Game Entertainment Empire

Chapter 660 How did you draw this cake to look like the real thing!

In the game circle, a lot can be seen from the promotional video released by Xingyun game "Battlefield".

First of all, it is about shaping the atmosphere of the battlefield, the display of various physical effects, and even the explosion of shells. You can see the mud that was blown up, and there will be a pothole on the ground.

Buildings and trees will be blown up and burned. These are the costs of burning, and they can be regarded as the performance of a game manufacturer's hard power.

But the key is not in the technical aspect. If you really want to do it, whether it is UEGA or Apex, including the three domestic NetDragon, they can actually make this kind of realistic physical effect feedback.

Just like after the release of "The Legend of Zelda: Breath of the Wild", the performance feedback of the world's chemical reaction has been learned by many domestic and foreign game manufacturers.

It’s not that it can’t be done, but that it can’t be well integrated with the game content, and it can’t bring very novel changes to the players. In the end, apart from increasing the development cost of the game, it’s actually useless at all.

Except for the subversive effect of the era, a game rarely or almost never sells well because of the details of the game. The details in the game that are talked about by countless players are amazing. Most of them are based on the fact that the game itself is fun enough, or that the details themselves are part of the gameplay of the game content, rather than a vase-like decoration.

"I just don't know what the experience in the actual game is like."

"I feel that the gimmick of the Xingyun game may be more important this time. The promotional screen of the game is mainly to exaggerate the atmosphere of war, and it seems that the only core idea revealed is anti-war."

"I don't think it's too surprising to be anti-war. I heard that the core idea of ​​"Star Wars" is also an anti-war theme. After all, this type of war theme can never be called advocating war, right? Isn't "Call of Duty: Modern Warfare" also anti-war?" Is it the core idea of ​​war and anti-terrorism?"

"That's right, but this kind of scene destruction, put it in the game experience, I don't know what effect it will have."

"But does "Battlefield" give up the plot of the game? Just like "Monster Hunter"? The promotional trailer didn't reveal too much plot content."

"That's impossible, right? Without the backdrop of the plot, how can you express the anti-war elements? Isn't that a drawing for the blind?"

"Actually, I feel that the road of Nebula Games has narrowed this time! The previous "Call of Duty: Modern Warfare" really raised the theme of the Modern Warfare series to a very high level, not to say that it exceeds but at least it cannot be too far behind Bar?"

Many game practitioners are also actively discussing some content revealed by Nebula Games' latest "Battlefield".

From the current two promotional trailers of "Battlefield", you can also see a lot of things, that is, the theme of the game must be the atmosphere of the battlefield, but I don't know if the single-player plot is the same as "Monster Hunter", although it has but It's not a very important element, but more like an addition.

Can the quality of "Battlefield" really satisfy players?

Everyone is very curious.

…………

The "Star Wars" and "Battlefield" about Apex on the Internet have basically entered the promotion stage.

In addition to the launch time, there is basically a little news on the "Battlefield" side, such as the announcement of some new information at a certain game exhibition.

And "Star Wars" over there immediately held a press conference to reveal some content of the game.

The only difference is that Apex is ready and seems to have a plan in mind.

As for Uega, it was originally a very Buddhist expression. Since Grayson held his thighs, he would follow through to the end. A little flustered.

"The multiplayer mode of the game has been completed, and the single-player plot is still in production? And it's almost ready?"

Grayson was dumbfounded when he got the news.

No, this has already been advertised, and the game is not finished yet?

The content of the single-player story has not been completed yet?

Watching online players discussing the topic of when "Battlefield" and "Star Wars" will be released, Grayson swallowed secretly.

This game is still under development, what kind of cake are they drawing!

And the cake painting is just like the real thing!

What kind of publicity is this?

I saw Yang Chen's news on the Internet, as well as the shocking promotional video.

He thought the game had been developed, and he was waiting to fight Apex to the death.

As a result, Apex's "Star Wars" game over there was ready to unsheath its sword and step onto the ring to fight him to the death.

He just got the latest news from the swordsmith. His sword hasn't been cast yet, so he has to wait for a while.

Isn't this a mess! What if someone stabbed him with a sword now?

Regarding UEGA's worries, Yang Chen didn't know at all, but even if he knew Yang Chen would just smile.

In fact, the main content of "Battlefield" has basically been produced, not only the multiplayer mode, but also the battlefield stories in the story mode.

It is mainly based on the fragmented stories in the original "Battlefield" series, one story for each battlefield.

For example, when relying on tanks to break through the defense line on the battlefield, they fell into siege. The original steel monster tanks on the battlefield were no longer reliable. Finally, they chose to open the hatch and release carrier pigeons to deliver messages, giving up hope of survival.

Or the only two remaining Australian soldiers in the army. The old soldier gave the death of survival to the young soldier, chose to become a messenger, and finally died generously.

And the other is a complete story about a squad and its members in a war, in the style of Call of Duty: Modern Warfare.

As for the cause and reason of the war, Yang Chen didn't describe it too much in the game, because it wasn't the main point for the players.

It's not about learning history. For players, it doesn't matter what the reason for the war happened.

The important thing is that in the game, the game experience brought to them by this war, or whether the story is so interesting.

This is relatively easy for Yang Chen and his team.

There is no need to worry too much about why the war broke out, or whether the weapons in the war are reasonable or not, as long as there are no bugs in the war, such as the disorder of the timeline, it is actually enough.

Subsequent completions can completely allow the screenwriting team to slowly improve the completion.

After all, there is no World War I or World War II in this world, and the level of technology in different ages is completely different.

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