Game Entertainment Empire

Chapter 669 High evaluation of

Regarding the duration of the story mode in "Battlefield", the progress of the level is about 7 hours. Compared with the plot of the movie in the dream memory, part of the plot displayed in the broadcast mode is placed in the game experience mode of the level. in.

In addition, because it is mainly the carrier of the game, it is still based on level advancement. However, if the player is playing the simple mode and does not want to explore all the places, if the player only follows the main route, the time can be shorter. Some.

After clearing this part of the plot, Reese played it again on the computer platform.

It's not a long game plot, and even the time span in the game is only a week or two, but the feeling it brings to Reese is completely different.

During this period, he also experienced the fragmented short stories of "Battlefield", which brought him a sense of touch, but they were not as deep as this story mode that is not too long.

For the shaping of the battlefield atmosphere in the game, there is no need to describe too much through the shocking landing battle.

The sniper who hits every shot in the game kisses the cross on his chest and prays every time he shoots; the soldier who died in order to save a little girl he didn't know and was "fished" by the enemy;

There is also Urban who hid on the stairs for fear of crying and killed his teammates. In Reese's most direct impression at the beginning, he was cowardly and shameless. , for Urban's immediate sensory reese are extremely poor.

But then he suddenly realized that facing the fear of death, he was just an ordinary person, a translator who had just joined the army, and a recruit.

Just like Miller used to be a teacher, and slowly grew into a soldier now, he was afraid that his wife and friends in his hometown would not recognize him.

So even on the battlefield, he still kept a trace of the bottom line, so he chose to release the enemy's prisoners.

And Urban is also experiencing the same growth as Miller.

Unlike the protagonist in "Star Wars" who saves the earth, there is no so-called hero in "Battlefield", or everyone is a hero, whether it is the enemy or one's own side.

Whether it is Edward in the fragmented plot, or Miller and Ryan in the story mode, none of them have the ability to adapt the war. This war will not be adapted because of one person. They are just countless dead soldiers in this war. part of it.

…………

With more and more players on the Internet, after experiencing "Battlefield", many players are moved and excited by the real battlefield in it, and there are also many people like Reese, because they understand the game. Dramatic and moving.

Although Yang Chen and Xingyun moved the story that originally belonged to the movie into the game, for most players who are immersed in it, what they experience has not been reduced in the slightest.

Especially when the characters I play are interacting in the game, this immersive feeling is definitely not worse than the immersion brought by the movie, and it can even be said to be stronger.

Although not officially recognized,

But many people call the game the "ninth art" for a reason, story, atmosphere shaping, music, flow, if a game can do these best, why can't it be called the "ninth art" like a movie? Art?

For ordinary players, after saving Private Ryan, this journey is over.

Or a temporary end.

But for Reese, he still has some work that belongs to him, such as sending out the comments he wrote while "Battlefield" is at its peak.

As for the previous "Star Wars" activities?

Stay aside and go!

He doesn't want to directly ruin his credibility just to get some bad money. After all, he is not one of those big Vs who can unscrupulously get bad money. After the contract period, I deleted Qiafan’s articles, saying that I was just fascinated for a while, and I will continue to bring more good articles to give back to everyone in the future. By the way, I will buy some fans. After a while, when the turmoil passes, everyone will laugh and take it as it is. It didn't happen, and then it should be cha.

However, compared to Reese, who is a self-media independent game appreciator, the speed of the major game media is much faster.

The evaluations of the major game media on the Internet appeared in a blowout style, as if they had made an appointment.

First of all, a group of domestic media, headed by Game Star, gave unusually high scores, and then many overseas media also appeared one after another. The title of "Art" was put on "Battlefield".

If the official evaluation of the domestic game Starry Sky still makes some players feel unconvinced, then the unanimous high scores of the players' public evaluations explain everything.

The authoritative overseas media, including gas, also gave abnormally high scores, especially the comments on "Battlefield" surprised all players.

"Battlefield" is undoubtedly an excellent war-themed game, especially for the performance of the war screen, it is even more penetrating, with real physical feedback effects and excellent gun feel. '

'Especially the multiplayer mode, the combination of unique arms, and a variety of vehicles, all of which fully allow players to experience the gameplay of war elements, but it is not just these that really determine our full marks, but other A plot that seems to have nothing to do with the main line. '

'Story mode, if the war scene in the multiplayer mode has surprised the players, then the scene of the landing battle at the beginning of the story mode is definitely one of the most shocking scenes in the game in this century. The fierce and cruel, magnificent and grand scenes of the war can be seen at a glance in the bloody and bloody landing battle, which can be described as shocking. '

'But in addition to this extremely visually impactful battlefield performance, it brings more reflections on the cruelty of war, as well as the exploration of the inner humanity of ordinary soldiers. '

'About war, about duty, about courage, about life and death, about growing up, about kindness, about the soldier's yearning for home and mother. We will be moved to tears by the comradeship in arms, we will have deep fear of the cruel and dehumanizing war, and we will see our own shadow in the gray area of ​​human nature. '

'No one is born to kill without guilt, no one is born to be fearless and sacrificing, no one is born to be ruthless and tyrannical. The cruelty of war lies in the fact that most of the people who participated in the war were forced to become killing machines. We outside the game were shocked, and the only thing we could do was to pray for world peace. '

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