Game Entertainment Empire

Chapter 484 Setting of side missions

In Xingyun Game Office, Yang Chen and Wang Yaliang couldn't be happier watching online players discussing in the community and forums.

"You're so bad! You don't put any pictures about cowboys in the west, just put pictures of these farms and manors." Wang Yaliang glanced at Yang Chen and said with a smile.

Making a helpless expression, Yang Chen waved his hand: "These are all guesses by the players themselves. I haven't sent any specific news, and it can't be my fault. The players think wrongly."

To be reasonable, Yang Chen really didn't think that much, he just didn't want to reveal to the players what kind of game the new game is.

Although he often draws big cakes for players, he often releases the news after creating a folder in the game.

But this time, I really didn't plan to release the specific news so quickly. The most I could do was to tell the players that they were not fishing.

They really already have projects and are developing them.

As for the players thinking wrongly, then Yang Chen can only express helplessness.

The news about the new game of Xingyun Games actually did not attract as much attention as expected.

Most of them are still very popular among the players and fans of Xingyun Games, and the rest are still discussing the latest masterpieces brought by game manufacturers such as NetDragon and Tenghua.

After all, Yang Chen's new game only announced the news that it was being produced, and there was no new content after that.

In the project team of Nebula Games, the whole team didn't pay too much attention to this aspect, they were doing the preliminary development of the game.

"Attention should be paid to the mission. A large number of random missions and side missions are to make players feel interesting or gain something, not just to 'enrich' and 'extend' the game time."

In the team project team, Yang Chen chatted with the task planner about this aspect.

No open world game can escape side quests.

But side quests are also things that have a huge impact on the player experience.

Most players, whether they are mobile gamers, stand-alone players, or online gamers, actually have one thing in common, which is meaning.

For example, mobile game players,

Aside from those who are attracted by external factors such as IP feelings and Lihui's voice actors.

In fact, a large part of it is to deal with your own fragmented time, such as the ten or twenty minutes spent on the bus, or the ten or twenty minutes spent sneaking at work.

But even though they are dealing with fragmented time, they still count what they gain and what they gain for the time spent in the game after playing.

hapiness? Help you pass the fragmented time?

These things are too illusory, so in the game, whether it is materials, equipment, levels, experience, or even a simple KDA increase, it is an answer given by the game.

Compared with these people, online game players are more interested in this aspect, while stand-alone game players may be less, but it doesn't mean they don't value it.

For a stand-alone game, side missions are used to enrich the main plot of the game and extend it.

These side plots may not have rich rewards, but they must allow players to experience the wonderful plot stories.

A game called "The Witcher 3" and an MMORPG "World of Warcraft" online game in Dream Memory have done quite well in these aspects.

In some games, the side plots are simply used as a means to excessively and brutally enrich the open world.

For example, help the village chief kill 10 wolves and bring back their skins; another example is that Uncle Qin, the concierge, likes Miss Bai from the next village, so please send him a letter to express his affection.

In the end, I was worried that the rewards for these side quests were too high, making the players into existences like Shilipo Sword God. Before advancing to the next content, they were already invincible just by doing the front side quests, so the rewards were deducted ruthlessly. .

It has nothing to do with the main plot, and the story itself is not brilliant enough. The most important thing is that the rewards given are still low. This kind of side task interaction can be said to be the kind of cancer for players.

"Just like "The Elder Scrolls: Skyrim", aside from the simple NPC interactive tasks, most of the side plots will involve the main line, just like the confluence of rivers, the main line is a river and these branch lines are diverted from the river Out of the creek."

Yang Chen replaced it with lines on the manuscript paper, and briefly talked about the mission design plan in "Red Dead Redemption: Redemption" towards the mission design plan.

In addition, there will be various subtle details in the game, all in order to allow players to better feel the realism of the game.

For example, if you drop a cigarette in a house, if there are enough flammable materials around, it is likely to form a fire that will burn the whole house; walking on snow or muddy roads will become someone tracking you best lead ever.

Some can be achieved by relying on the physical effects of the game engine, while others require the development team to carry out special production to complete the accumulation of these details.

Listening to Yang Chen's simple description, everyone nodded while feeling surprised.

Although they didn't give details about a specific task, the design of the entire task structure made them feel as if Yang Chen had already understood the best way to do it.

You must know that a general game can be said to have undergone countless revisions and changes from the beginning of the project to the final launch, and even the main frame and gameplay may have been changed.

In particular, the task mode that is closely integrated with the gameplay is more vague, and it will be added slowly after the general framework of the game is completed.

But like Yang Chen directly gave a conceptual plan like this, it seems that he has already seen the actual effect of this game.

This is something that the company has never done before.

But after being amazed, after thinking about how many people there were, it wasn't surprising. After all, Nebula Game was established by Yang Chen, and more importantly, Yang Chen was also the main planner of the game.

From funding to game development, everything is done according to Yang Chen's intentions. Compared with some other game companies, the projects are constantly being compromised and changed due to various reasons. It can be said that the products of Nebula Games are not big Under the premise of the problem, it is all the way to the end.

This is probably one of the reasons why Nebula Games can continue to succeed. The few people present didn't say anything, but they all expressed such emotion in their hearts.

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