Game Entertainment Empire

Chapter 678 《GTA》

In the Xingyun game, Yang Chen didn't know that they had been regarded as the objects to be challenged for no reason.

For Yang Chen, this period was quite busy.

Regarding the "GTA" project, more preparations are still underway.

For this game, it can be said that the most difficult thing is not other elements, but the shaping of the game world.

Just like "Red Dead Redemption: Redemption", how to present a vivid modern city can be said to be the most difficult problem in this game.

It's also an open world, but whether it's "Red Dead Redemption" or "The Legend of Zelda: Breath of the Wild" or "The Witcher: Wild Hunt" and the previously developed "The Elder Scrolls: Skyrim" are showing in The content of the player can be said to be inferior to "GTA".

It's not that it is worse than "GTA", but that the display of resource content is not as rich as "GTA".

A variety of urban buildings, NPCs, vehicles, weather, time and other environments, as well as various pedestrian details, can be said to be very complicated.

"GTA" in the dream memory, his full name is Grand Theft Auto, the direct translation is "grand auto theft", and later in order to sound better, but also to make the content of the game less straightforward to display in the game name , there are a series of titles such as rampant and domineering.

Of course he also has a more popular title "Grand Theft Auto".

At the beginning of the series, it was just a crime game that mainly focused on stealing cars, but although it caused some sensation in the earliest days, it was its third part and the follow-up game that really made it famous. The DLC content-Sin City, and in the follow-up SA, San Andreas, made the game "GTA" to the top.

Starting from the third part and Vice City, "GTA" officially determined its main framework, which is to create a huge world and then put players in it.

But this is not yet a milestone for this game. It was not until the fourth generation that "GTA" entered a mature period. If the previous "GTA" third generation and subsequent DLC expansions are considered milestones.

Starting from the fourth generation, that is a further turning point. From the very beginning, "GTA" is to allow players to simply be in the game and act recklessly.

Although there is also a plot, it is very weak and difficult to resonate with players.

For example, Vice City can be regarded as a milestone point. For most players who come into contact with this game, sometimes they don't even know that this game has a plot.

Some improvements were made in the later San Andreas, but the rhythm design of the entire plot is still in a very weak state.

But until the beginning of the fourth part, the script design of the plot also became more and more profound, reasonable, and told the helplessness of the society.

If you said that in the previous "GTA", you were still a normal person when you played, and you didn't rob cars, kill people and commit crimes in the game, it would make people feel incredible.

But starting from the fourth generation, the game wants to create a real atmosphere, so that players feel that it is wrong to do these things casually.

With the development of the plot, players have to rob and kill people. The feeling brought by this contrast can make players clearly feel the helplessness of the protagonist in the game and the darkness of society.

To put it simply, it is to allow players to change from active and straightforward crimes to forced and helpless crimes. Although all crimes are crimes, it is undoubtedly a big change in terms of conception, depth of plot, and depiction of the game world. .

But he also has his own shortcomings, that is, it is too deep, too dark, and too real.

In the face of various open world games, players always say they want to play in a real world, but if it is too real, the players will have a resistance, and even the players themselves may not Noticed.

Therefore, in the subsequent fifth generation, some sense of reality was reduced, and some absurdity was added. At the same time, the picture style of the game is not purely realistic, but has some cartoon-like colors in it.

Allowing players to do things in "GTA" that cannot be done in reality, such as stealing cars, killing people, and robbing, is indeed a gameplay point of the game itself, and many players do take this element as fun.

But the success of "GTA", Yang Chen clearly understands that it is not in this.

Pure evil can make the game gain momentary attention, but it is absolutely impossible to make it a great game like "GTA".

For example, "Grand Theft Demon Hunt", which is also developed by the manufacturer behind "GTA", is a game that completely allows players to vent the dark side of their hearts. Killing is the most important feature. It also has extremely high sales at the beginning of its release, but it will never be possible. Become a game of the same level as "GTA".

By creating a world that makes players feel real, and then telling a story, let players experience as the protagonist in the game, and then have to commit crimes step by step for some reasons.

It can be said that "GTA" has never been a game that advocates crime, especially in "GTA", it seems that this is a game that can do all kinds of evil, but under this appearance, it is telling players many social norms and bottom lines , If you can do it, you can do it, if you can't do it, you can't do it. Once you cross the threshold, you will be exchanged at equal value.

For example, if you overkill in the game, there will always be cops chasing you. From the beginning, the one-star wanted just let you catch you without a fight, and then the three-star planes frantically hunted down by sea, land and air, the four-star wanted and the whole city is blocked, and the five-star wanted will even have tank troops appear.

Of course, this is an adult-oriented game after all, and the game is also full of evil.

Regarding the development of this game, Yang Chen did not intend to develop it into a sufficiently real world.

Because it is not suitable, not just because of the subject matter.

The NPCs in the game will be very smart, such as some common dialogue responses, hiding around when it rains, some people will immediately hide and call the police when encountering danger, and some people will come forward.

Create a world that can run freely, and then proceed to the production of the story script.

In fact, from Yang Chen's point of view, open world games like "GTA" and "The Legend of Zelda: Breath of the Wild" can be said to be two extremes.

"The Legend of Zelda: Breath of the Wild" focuses on openness, while "GTA" focuses more on the world.

It can even be said that "GTA" is not an open game, but because he made the world in the game so well that players feel a kind of openness.

From the "GTA" game manufacturer's promotion of this game in the dream memory, you can get a glimpse of it. They never took the initiative to say that "GTA" is an open world. Their public words will always be: "GTA" is an open world. A world that comes to life.

But it is precisely because of this that players are so fascinated by this game, because the world is so real, so real that players feel such freedom and openness.

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