Game Entertainment Empire

Chapter 561 Stunning scene interaction

Although the game did not give a system prompt, but according to the previous scene shifted to the dilapidated temple and the strange old man, Chen Yao also understood that the next step is to find the old man to accept the task or something.

"Hey, is this branch on the ground a weapon?"

"These mushrooms and apples are edible!"

On the way to look for the old man halfway up the mountain, Chen Yao noticed the numerical values ​​shining with white light on the ground, as well as the mushrooms growing under the trees and the apples on the branches.

These are all collection elements in the game, and the flashing light is obviously telling Chen Yao, 'I am something that can be collected, come and see me'.

After finding a branch and some apples and mushrooms, Chen Yao came to the fire on the hillside, ready to talk to the mysterious old man.

He didn't wait for Chen Yao to take the initiative to talk to the old man, but after he stuffed a baked apple in front of the fire, the old man sitting there took the initiative to talk to Link.

During the conversation, Chen Yao also learned something about the plot.

The place where Link he controls is now called a place of the beginning, which is said to be the birthplace of the former kingdom of Hyrule.

The dilapidated temple that the camera stopped before was a temple used by the Kingdom of Hyrule to hold sacrificial ceremonies a long time ago, but after the Kingdom of Hyrule was destroyed 100 years ago, the temple was abandoned.

"Eh? Didn't give me a mission? What should I do?" After the simple conversation, Chen Yao was a little surprised. According to the normal game routine, shouldn't this old man give himself a mission now?

"Hey! My branch is burning!"

Chen Yao, who was wondering, controlled Link to walk around the mysterious old man, and was surprised to find that the branch in his hand suddenly burned when it passed the fire.

Can this branch weapon still be ignited?

Chen Yao couldn't help showing a surprised expression when he thought about the conversation between picking up the baked apple and the torch just now.

Then Chen Yao opened the backpack and threw the few apples and mushrooms in it into the fire.

I saw that under the burning of the flame, the mushrooms and apples raised a trace of smoke, and then turned into baked apples and mushrooms, and the blood volume increased a little more than before.

Can you still play like this?

Looking at the interaction between the objects and the flames, Chen Yao felt a burst of surprise, which he had never felt in the games he had played before.

Even in "Red Dead Redemption: Redemption", if you want to cook any meat, you need to build a fire camp to be able to cook, instead of throwing the meat in your hand directly on the fire.

Of course, if "Red Dead Redemption" adopts this method, it will give players a sense of unreality in the play.

But under the art style of "The Legend of Zelda: Breath of the Wild", it gave Chen Yao a feeling that it should be like this.

Just like a realistic game, if there are a lot of sweat spots on the character's head, or other modes that are too unrealistic, it will give the player a very spoof feeling.

But if it is in a comic cartoon style game, it will give the player a sense of what should be taken for granted.

Just like the current "Legend of Zelda: Breath of the Wild".

It was as if he had discovered a new world, because Chen Yao, who hadn't found any new mission prompts for the time being, began to control Link to run around, thinking about the content in the game.

After various experiments, Chen Yao also discovered a lot of interactive gameplay.

Not only flames can interact with branches and food, but small insects that look like decorations can also be caught.

It's just that the speed of those insects was too fast, he just displayed the interactive buttons, and those insects disappeared.

Including those grasslands are not purely decorative textures. Using the woodcutter's axe, you can clearly see that the tall grass has been cut off by him, just like cutting leeks.

And using a torch to wave on the grassland will also ignite the grass on the ground, and with the wind blowing, the fire will spread, and Link will be burned when he walks up.

The ax can also cut down the trees in the game, and various interactions surprised Chen Yao.

The controller Link was running on the grassland wearing boxer shorts, and Chen Yao asked Link to make various attempts.

After he confirmed the current stage, he could only do these things, and then controlled Link to start the journey.

He is going to go to the temple seen in the previous animation to see the situation.

However, on the way to the temple, Chen Yao also encountered some troubles, a goblin monster that looked like a pig.

However, although these goblins are monsters, they don't look hideous at all, but rather ugly and cute.

They were killed very easily, and during the battle, Chen Yao also accidentally discovered that the weapons in the game had a setting of durability.

When the attack reaches a certain level, the weapon will be broken directly, and not only that, the weapon in the monster's hand will also drop, Link can even knock down the monster's weapon when it is not killed Then pick up their weapons and beat them up.

This feeling surprised Chen Yao.

Along the way, Chen Yao also killed a few goblins, and collected a few big sticks that were like big chicken legs in the goblins' hands.

When he arrived near the temple, the voice of Princess Zelda appeared again in Link's mind.

"Link... go to the place shown on the map of Shika Stone..."

Along with Princess Zelda's prompt, a prompt to open the Shika Stone button appears on the screen.

According to the prompts of the system, Chen Yao opened the map, and all the areas on the map were filled with mysterious graphics and blue and black lines, obviously they had not been unlocked yet.

The Link controlled by Chen Yao is a small flashing triangle, and the destination is a small dot.

After comparing the area on the map, Chen Yao was shocked.

How big is the map of this game? ?

You know this is an open world game.

"The Legend of Zelda: Breath of the Wild" is not the first open-world game to land. Before that, Nebula Games has transplanted many games, including third-party ones.

It is because of those transplanted games that in Chen Yao’s opinion, the graphics of The Legend of Zelda: Breath of the Wild are not bad, and according to some of the content he has played so far, it is also very rich, and the interaction of the scenes is also amazing. him.

In such a game, the map is really that big?

Chen Yao looked at the map that had not been unlocked on the Shika Stone, feeling both excited and looking forward to it.

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