Game Entertainment Empire

Chapter 624 Pedicure Hunter?

Compared to the various speculations of the players, Yang Chen still keeps posting some news about "Monster Hunter" on his official blog every day.

Including the weapons in the game were slowly released by Yang Chen on his official blog.

There are fourteen types of weapons with different shapes, such as big sword, Taisao, double sword, sledgehammer, one-handed sword, long spear, hunting whistle, chopping axe, etc., all of which were announced by Yang Chen on the official blog.

At the same time, it basically confirmed the previous conjecture of the players, that is, this is a hunting game.

And the object of hunting is the dragon they thought.

There are ordinary dragons about the size of a person, but there are also dragons of great size.

It can be seen that the players are also looking forward to it.

So many weapons, and each weapon has a special way to play.

It's just that there is only one thing that makes the players more worried, that is, judging from the information released by Yang Chen, the dragon in the game seems to be very big.

When it comes to fighting, it won't be the same as in "Dark Soul", facing some bosses with huge reminders, you can only attack their penis immediately, and the avatar lives in the crotch, right?

And judging from the original drawing, refer to the size ratio of the hunter and the boss, this game will not become a pedicure hunter in the end, right?

‘By the way, I don’t know what the gameplay is like! Don't end the game as a pedicure hunter, killing the dragon all the way through the pedicure. '

'Probably not? "Dark Soul" and "Sekiro: Shadows Die Twice" also have a large boss, at most they live in the crotch, but the experience of fighting elements is still good! '

‘But hunting-themed games, when you think about it, it really doesn’t seem like much fun. Some hunting games I’ve played before are super boring. '

'+1, just like the new game from UEgame, the hunting games I played before were so boring, half an hour of foreplay was fun for those few seconds. '

'grass! I suspect you are driving! '

'What car do you drive? It’s telling the truth. Well, in the hunting games in the past, it’s not all about tracking the whereabouts of the prey in the early stage, and then tracking the shot, either the prey died or the prey ran away. There is also the UEgame game, which scouts the terrain, judges the wind direction and speed, and various terrains, plus the firearms are cumbersome, and various accessories will jam, although it is really awesome,

But it's not interesting at all. '

'+1, I'm not worried about Pedicure Hunter, the action elements and combat system of Xingyun game are still awesome enough, I'm most afraid of making that kind of walking simulator. '

‘I hope that when the time comes, those dragons will be able to withstand a little bit of beating, and they won’t die if they are hit twice by then. '

A group of players are actively expressing their opinions in the game community.

Most of them mainly expressed concern about the gameplay, but they didn't pay any attention to the game's combat system and graphics.

No one else, because Nebula Games has never let them down in these aspects.

However, when the players were discussing, there were also some discordant voices.

‘By the way, why are you so confident? Who said this game must be an easy hunting game? What if this is a hardcore game like Dark Souls? '

'Too young, it's obvious, have you seen the hunter organization in the official picture? According to the easter eggs in each game, this should be the star base, and the hunting dragon is obviously able to form a team. The multiplayer mode should be players teaming up with players, and the single player mode should have NPCs in the star base. teammates to help. '

Players from all walks of life were discussing the content of "Monster Hunter", while in the Nebula game, Yang Chen and Wang Ye were making some numerical improvements.

Just like "Monster Hunter" in the original dream memory, the game still completes the map first, and then adds monsters according to the details of the map, as well as adding ecosystem chains in various areas in the game.

Turn the entire game into a coherent open world, making the game more saturated as a whole, and the partition settings are replaced by scenes such as narrow tunnels, rushing rivers, steep cliffs and waterfalls, except in the game Monsters are also hostile to each other.

For example, if you are fighting fiercely with a female fire dragon, a third party may suddenly appear to intervene, and the content of the whole game will be more abundant.

Of course, apart from the most essential parts system, each dragon has its own weaknesses and hard points.

For example, after the cut taste value becomes low, attacking the hard part of the dragon will trigger the effect of the knife, making yourself into a stiff state, and according to the different attack weaknesses of the meat, and the use of weapons with different effects, there will be additional s damage.

Coupled with the relatively complicated moves of each weapon and reasonable judgment, it can be said that the game is still a little hardcore.

But these settings don't talk about the actual game, just the appearance makes everyone in the team tremble.

It seems that there is a little bit of complexity!

"Mr. Yang, is this game a little too difficult?" Wang Ye said to Yang Chen in the office.

In fact, the team has been playing "Monster Hunter" for a long time, but the experience of the game is so familiar.

The big sword is full of three storages to hit the air, the shield and ax are super-decomposed to cut the ground, the Taisword will always fail to prevent anti-reverse, the hammer at the head is always doing pedicures, and the cat car three times is a familiar daily routine.

"Is it difficult? It's not difficult at all! The herbivorous dragons in the early stage can't fight back, and the big jackal dragon can be killed easily. This game is better than "Dark Soul" and "Sekiro: Shadows Die Twice". But it's much simpler, I can fight casually." Yang Chen glanced at Wang Ye and said.

Hearing Yang Chen's words, Wang Ye couldn't help being speechless.

If you want to say something wrong with this, it is really true. The early stage of the game is really not difficult, just like what Yang Chen said, even he can easily use all kinds of weapons to perfectly complete the hunting task .

But the difficulty of the various bosses after this is completely different!

Mr. Yang, don't just fight the front, you can fight the Horned Dragon, Miejulong and so on?

Looking at Yang Chen sitting there, Wang Ye really wanted to say these words to Yang Chen, but his strong desire to survive made him hide these words deeply in his stomach.

"Just like "Dark Soul", this requires players to enjoy the power brought by death. Every death, every time being pushed home by a cat, is a further growth. And we have taken care of the players. That's it! Players can not only learn about the monster's weakness from the atlas, but also know where the monster's weakness is directly based on the damage value, and won't stare at the monster's feet stupidly and type all white for half an hour." Yang Chen He said with a smile.

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