Game Entertainment Empire

Chapter 695 Free America, Shootout Every Day

Shuttle through the highways, streets and alleys of Los Santos, and finally came to an empty parking lot, avoiding the search of the police just like in "Red Dead Redemption: Redemption", and survived the wanted star.

Looking at the car in front of him, Chen Zhao pursed his lips.

The windshield has been completely shattered, the driver's door is gone, and the original red body is full of scratches.

What's more, the headlights of the car were dented, the hood was gone, and a puff of black smoke continued to rise from the engine.

At the beginning, Chen Zhao was still full of confidence, but when he really started on the road, Chen Zhao discovered the problem.

The NPCs in the game are all law-abiding good citizens, stop at red lights and go at green lights, and there will be no illegal parking or retrograde situations.

This can be said to be quite real, making Chen Zhao feel that Los Santos is like a real world.

But here comes the problem, the key is that he is not an NPC, but an ordinary player.

If he wants to obey the traffic rules, the mission will fail.

If there is no time limit, he can still avoid it by driving, but the task requires that he can't be too far away from Rama.

Under this requirement, hitting trees, cars, pedestrians, and street lights has basically become a normal operation.

That's the game, otherwise the car would have been scrapped long ago.

After escaping the pursuit of the police, Chen Zhao drove the car back to the target car shop according to the system prompts.

Although the car was already in tatters, the mission did not fail.

In the subsequent plot, Ximen, the manager of the car shop, showed what a qualified capitalist should look like.

Facing Franklin who asked for a salary increase, the store manager Ximen told him very happily: Your reward is the best employee of the month.

Afterwards, Ximen also said something that made Chen Zhao empathize: You tell me what you want, and then I will explain to you why you can't do it.

Simon later stated that he wanted to treat Franklin like his son.

Hearing these words Simon spoke to Franklin,

Sitting in front of the computer inexplicably, Chen Zhao thought of another game. Dach said something similar to Arthur Morgan in "Red Dead Redemption".

Of course, the bigger feeling came from himself. Seeing Franklin in the game being stunned, and then following Lamar on the road to collect debts again, Chen Zhao in front of the computer couldn't help but sigh with emotion: "Sure enough, this capitalist It doesn't matter whether it's in the United States or anywhere else!"

Looking at the plot in the game, Chen Zhao inevitably thought of what the leader said to them during the meeting yesterday when he went to work: Treat the company as a family, and everyone will work hard for their dreams. Recalling these chicken soup, Chen Zhao I can't help but want to complain.

Treat the company as a family, I think it’s okay to leave work early? Fight hard for your dream, you should raise your salary!

But soon Chen Zhao's attention returned to the game.

Chen Zhao had already opened the map before, and he only had one feeling about the world in the game, and that was that it was too big.

In fact, if we only talk about the map, the open world games of Nebula games such as "Red Dead Redemption: Redemption" are actually not smaller than "GTA".

But what really makes Chen Zhao feel different is that the Los Santos in "GTA" is too real.

The previous "Red Dead Redemption: Redemption", or open world games such as "The Elder Scrolls: Skyrim" and "The Legend of Zelda: Breath of the Wild".

But those games gave Chen Zhao the biggest feeling, that is, empty.

The wilderness is hundreds of miles uninhabited. In addition to upgrading and fighting monsters to find equipment for training in the wild, or to go to the wild for quests, basically more places are in the city.

For example, in "Red Dead Redemption: Redemption", he can play Texas Hold'em in a small town from day to night.

But in the wild, after a burst of novelty at the same time, he will feel that there is nothing to do.

"GTA" is different, although so far apart from the main plot, Chen Zhao has not explored whether there are other ways to play the game.

But in this city, Chen Zhao felt that it was not empty at all, it was a game world that was running all the time.

In the game, follow Rama to the destination. Originally, their goal was to steal each other's locomotive.

But unexpectedly clashed with a local gang, and then Franklin and Rama bloodbathed each other's entire gang.

Looking at the corpses all over the ground, Chen Zhao couldn't help but slapped his mouth, and inexplicably thought of a meme that was circulated on the Internet some time ago.

'Free America, shootouts every day'

It seems to make a little sense!

For a locomotive, how many lives have been taken?

When Franklin and Lamar took down the gang, a man appeared at the gate and his ass was riding the target of their trip, a green motorcycle.

The chase on the street didn't take too much time. Chen Zhao used Franklin's special ability to slow down time while sitting in the vehicle, and easily caught up with the target.

However, on the way of chasing the target, Chen Zhao reckoned that at least a dozen passers-by were knocked into the air by him.

Although this is not a good behavior, thinking of the scene just now, Chen Zhao feels really good.

As for psychological guilt?

Absolutely nonexistent!

And all of this was already planned by Yang Chen and his team.

The character styles in the game are all cartoon-style, and basically there will be no wounds when hit by guns, at most they will be stained with some ketchup, and the same is true for the bleeding effect.

It's not realistic enough, and the wounds are fake. This approach is to make the game less real.

There is a bit of a contradiction. On the one hand, it makes the game world real, but on the other hand, it makes players feel that these NPCs are not real enough.

Its main purpose is to minimize the player's psychological guilt.

The most direct example is empathy. When male compatriots are playing games or watching movies, if they see a male character’s lower body being treated roughly, such as being punched with a fist the size of a sandbag, cooperate with him. When there is a 'click', most people will subconsciously clamp their legs, and by the way, imagine how painful it is.

The game is the same, as a crime-themed game, coupled with various settings for the smooth experience of the game, "GTA" is destined to have many NPCs killed by players, and it can even be said that killing NPCs is also a part of the player's choice. pleasure.

But it's different from games like "Red Dead Redemption" and "The Witcher: Wild Hunt" and "The Elder Scrolls: Skyrim".

These games are not the background of real players. Players will know that what they are playing is a game, but the background in "GTA" gives players a great sense of substitution. If the characters in the game are made realistic, Moreover, if all kinds of details are full, it will produce some negative effects.

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