Game Entertainment Empire

Chapter 664 Nebula Game's Follow-up Plan

The latest website: In the Xingyun game, Yang Chen sat in the office looking at some recent events.

So far, there are three project teams in the team that are developing the latest content.

The team of "The Witcher: Wild Hunt" is currently developing the follow-up DLC story, but the large resources have not been tilted, so it is still a normal development.

The second is "Monster Hunter", which has just launched, and the VR version of "Iron Man" that Brandon and his newly formed team are developing.

There's not much here about The Witcher: Wild Hunt.

But in the two games "Monster Hunter" and "Iron Man", the experience accumulated by the team is still very important.

For example, the AI ​​in the subsequent battle system of "Monster Hunter" makes players feel that the prey is smarter and more cunning.

Even these prey will create terrain and traps that are beneficial to them, these are also the experience that the team is accumulating.

It is mainly the application of AI in the application and game development engine.

With the gradual expansion of the game volume, coupled with the growth of corresponding technology and hardware improvements, future games will basically face a very common phenomenon.

That is - big!

It's not just that the game's capacity is large, but it includes the map in the game.

Especially for the genre of 'open world', Yang Chen doesn't know what the future development direction of games will be.

But it is certain that for a long period of time in the future, each game will approach the two contents of "sandbox" and "open world".

Of course, for "open world" and "sandbox" games, it doesn't have to be big.

They can be very small, even word games, as long as they are cleverly shaped, it can also be a kind of 'open world' game.

But for most players, the 'open world' type of game is obviously not defined in this way.

Seamless large map, do whatever you want, no air walls, and various NPCs.

These elements are basically the concept of most players for "open world" games.

As for whether it is accurate?

In fact, it is not very important.

In this type of game, the performance ability of AI is obviously very important.

In an "open world" game, when you are riding a horse on a small road, NPC pedestrians will avoid you when they see you, or even if you hit directly, they will still not dodge.

These two performances bring different experiences to players.

For "open world" games, sometimes openness is not particularly important, but the world is more important.

Let players have a sense of belonging to the world in the game, a sense of immersion, and then it is open.

Including "The Elder Scrolls: Skyrim" and "The Witcher: Wild Hunt" are actually the same.

Do a good job in the world first, and then talk about opening up.

The AI ​​in the battle experience system in "Monster Hunter" is almost the same as the team is constantly accumulating experience.

As for the "Iron Man" project developed by Brandon and his team, it is simply to temper the development of the entire team on the VR game platform, in addition to polishing and creating the game city.

Art graphics, engine, AI and VR, Nebula games are currently investing a lot of resources to explore and expand.

"The "Iron Man" project doesn't seem to use such a huge city, right? Most of the shots are fixed perspectives, which players can control freely, and most of them are indoors and small-scale places."

In Xingyun Games' office, during the lunch break, Yang Chen was brought a meal, and Wang Yaliang, who was sitting next to him, asked curiously.

The shots in the entire "Iron Man" project, as well as the production of solidified scenes, are all done by her, and she still has a say in this point.

There are several venues that players can mainly manipulate, one is in Tony Stark's mansion, the other is in Stark Industries, and the third is in the cave where steel armor is made.

Apart from the last boss battle with the Iron Overlord, that was also a battle that players could enjoy more.

In normal times, most of them are in the uncontrollable mode of the player, which does not fix the player's perspective, but restricts the player's free movement.

So even if a real New York City is created, players can't actually experience too much content in the game.

"A large number of art materials can be transplanted to the PC platform."

Hearing Wang Yaliang's words, he stuffed a piece of chicken leg meat inside, Yang Chen picked up the wet towel next to it and wiped it, and said with a smile.

"And it's not just a hero of 'Iron Man', there will be more heroes, and New York City is not just a battlefield for superheroes, it is also a city full of crime and self-salvation, with corrupt officials and corrupt officials. People's metropolis." Yang Chen said with a smile.

If we only look at the VR version of the game project "Iron Man" that is currently being developed, it is obviously a bit too much to create a year-on-year real New York City.

However, in the next few games, this part of the material will be needed sooner or later, and it is just a preparation in advance.

"Aren't they the same type?" Hearing Yang Chen's words, Wang Yaliang was a little curious.

Listening to what Yang Chen said, it seems that in the follow-up development plan, there are not only superhero plans like "Iron Man", but also other plans.

"The repeated use of materials, and for players, this is very suitable, because this is a reference to the city of New York. Even if the materials are reused, players will not feel that there is anything wrong." Yang Chen nodded with a smile nod.

This is the so-called inherent impression.

If similar scenes appear in games like "The Witcher: Wild Hunt" or "The Elder Scrolls: Skyrim", it will definitely be complained about.

But for urbanized games, especially those with the background set in the same city, as long as the map itself is done well enough, there is no such problem at all.

"What kind of subject is it!?" Listening to Yang Chen's explanation, the curiosity in his heart became stronger, and Wang Yaliang asked.

"Well, a crime-themed urban game that can expose the corruption and corruption of Western capitalist society." Yang Chen thought for a while and said.

? ? ? ? ? ?

Listening to Yang Chen's words, Wang Yaliang was stunned.

"Well, to put it more simply, this will be a story of three men and one dog."

Yang Chen smiled when he thought of something, and spread his hands.

? ? ? ?

Three men and one dog?

Hearing Yang Chen's words, Wang Yaliang's expression became more confused.

It's just that Yang Chen obviously didn't plan to continue talking about the following content, but diverted the topic to other places.

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