn’t matter if the player doesn’t decrypt it, the locked box placed there cannot be opened, which is simply an unbearable pain for the player. .

After all, players all have the hamster attribute. After defeating the boss and clearing the level, the player is reluctant to use the magical consumables without carrying a backpack. I am sorry for the title of the player.

As for the use of these decryptions, although they have the meaning of allowing players to relax in fierce battles, they are definitely not the main thing. Making the game longer is the meaning of the existence of these decrypted contents.

It will not be cancelled, but in the linear main storyline, this kind of puzzle-solving element should be appropriately reduced, instead of the situation of fighting for 5 minutes and decrypting for a whole day.

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