Game Entertainment Empire

Chapter 590 After playing this game, the house is very lively

In Nebula Game's game forum community, countless players are discussing in it.

"The ever-present sense of oppression, familiar decryption, and scarce resources all brought me back to the feeling of the first generation of "Resident Evil". If I had to say anything different, it would be too scary! This Is it played by people?"

"Damn it, I tried VR mode, and then I changed into a pair of pants."

"When you pee in fear, you pee in fear, what you say is so fresh and refined!"

"Fuck! I don't dare to be alone at home anymore. After playing this game, I feel that the house is so lively. There are people in the cabinet, balcony, outside the window and under my bed!"

"I knew it! Mr. Yang made this game free to hide evil intentions! When the black sheriff was killed with a shovel, I was really scared to death!"

"It's a Chihuahua, I turned off the sound and said 'Don't look at me as a sheep, the green grass becomes more fragrant because of me' and I was scared to pee."

"The PC version can use the third person. It's so scary. The VR platform forces the first person. Is there really anyone who can stand it?"

The major game community forums are full of player discussions about "Resident Evil 5". In addition to discussing how scary "Resident Evil 5" is, there are also some people who are scared in the game and then have ulterior motives and say, "What's wrong with this game?" ? Not scary at all! ’ ‘The most fun “Resident Evil” series! ’ Wait for a malicious post.

This kind of post is the same as a group of people said on the Internet after Nebula Games released "Sekiro: Shadows Die Twice" and "Dark Soul" that these two are unparalleled games, and the playing experience is as refreshing as mowing grass. s post.

The main reason is to confuse the players to go in and die, but obviously, except for the fact that they have never had much contact with stand-alone games before, or have just played the game, they have never heard of the name of "Resident Evil" and this type of players of Nebula Games .

Almost no letter, too fake!

However, although this kind of fishing post did not have many players believing it, the other post on the Internet discussing how scary the game "Resident Evil 5" is has aroused the curiosity of most players.

Although it is said that this game is given away for free, and there are discount rewards after customs clearance, not all players are attracted.

After all, the discount sounds very powerful, but if we don't buy it, isn't it a net saving of 100%?

As long as my perseverance is strong enough,

You can never take a penny out of my pocket!

There are not a few players in this category, and there are some players who have not yet started playing.

But no matter what kind of players, after seeing these posts discussing "Resident Evil 5", they are all curious.

"Is it that scary?"

"Isn't it true that you haven't played the first generation of "Resident Evil"? Although it feels oppressive, it's not as good as it is said to be, right?"

"40% off coupon, I've got it!"

With the hot discussion among online players, many players who have not yet entered the game experience have developed some curiosity.

Others say that they can't just believe it!

You still have to experience it yourself to understand, not to mention the generous benefits and rewards!

The reckless players have already downloaded the game and entered it to experience it for themselves.

And some relatively safe players opened the live broadcast website and video website, ready to see how terrifying this game is from the perspective of other people playing.

Afterwards, many players who didn't care what happened, watched others say that "Resident Evil 5" was scary, but they didn't believe it, jumped in and immediately peed after experiencing the real game content.

Entering the first room at the beginning of the game can be said to be just an appetizer.

The rhythm of the whole process was actually not that tense. In the basement, only the floating corpse suddenly encountered in the sewer felt a little frightened.

Although Andre's corpse in the video tape has a great visual impact, the players are actually already mentally prepared.

But after the players saw Mia, the horror journey officially started.

Unlike ordinary horror games, Yang Chen didn't use much of the "shock you" plot in "Resident Evil 5", and used a combination of visual impact and psychological hints.

For example, it is similar to the sound effect hints in a horror game called "Zero" in dream memory, the creaking floor looming dark scenes and eerie atmosphere, coupled with the visual impact of Western horror elements, moldy and rotten walls, bugs, blood, Visually stimulating props such as corpses and internal organs, all combined together make the player's scalp tingle.

In the game, just like the first generation of "Resident Evil", players also need to decrypt and fight in this closed house to escape.

Including enemies with tenacious vitality, limited carrying space and item selection, it can be said that players feel a kind of despair in the game.

Of course, this is not the most desperate thing for players. What makes players most desperate is that in the game, there is no soundtrack in most cases.

Some horror games will introduce eerie bgm in conjunction with the plot. In fact, there are some in "Resident Evil 5", but most of them appear after the frightening scene has appeared to further consolidate the fear atmosphere.

And soon the bgm will disappear, and the whole game is extremely silent.

Because players can guess what will happen next in the game based on the soundtrack. For example, in the game, players act as Clancy in the video and enter the basement and see Andre's back. Suddenly, the eerie bgm sounds, players You will know that nothing good will happen to this thing, so you can predict the next situation.

It's like walking while holding on to the handrail, and if the music is suddenly lost, players can only hear the sound effects in the game, such as the creaking sound of opening the door, the sound of walking, and Ethan's panting sound in the game .

The oppression brought about by this kind of silence is definitely the best psychological hint of fear.

It can be said that when telling the story about Resident Evil, Yang Chen fully integrated the excellent parts of "Escape", "Silent Hill" and other horror games in dream memories into this work.

And in the case of sufficiently excellent picture quality performance, players can enjoy the feeling of being on the scene.

The previous "Silent Hill" and "Escape" were actually not realistic because of the cost and game production technology at the time, but "Resident Evil 5" Yang Chen can tell players that this is definitely the top 3a The standard picture quality performance will definitely allow players to experience the most realistic horror scenes.

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