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Chapter 632 My blood bar is finally not paper!

Latest URL: Although it is said that a herbivorous dragon was killed, Chen Xu only experienced the action system in "Monster Hunter" and the feedback brought by the physical effects of the attack.

As for the sense of accomplishment, there is nothing at all.

After all, he also knows very well that this herbivorous dragon should be for players to practice in the game.

As long as it is not intentional, it is absolutely impossible to kill even the herbivorous dragon.

Standing next to the herbivorous dragon's corpse, Chen Xu put away the knives he was holding in his hand, and then pressed the collection button.

The character in the game squatted down, stabbed it with a dagger, and the herbivorous dragon's corpse then indicated that a piece of raw meat had been collected.

The animation is not too realistic, because "Monster Hunter" is different from the realistic game art style of "Red Dead Redemption: Redemption".

"Monster Hunter" actually still has some elements of oriental fantasy style in it. Leaving aside the hunting experience, the scenery, monsters, and weapons and equipment in the game may make players excitedly say Handsome and super cool.

But it will not make players feel a sense of reality, because its own game style is not a realistic style like "Red Dead Redemption: Redemption".

So in the collection of monster materials, Yang Chen did not add more realistic animations, such as the animation of disembowelling a dragon and taking out the materials.

The second is the material drop mechanism in the game. In fact, the original idea of ​​Yang Chen and his team was to be biased towards reality. was destroyed.

This can increase the sense of reality brought by hunting, just like getting the perfect fur in "Red Dead Redemption: Redemption", you use a shotgun to shoot at the body of the prey, do you still want to get the perfect fur?

In the same way, if you hunt monsters and keep staring at the material parts of others, the materials will have been destroyed long ago.

However, this idea was just a thought in the end, and even the implementation of the internal test version was not added.

The main reason is because of player experience feedback.

Although it is different from the general swipe game, the process of "Monster Hunter" is not fixed,

But in the harvesting experience, there are actually elements of collection and brushing in it.

The setting of the game itself is already a matter of looking at the face. If the setting of the added part will damage the material, it will definitely make a group of African players who are not skilled enough and have black faces.

Although it can make the hunting process more realistic, the feedback it brings is definitely negative.

When the novelty of the player wears off, it's absolutely disgusting.

It is not easy enough to challenge a powerful BOSS, and after experiencing the joy of growing up after defeating the BOSS for the first time, every subsequent challenge to the same BOSS, even if the process can bring players a different experience.

But the joy of victory, there is no doubt that the quality is constantly declining. Instead, I am looking forward to what good things and good materials can be brought to me by killing the BOSS this time.

So based on the above considerations, Yang Chen and the entire team finally canceled this aspect of the content.

But it's not all canceled, but it's shown to players in another way.

That is to destroy the special parts of the boss, which can increase the drop rate of some specially designated materials.

The original explosion rate does not change, but gives players a higher explosion rate challenge opportunity.

This is a common understanding among players.

In the difficulty of the normal mode, the dungeon clearance is 200 gold coins, but if this normal dungeon requires some operations of the player, for example, you must do certain things, otherwise your income will become 100 gold coins.

And in the difficulty of the ordinary end of the world, the dungeon clearance is 100 gold coins, but if you do something, your income will be adjusted to 200 gold coins for you.

Although there is actually no difference between the income and the process, as long as the position is changed, it will be completely different for the player's senses.

As the bottom of the food chain in the game, although the herbivorous dragon can also attack, the damage is almost negligible. Similarly, this kind of monster, which is equivalent to a mascot, can't provide much material.

From the body of the herbivorous dragon, Chen Xu dug out a piece of meat, and then saw a few birds flying over and began to eat the corpse of the herbivorous dragon. After a while, these black strange birds had already eaten it up. up.

At the same time, the leader of the investigation team in the distance kept waving and shouting at Chen Xu, and the green guide insects also marked a way forward.

Following the route marked by the guide, Chen Xu soon found the investigation team leader.

Walking through a small path, Chen Xu soon came to the scene where he avoided the fierce dragon in the beginning of the plot.

"so much!"

Seeing a group of fierce jackals and dragons in front of him, Chen Xu subconsciously panicked a little.

What would you say is the most desperate situation in "Dark Soul" and "Sekiro: Shadows Die Twice"?

Instead of facing a powerful and terrifying BOSS, you will be surrounded by a group of mobs.

In Weiming City, the mobs are all sword masters; in Undead Town, there are hospitable skeleton sword masters.

Facing the boss, nine deaths still have one life, and when you are surrounded by a group of small soldiers, if you have nine lives, it is one life and nine deaths.

Seeing a group of ferocious jackal dragons in front of him, Chen Xu's mind flashed back to the days when he was dominated by little soldiers in "Dark Soul" and "Sekiro: Shadows Die Twice".

Before using the throwable fruit collected on the road, Chen Xu hid far away, aimed and launched.

As a single-digit damage appeared on the top of the jackal dragon, the two jackal dragons that spotted Chen Xu suddenly rushed towards Chen Xu aggressively.

"Hey! Is this a little bit of blood loss?"

Instead of attacking directly, he let the jackal dragon attack him, wanting to see the monster's attack power.

Then Chen Xu noticed that his blood bar had only lost a little bit.

It is no exaggeration to say that.

"Is it true? My blood bar is so high!? Isn't it fake? This monster loses so much blood when it hits me?"

Chen Xu's eyes were wide open, with an unbelievable expression on his face.

Originally, he thought that these fierce jackal dragons would bite through his aorta just like the little soldiers in "Dark Soul".

But now it's just a little bit of blood loss!

unbelievable! I can't believe it!

You must know that "Monster Hunter" is different from "The Witcher: Wild Hunt". This is a game where the difficulty cannot be selected!

Take a look at the games Mr. Yang made in the past where the difficulty cannot be selected, such as "Dark Soul" and "Sekiro: Shadows Die Twice".

But this "Monster Hunter" is not the kind of masochistic game?

His health bar is finally not just paper!

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