Game Entertainment Empire

Chapter 627 Boiling Frogs in Warm Water

Don't look at the online evaluation of "Monster Hunter" divided into two camps.

But in fact, some players who said that "Monster Hunter" is likely to be a difficult game have already secretly prepared their wallets.

Difficult as it is, refund if you can’t beat it, how big a deal is it?

Whether it suits your taste or not, you still have to try it yourself.

However, compared to the comments of the players, Yang Chen himself felt that the game "Monster Hunter" was much simpler.

Not compared with "Dark Soul" and "Sekiro: Shadows Die Twice", but compared with the previous games in this series of games in Dream Memory, its difficulty can be said to be greatly reduced.

There is no need for the player to ponder and guess the weakness by himself, the guidebook is ready-made, and after the player can turn on the damage display, he can also judge the position of the boss based on the damage he has dealt.

Secondly, map traps, monster infighting, and the use of auxiliary props, coupled with smooth movements, can be much friendlier to players.

As for player refunds?

Watching the heated discussions among online players, Yang Chen inside Nebula Games showed an amiable smile.

You know, "Monster Hunter" is not "Dark Soul" and "Sekiro: Shadows Die Twice".

In comparison, it can be said that "Dark Soul" can be said to be the most difficult game for a novice.

Because in the game, the more important thing is to allow players to freely explore and discover unknown mysteries.

For example, a certain shortcut path, for example, was discovered in the early stage and according to the difficulty process, it should be the map and the boss to be played in the later stage.

Start with a Guda, and all the game content is up to you to comprehend.

At the same time, compared to "Dark Soul", "Sekiro: Shadows Die Twice" is slightly better, because there is a little bit of teaching in the front, which allows players to almost understand a specific gameplay , Of course, the follow-up skills still need to be understood by the players themselves.

But "Monster Hunter" is different. Compared with "Dark Soul" and "Sekiro: Shadows Die Twice", which give you color when you come up, "Monster Hunter" can be said to be relatively good in the novice guide. in place.

Especially in the story mode, players can not only start from hunting ordinary mobs step by step, but also learn about the characteristics of various weapons in the stake field, as well as combos and so on.

Like most games, the difficulty can be said to be gradual.

The monsters like the big jackal dragon in front are basically at the younger brother level.

Even if the players don't know how to play, they can basically kill these monsters easily by swiping their weapons blindly and dodging a little. Moreover, their attacks are not fatal, and there will be no mysterious incidents where the blood bars disappear .

But as the game progresses, when the players encounter monsters such as the Clawed Dragon and the Horned Dragon, they will suddenly find that something is a little bit wrong.

And the Miejinlong, Tyrannosaurus, and Yanwanglong in the back made the hunters shed tears of pain.

As for making the monster's attacks more brutal, aggressive, and smarter in the future, I believe the hunters should have become numb at that time.

You say you are a seasoned hunter?

Coincidentally,

I am also an experienced dragon!

Just like boiling frogs in clear water, games like "Dark Soul" belong to boiling water, while "Monster Hunter" slowly heats cold water.

In "Dark Soul", after enough players die, relying on the understanding of BOSS skills, you can basically pass the level through the backboard.

So for games like "Dark Soul", as long as the player defeats the boss once, in addition to pursuing a more perfect customs clearance, or continuing to hone his skills, he actually fights the same boss again. Not much fun for the average player.

But "Monster Hunter" is different, because in "Monster Hunter", players need to understand various props, as well as the weaknesses and characteristics of monsters, and in the end, the BOSS battle of "Monster Hunter" is not a small one. The area is a large area, and the monster will escape if it feels invincible. It can be said that it is basically impossible to rely on the back panel alone.

Therefore, even if they are facing the same prey, the process of hunting is different every time.

…………

Whether it is looking forward to "Monster Hunter", or players holding a refund if "Monster Hunter" is a game that will make people suffer, they are all waiting for the launch time of "Monster Hunter".

And Nebula Games didn't make them wait too long. After UEgame and Phoenix Games' two games were released for a month, the basic enthusiasm has subsided.

"Monster Hunter" is also officially open to players to unlock.

The content of the game has not been completely completed. Although a batch of monsters have been included in the game, there are still many follow-up monsters and new scenes that have not been completed.

For example, Kirin, and the content of the follow-up ice field.

But even though it wasn't finished, even if it was done, Yang Chen didn't plan to release it all at once.

Because the current content in "Monster Hunter" is enough for players to experience for a long time.

Secondly, it is different from games such as "Sekiro: Shadows Die Twice" and "The Witcher: Wild Hunt" in that "Monster Hunter" has RPG elements that collect materials to create equipment. It can be said that it will consume a lot of players. The time killer of time.

For such a game, throwing all the content to the players at once, and undoubtedly releasing new content little by little according to the player's progress, is obviously the best way to maintain the popularity and enthusiasm of the players.

After all, for "Monster Hunter", every BOSS update can be said to be a huge carnival.

The unlocking time of the game is still 12:00 noon in China time. Players from all over the world are waiting in front of the computer, wanting to enter the game as soon as possible and experience the content of the game as quickly as possible.

The same is true for anchors including various live broadcast platforms.

Compared with most ordinary players, these ordinary anchors don't pay much attention to the difficulty of the game.

Anyway, the game of Xingyun Games is not difficult to play, but it is difficult to play.

After all, for the audience, the live broadcast of the Nebula game can still attract a lot of enthusiasm, and even if the game is difficult, the live broadcast effect is actually good, even if I suffer some hardships, but the audience enjoys watching it.

Of course, this is limited to ordinary small and medium-sized anchors. For anchors who have already made a name for themselves, they still care about the difficulty level.

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