Game Entertainment Empire

Chapter 718 Excited Players (Happy Chinese New Year)

The clip was released less than an hour after the release of Apex Games' Godfall.

And in less than ten minutes after the video was released, major video websites and media portals around the world have already reposted it.

Just a single video is enough to get players all over the world into a state of excitement.

Especially the content in the video made the players even more excited.

"It's finally here. I was talking about Apex's move in the game before. Why hasn't Mr. Yang responded yet? This is a big move!"

"The style of this theme feels quite similar to "Dark Soul"! They all have a dark style."

"Looking at the background in the game, it feels a bit like Renaissance Europe! Especially the church bell tower, it feels quite like the style in Assassin's Creed."

"It's not the Renaissance, it should be the Victorian period. Look at the hunter's decoration, and the decoration of the little sister in the subsequent cemetery. Ruffles, lace and satin ribbons are all in the style of that period; plus the hunter Although the decorations are a little different, you can still feel it if you look closely.”

"I don't know why, but I just feel a little handsome! This hunter is much more handsome than in "Dark Soul". It's amazing to hunt monsters with muskets and sharp axes!"

"By the way, aren't you aware of a problem? According to the setting in "Dark Soul", the hunter's clothes in "Bloodborne" look pretty handsome, how many times can it resist monsters?"

"Damn! Don't say I haven't found it yet, it's true to say so!"

"One more thing, haven't you noticed that the hunters in the game are all berserkers? One has an ax and the other a pistol, and a shield! A shield!"

"Really! None of the hunters in the video are holding shields! How can you pass the game without a shield?"

"Also, watch the content at the back of the video. The werewolf killed the hunter, and the monster killed the hunter. This shit is the hunter's 108 ways to die!"

With the release of the game promotional video, countless players saw a little bit of content from it, and then they were stunned.

At the beginning, all the players were extremely excited after seeing the image of the hunter.

So handsome!

Although the feeling of wearing armor in "Dark Soul" is quite handsome and domineering, but in terms of intuitive appearance, it must not be as handsome as a hunter.

Under the dark night, three-cornered hats, windbreakers, holding sharp axes and muskets, wandering in Yanan full of monsters; then think about "Dark Soul", wearing heavy armor, holding a shield in one hand and holding a shield in the other. Sword, facing the monster's attack, rolled in the mud on the ground, and then went up to unify.

It must be that the former kind of hunters who feel very elegant will be more popular.

But after feeling handsome, the player soon realized that something was wrong.

Handsome is handsome, so how can I defend myself?

Without armor, how much damage can the hunter block with this small step?

And without a shield, how to parry the enemy's attack?

If this was just a worry, then the hunters who were killed by monsters would have directly felt the undisguised malice of Nebula Games.

It's like saying to them: Look, these hunters are what will happen to you in the future.

Of course, in addition to these players who are concerned about the game's combat system, there are many players who are concerned about the game's plot.

"What is the game "Curse of Blood" about? My head is a little dizzy. It's blood, wild beasts, and hunting."

"According to the known content, Yanan should be a place name in the game, and just like the game name, blood is the content that runs through the entire game. According to the introduction of the narration, blood makes them human beings, surpassing human beings, and not in the game. It is human beings, it should be said that human beings have blood, but with some other blood, human beings can have power beyond ordinary people, but at the same time, because of the blood change, they become monsters again."

"Yes, yes, I thought so too.

And combined with the statement that the beast plague broke out in Yanan, it is very likely that the beast is talking about human beings themselves, and combined with the statement of thirsting for blood later, it should be said that human beings gained more powerful power by replacing the blood of some unknown creature. Lost sanity, and thirsty for blood, like a vampire! "

"It's normal to be confused. It seems that the game "Bloodborne" should use the same fragmented plot as "Dark Soul", allowing players to guess and fill in."

"However, I think it's very possible. The young lady in the cemetery should be the same NPC as the Fireproof Girl in "Dark Soul"?"

"Whether it's good or bad, anyway, I love it!"

"You love a dick! You're the body of a greedy man! You're cheap!"

In addition to paying attention to the gameplay, a large number of players also pay attention to the plot points in "Curse of Blood".

As for some of the content revealed in the promotional video, these players have indeed overturned part of the content.

This was also within Yang Chen's expectations.

After all, this promotional video is what Yang Chen is going to use to show the cake, the combat system and content in the game, because the game has only just been developed, including the actual art materials and the construction of various systems. It is quite difficult to display the actual machine effect.

And this part is related to the battle content directly operated by the player. Yang Chen doesn't want to directly release CG like a promotional film, because in order to better present the visual effect, the feeling of CG animation will definitely be different from that of the real machine experience at that time.

At this point, Yang Chen won't go to paint cakes and tell players what the combat system is like.

Everything is based on the real machine content, from Nebula Games' first big production "Resident Evil" to the current "Bloodborne", Yang Chen has always insisted on this point.

As for the plot, it is still like "Dark Soul", allowing players to find it through the many clues in the game.

The only changes that have been made are to make the content of the game more solid, such as the Holy Grail Labyrinth in the memory of dreams, even a few years after the game was released, there are still players who can dig out from it an endless stream of things related to the plot. Some of the content, and these things are not well displayed in front of the players.

Including Hidetaka Miyazaki himself, in a later interview, he made it clear that the content of the Holy Grail Labyrinth is different from other content in the game, and he did not do it himself.

Of course, this is true, or it’s just a stalker complained by players, it’s not known. After all, Miyazaki Hidetaka was quite happy when he was interviewed at the time. The answer is probably only him. I can know.

At the same time, unlike the follow-up DLC of "Dark Soul", in "Curse of Blood", Yang Chen is planning to directly add the DLC of the "Old Hunter" in the dream memory.

If the plot content of the original "Curse of Blood" is an eyeless dragon, then the subsequent DLC content is to put eyes on this dragon, making it full of charm.

The content that I couldn't understand at first, after playing the content of the "Old Hunter", the answer was instantly available.

Of course, this part of the content requires players to unlock the challenge after a week of customs clearance.

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