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Chapter 733 Mr. Yang's Miscalculation? nonexistent!

‘How despicable!’

'It was agreed to be positive, but you are playing tricks!'

'How can it be like this? This is a bug!’

'The priest is so angry that he died at the hands of such a despicable stranger. '

'The tombstone of the card of justice, the Molotov cocktail of justice. '

‘Boss Yang made a mistake! I never expected that such a situation would exist!’

As Chen Xu killed the priest by using the card tombstone, countless viewers who watched the live broadcast were also shocked.

But in fact, Chen Xu is not the first player to use this kind of bug to skip class. In fact, some players on the Internet have already researched how to perfectly card the bug. Even the werewolf in the third stage of the priest can also use the tombstone card instead. Go to the intersection of a tree and a stone statue.

In this case, even if the priest becomes a werewolf, there is no way to destroy the obstacles in front of him and attack the player.

As for this place, players who were completely unaware of Yang Chen's sinister intentions called it "Boss Yang's miscalculation". After all, such an obvious obstacle and bug existed in the game. What is it if it wasn't a miscalculation?

But in fact, it is almost a tradition to use the terrain mechanism to kill the enemy. For example, the Dao brother that the player meets for the first time in it can kick him off the cliff with one kick.

And regarding the bug mechanism of the priest, it was actually Yang Chen who deliberately kept it.

It is actually not that difficult to solve the problem that the priest is stuck because of the terrain. It is like ordinary npc passers-by who encounter a situation blocking the road and wait for a few seconds before going around. These technologies are not Difficult.

To make it easier, those tombstones can be designed to be destructible and invincible, even including trees. For example, after the priest turns into a werewolf in the third stage, his attack determination will be determined by the tombstone and thus be physically destroyed.

The reason why it was designed like this is that Yang Chen deliberately gave players a way to skip class, not only the priest, but also the bloodthirsty monster behind. Players can still use some special methods to skip class, such as keeping the aunt on the wall while Cooperating with the summoned npc teammates to attract hatred, they can easily kill the bloodthirsty monster.

Of course, it is only limited to these two bosses and the clergy monsters at the beginning, which can be easily skipped by players.

Just like in reality, skipping classes is a price to pay for failing a class, and it is the same in it.

For example, the boss of the clergyman monster is very easy to deal with as long as you master the dodge well and dodge its large-scale attacks, just poke around with it in circles.

And the priest has a strong aggressiveness and quick movements, but he is a veritable anti-teacher, and although the attack power is very high, as long as he is not foolishly fighting with him, or he is not in a good state, it is still a bit difficult to be killed by a set of.

As for the bloodthirsty monster, it can be regarded as a more conventional complex boss.

Using Molotov cocktails and Spirit Vision to summon NPCs to skip classes, card bugs to skip classes through tombstones or big trees and statues, and bloodthirsty monsters also serve as technology testers, but this technology tester can also be skipped classes, using the aunt is also pungent Cocktails, and fire talismans, coupled with the npc's ability to attract hatred, can be said to be a hang-up.

If the players didn't have any skills at all and beat these bosses by skipping class, then Yang Chen could only sing a song to wish them good luck in his heart.

Mr. Yang's miscalculation? nonexistent!

…………

Of course, there are also many players who don't intend to use this method of skipping classes, but face the priest honestly, but what they are waiting for is death again and again.

The main reason is the style and rhythm of the game. On the surface, it seems that it is just changing a shield into a gun, which is equivalent to changing a mechanism, but it is not until the actual battle that this feeling is really different. Don't.

For example, backstab, facing some very cumbersome monsters before,

Can play two people turn to each other's back for backstab attack.

But inside, even if you want to perform a visceral crit, you need to use a charged attack behind your back, and this period of time will cause the opponent to fully react and even hit you.

This makes the whole game lean towards head-to-head combat rather than sneak attacks.

Countless players who have become accustomed to relying on shields and are a little bit discouraged are extremely uncomfortable when playing.

Especially in the game, the broken wooden shield that has been jokingly called the best shield in all of Yanan by the players has caused countless former fire transmission masters to break their halberds on it.

Originally relying on his own skills, he could die a little later, but after putting on that shield, he died even faster.

In addition, the echo of the blood that falls on the match can be picked up by monsters, and the lantern teleportation will not replenish the blood bottle, which induces the player's blood grabbing mechanism. After these mesh together like gears, countless players are directly confused.

At the beginning, everyone felt that 0 blood bottles was simply too easy, making the game no challenge.

But when facing the first boss priest in the game, the player realizes that these 0 blood bottles are not enough!

You even have to brush it yourself!

…………

Of course, apart from freezing, players who have already started to suffer and those players who pushed the map quite smoothly are concerned about another aspect.

What kind of story was told.

Like the game, the narrative of the story is also fragmented, giving a rough graphic and countless fragment clues, allowing players to use those fragment clues to assemble their own graphics, and finally get the story of the game.

It tells a story about spreading fire, from the birth of fire in ancient times, the birth of the king of salary, and why the king of salary disappeared after countless years, whether it should be passed on or extinguished.

And what?

Countless players have also begun to be curious about it.

At the beginning of the game, with the promotional video and the prologue plot, as well as the name of the game, all players are very clear that it is a story about blood.

The player plays the role of a doctor who came to Yanan, a town famous for blood therapy.

But in this town, there are still countless secrets hidden.

For example, how was blood therapy born and what does a hunter do?

What is Hunt Night?

Why are there obviously crazy villagers inside and outside of Yanan, but in some rooms are normal villagers, even though they are not friendly to outsiders.

All the mysteries are also the driving force that attracts players to explore.

And that's the appeal of this type of game.

Because in addition to the achievements brought by defeating the strong oss, the background mystery of the game story is revealed a little bit, which is also the reward content of the game.

Just like the old games before, especially rpg games, exquisite cgs are often interspersed in the game, because those cgs are the rewards for players after clearing the game.

To be more obvious, the story fragments inside, just like the cg pictures in Little Butter, are the biggest rewards obtained after playing the game.

If you want to talk about the process, repeated suffering, repeated backboards, and continuous self-improvement, can this be regarded as an interesting game experience?

For bystanders, this may be very interesting, but for the person involved, I am afraid that he even wanted to smash the computer at that time.

However, after defeating the boss, the screen displayed "prey has been slaughtered" and obtained an item that can reveal the mystery of the background of this world. The unknown fog was cleared and a wider world was seen, which brought an absolute sense of accomplishment. It is at the ax level.

youxiyulediguo

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