Game Entertainment Empire

Chapter 619 Hunting Game

Regarding the "Iron Man" project, Yang Chen was not in a hurry to complete the specific plot content. After all, even if the main plot was completed, Brandon and the others would not be able to complete it in a short time.

It is not an easy task to create a city based on New York in the game.

Including the use of VR development machines to allocate resources, these cannot be completed in a short time.

This is not like the original VR version of "Yu-Gi-Oh," and the VR version of "Resident Evil 5" where the scene is not too big.

In addition to "Iron Man", some follow-up stories, such as the little spider, and a series of stories, can be said to all take place in the city of New York.

Even some games outside the superhero series, such as some crime games in Los Santos based on Los Angeles, can also move the map to the city of New York.

It can be said that in the current development of the game "Iron Man", the modeling materials in it are not only for the game itself, but also related to some plans for the follow-up Nebula game.

But for now, we will focus on a new project for the time being.

…………

In the conference room of Xingyun Games, Wang Ye, Chen Shu and others watched the projection on the big screen.

Yang Chen sat in the first seat, and did not directly start the new project meeting, but discussed the situation of other projects, and then Yang Chen turned on the big projector behind him.

A ferocious black dragon appeared on the big screen.

Eater of Worlds: Alduin.

Seeing this huge black dragon, Wang Ye and the others became excited instantly.

"Mr. Yang, our next project will be...!"

Everyone stared at Yang Chen with their eyes wide open, waiting for the four big characters 'ancient scroll' to come out of Yang Chen's mouth.

Looking at the excited Wang Ye, the excited Chen Shu, and the expectant crowd, Yang Chen showed a smile on his face: "It's indeed a game about dragons, but it's not what you think. "Monster Hunter" That’s what we’re going to do next.”

? ? ? ?

no! The new project is not a sequel to "The Elder Scrolls: Skyrim". What kind of Alduin's art materials do you have nothing to do? Wouldn't it be good to just use any dragon to explain it?

And they just showed them an art material of Alduin at the beginning,

Isn't this a joke!

Hearing Yang Chen's words, everyone present immediately began to slander.

Of course, on the surface, everyone still looked stunned and curious.

""Monster Hunter" is related to dragons. Are players going to hunt dragon-like creatures in the game?" After hearing the name of the new project from Yang Chen, Wang Ye asked Yang Chen from the literal meaning. .

A monster hunter, as the name suggests, is someone who hunts monsters.

This is similar to the witcher in "The Witcher: Wild Hunt", accepting commissions and hunting monsters.

"Hunting games? But Mr. Yang, it seems that hunting games seem to be a special niche." Chen Shu and others expressed their opinions one after another.

minority?

In fact, hunting-type games can no longer be said to be niche, it should be said to be rare. Although horror games are niche, there are actually many independent games and small and medium-sized game manufacturers at home and abroad every year, and there are also many Players who like horror themes.

But game hunting?

The market share is too small, and the difficulty of production is not small at all. Ordinary indie game teams do not have the funds to do it, and manufacturers who have the funds to do it must be alert to the crisis of market collapse.

Coupled with this type of game, it is difficult to locate a gameplay.

Some manufacturers have launched hunting with cold weapons, and some have launched hunting with hot weapons such as shotguns, FPS, ACT and even simulation management. All of them have been tested by game manufacturers, but the feedback from the market is not very good.

In the end, the hunting game gradually evolved into an open world, as well as some side games in some RPG games.

Just like the wild hunting gameplay in "Red Dead Redemption" and "The Legend of Zelda: Breath of the Wild".

It is more like an addition to the original game content, and a hunting game is made alone, let alone a 3A-level masterpiece, even ordinary small and medium-sized games are rare for several years.

Of course, the only difference is that according to the information given by Yang Chen, this is not a traditional hunting game, and the ones hunting are also dragon creatures.

Faced with everyone's discussion, Yang Chen just smiled and didn't speak, but pulled down the project information.

The specific GDD hasn't been perfected yet, but it's just a brief outline, including the direction and characteristics of the game, but Yang Chen clearly marked it out in this document.

"Monster Hunter", complete ecosystem and food chain construction, real hunting experience, high difficulty.

"Monster Hunter", the name of the project didn't surprise them too much, because Yang Chen had already told them straightforwardly before.

And the next complete ecosystem and food chain construction, this is not too amazing, although I have not really done this in a hunting game.

But if the hunting game of their Nebula game is next, it will naturally be a 3A-level game, and it is only natural for such a level-scale game to create a complete and natural ecosystem and food chain.

Just like an open world game made by a small game manufacturer, players mostly pay attention to how many endings there are in the game, and how many changes will be brought during the process.

And if it is an open world with a scale of 3A, then the expectations of players will be higher, such as the intelligence of NPCs in the game and the intelligence of monsters.

Including how much the objects in the game can be destroyed, these will be infinitely magnified by the players.

It is justifiable for a small manufacturer to fail to do so, but it is cutting corners for a large manufacturer to fail to do so.

For a hunting game, the complete ecosystem is the same.

As for the real hunting experience, let alone, if hunting games can’t bring players a good hunting experience, can they still be called hunting games?

The key lies in the last three words: high difficulty.

Many people in the office trembled when they saw these three words.

Especially Wang Ye and the old members who have participated in "Sekiro: Shadows Die Twice" and "Dark Soul".

The feeling of "Sekiro: Shadows Die Twice" and "Dark Soul" that experienced the journey of suffering at the beginning is still vivid, and it's not just these two games, what's more, they also experienced it before development "Digging for Ascension" and "Jumping King" have been around for a long time.

But now, seeing the three words 'difficult' marked by Yang Chen, the memories of the dark years suddenly came to mind.

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