Game Entertainment Empire

Chapter 713 Let players feel the initial 'happiness'

Sitting in front of the computer, Yang Chen recalled the information about the dream memory "Bloodborne Curse", while writing a first draft.

As a game that is also Hidetaka Miyazaki, "Bloodborne Curse" has many similarities with "Sekiro: Shadows Die Twice" and "Dark Soul". Naturally, there is no need to mention the action system, but Talk about style in the game.

Even if I don't tell you who made this game, as soon as you get started and play for half an hour, you will immediately feel the distinctive features.

Strictly speaking, the system used in "Bloodborne Curse" has no breakthrough innovations.

Just like the shield counter, roll, and backstab in "Dark Soul", the parry value in "Sekiro: Shadows Die Twice" lures players to take the initiative to attack and greedy for knives. It may be changed in "Bloodborne Curse", But the core inside is still there.

But the really outstanding thing is that "Curse of Blood" combines this set of cores very rigorously, just like several modules meshing with each other to form a precise machine, and this is what Miyazaki Hidetaka feels the most. An amazing ability to create surprising things out of what exists.

The system in "Curse of Blood" is like this, and this kind of engagement is definitely not limited to a single system design of the game, but is highly compatible with the narrative, immersion, and the plot of the game itself.

For example, the visual impact and immersion brought by the visceral crit, as well as the depleted blood similar to the "Sekiro: Shadows Die Twice" setting that replaces the parry value to lure players to greedy for blood, are all in line with the theme of the game "blood" 'A high degree of fit.

The second is the background setting of the world view of the game.

Similar to the setting of the background world view of "Dark Souls", they all use a fragmented approach to hide the clues of each story in the game. If they only pass through the plot of the game itself, then the player can only understand "Bloodborne" What kind of story is "The Curse", but the world view behind this story and the source of birth are obviously completely unclear.

Different from the magical theme of "Dark Souls", the unique world view structure of "Bloodborne Curse" adopts the Cthulhu Mythos system, and is also mixed with some ideas of Genesis in the "Bible".

Of course, the core and most intuitive of the game is the Cthulhu system. The relevant content and settings of key characters and locations such as the Old Ones, Outer Gods, Mythical Creatures, and Dreamlands can all be found in "Bloodborne Curse". The place.

As for what the Cthulhu mythology system is, the reason why a mythology system can become a system is not only because it has a complete setting structure, but also because it can express a sense of awe.

For example, Homer's epics can feel the praise of human heroes and the awe of God's will; the Bible,

Can feel the moral and symbolism behind the bizarre stories.

And the Cthulhu Mythos is the easiest to understand, that is, the indescribable and the fear of the unknown, and mortals will fall into death or madness if they come into contact with it too much.

'I know but I can't say', which renders people's eternal curiosity and fear of the 'unknown', and this is the beginning of its birth.

Curiosity and fear of the "unknown" is also the reason why mortals will fall into madness when exposed to too much knowledge of the gods, because the ignorant are fearless, and the wisdom of the gods and the reality of the world are a burden that the human spirit cannot bear .

But Cthulhu Mythos is absolutely not. It is a mystical system. Although it is a ‘myth’ on the surface, its core is closely related to psychoanalysis, but it also conveys a very modern scientific concept.

What surprised Yang Chen was that although the Cthulhu theme in the memory of the dream was not a popular theme, it was considered a niche culture, and even if he didn't know it, he had at least heard of it.

But in reality, although there is such a system about the Cthulhu Mythos, its influence is basically limited to literary themes. As for comics and game themes, there were some in the early days, but none of them succeeded. Then the major capitals basically Just keep it at arm's length.

However, Yang Chen can understand this somewhat. After all, compared to written descriptions, to embody the images of the ancient gods inside, from the perspective of human aesthetics, is definitely very curious, at least in terms of appearance. It attracts consumers, so the core of the Cthulhu system is the real attraction. Whether it is an adapted game or a comic, if it can’t be shown, let alone a passerby, it’s a niche Krewe Su fans are probably full of curses.

As for the appearance, if someone sincerely obeys his heart and says that the ancient god looks good and he likes it, then Yang Chen thinks that he should give him a thumbs up and give him the title of brave.

…………

The design draft of the entire game will definitely not be finished in a short while.

However, although the design draft of the game has not been completed, some other content can be carried out in advance.

For example, the art in the game and some other elements, such as the monsters in the game and the design of various actions, these contents only need to be determined before they can be produced.

In the meeting room in the afternoon, a group of people had arrived early.

"Old Wang, is this meeting a new project? It must be for Apex Games, right?"

"It should be, although Mr. Yang has a good temper, but now he is being ridiculed, can this be tolerated?"

"I just don't know that Yang always has the same idea."

While everyone was discussing, Yang Chen walked into the meeting room, and everyone fell silent.

"Well, I believe everyone has received some news." Yang Chen sat in his seat and watched everyone with a smile on their faces.

Then connect the laptop to the projector, and a part of the document written by Yang Chen appeared on the screen.

"The next game we are going to develop is simply a soul game, but there will be some changes in the theme and style, and some changes in the core content." Yang Chen showed the document Said to the crowd.

really!

I knew that Mr. Yang would not act like nothing happened, everyone couldn't help being excited when they heard Yang Chen's words.

"The name of this game is "Bloodborne Curse". Like "Dark Soul", it will have some dark style, but it is more depressing and crazier than "Dark Soul". Yang Chen said A smile appeared on his face.

"And in terms of game experience, we must do our best to let players feel the initial joy in the game, and fully let players feel our fiery enthusiasm."

Looking at the crowd, a smile appeared on Yang Chen's face.

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