Game Entertainment Empire

Chapter 721 Wonderful 'hunting' show

Accompanied by the promotion of the two games, both sides released various original painting designs at the beginning, including some verbal paintings.

Such as interviews or texts and other similar carriers to tell players what interesting systems are in the game, or how good the combat system in the game is.

But this is still at the stage of drawing cakes with words, but now your Nebula game suddenly produced a real machine picture, what's the matter?

Aren't you all painting cakes like us?

Why did you knead all the dough?

Watching the latest video of the real machine released by Xingyun Games, and then looking at the development progress report that was just reviewed on his desk, George was a little dazed.

This is totally unscientific!

Especially in game development, after selecting the subject matter and genre, it is also necessary to determine the direction of the game.

For example, even if the core of the game's gameplay has been determined to be a highly difficult hardcore soul game.

There are still more detailed directions, such as the development of numerical values ​​in the game, or pure ACT actions.

And when it comes to specific action elements, there will also be extensions such as the character's skills as the main attack feature, or the weapon used by the character as the main attack feature.

For example, "Dark Soul" is a game that focuses on weapons, and their "Godfall" considers the characteristics of Nordic mythology, and finally chose the game features that focus on skills. After all, are the gods in mythology? , long-range attacks with divine power should be more in line with people's imagination, and this setting can make the game more compelling, and at the same time it is easier to create a shocking scene.

And as far as the game background world view is concerned, although the familiar Norse mythology is used, the members of the entire team have gone through a long time of discussion on the details, and even now, they are still developing while developing the details outside the main line of the game. of filling.

"Bloodborne Curse" should be an original world view, right? Could it be that they don't need to modify the content and progress of subsequent games at all?

This is impossible!

George looked at the content released by the Nebula game, and he seemed a little confused.

………………

However, for most players, this real machine video of Nebula Games obviously makes them very excited.

Although "Bloodborne Curse" was the same as "God's Fall" before, you broke some news today, and I will break some news tomorrow.

But most of them belong to the kind of dispensable news, which is simply official language.

The players were quite excited at first, but they didn't even bother to pay attention after a few days.

To put it in another way, it is only when you poop and sit on the toilet, you will read this kind of news.

However, with the content of the Nebula game's actual game video, the players' originally cooled expectations were once again ignited.

This is not the simple picture news like before, but a real video of the real machine.

Even in the game, the player sees the UI interface.

'The wonderful hunting show of "Bloodborne" (played by Mr. Yang himself)'

In the dark opening title, a line of subtitles flashed, and then in the huge empty room, the wooden boards on the floor were already in tatters, and rows of burning candles were placed on both sides.

Directly opposite is a huge clock that runs like a gear, and in front of the clock is a chair with a woman with her legs crossed, but the pool of scarlet blood on the ground hints that the player is a woman. Seems to have been dead for a long time.

In the game, the hunter is manipulated to go to the side of the corpse and stretch out his hand, but just when the hunter stretches out his hand, the corpse on the chair suddenly comes alive, grabs the hunter's hand and then leans close to the hunter's face.

At the same time, a line of subtitle introduction appeared on the screen: Ms. Maria of the Star Clock Tower.

"The corpse should be allowed to rest in peace."

"Oh, I know very well. Those secrets are indeed irresistible.

"

As Maria got up, the hunter slowly backed away.

Picking up the weapon next to her, Maria slowly moved towards the hunter.

"It seems that only by letting you rest in peace can you be cured."

"Relieve you from the curiosity of time and space."

The plot of this scene is the plot of the "Old Hunter" DLC in the original "Curse of Blood". The main reason why it is used as a demonstration screen of the real machine is naturally "the value of beauty is justice".

After all, the bosses in "Curse of Blood" are not so overly handsome, they can be counted in almost one slap, and among them, Ms. Maria, who is the disciple of Geman, the first hunter, is naturally the most attractive among them.

As for the story about Maria in the game, in fact, in the first version of the dream memory, Maria did not commit suicide but was 'killed by Simon'.

In this part of the plot, players can choose not to fight Maria, but when they come back, the scene of Maria being killed will be triggered.

It's just that although it wasn't suicide, Maria in that plot also felt guilty and was willing to die in Simon's hands.

Yang Chen thought about this part of the plot for a long time, and finally decided to follow the final version of "Bloodborne Curse". On the surface, the player feels that Maria committed suicide, but there will be more content buried in it, indicating that Maria has fallen into a crisis at this time. In spite of the torment and guilt of the sins in his heart, he already has the will to die.

Just like the big plots of "Dark Soul" and "Bloodborne", giving players full play is simply not to admit or deny, and the truth depends entirely on the player's own understanding.

And this is also in line with the inheritance of the Cthulhu system. After all, Cthulhu can slowly develop into a complete system. Isn’t it because there are countless novelist creators after Lockcraft, and then according to Cthulhu’s The original direction is supplemented little by little, and it is perfected a little bit.

In the video, as Maria's words fell, the original long-handled weapon was split into two and turned into two sharp blades.

After the battle UI interface is displayed, the exciting part comes.

Facing Ms. Maria in front of her, the hunter in the game rushed up with the big glowing sword on her shoulder.

Sweeping, slashing, and blood splashing, Maria's blood bar also decreased by a small bar.

The next moment, the long knife slashed twice, and the hunter's blood evaporated in an instant, and he knelt on the ground.

"You are dead" blood red words appeared on the screen.

The second challenge, through the fog gate, facing Maria, the hunter should be more careful this time.

He retreated and dodged, was accidentally slashed by Maria, and then counterattacked to recover blood, and then followed Maria to take a step back, a flash of blood flashed past the hunter and knelt on the ground again.

Three familiar Chinese characters appear on the game screen.

The players counted the video for about four minutes in a row, and found that the strong hunter died five times, an average of less than one death per minute.

At the end of the video, a note was posted on the screen: Since Mr. Yang has not yet mastered the anti-gun, this skill will not be demonstrated for the time being.

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