Game Entertainment Empire

Chapter 482 Refusal to formulate an open world

Online players are still immersed in the tormented world of "Dark Souls". Most of the DLC plots have been cleared. Of course, there are also many people who bought the DLC and chose to clear the level through video.

And those players who have already cleared the level, after successfully unlocking the 'suffering death mode', went in and beat them, and they immediately quit the game.

This fire can't spread anymore.

Who can stand this 'death mode'!

Have you ever seen a mob that bounces off a broken shield and rolls over?

Although Yang Chen really didn't frenziedly use intelligent AI to deal with the players in the "suffering death mode", after all, the cost of such production is enough to drink a pot.

But the greatly enhanced AI is not something ordinary players can deal with.

Coupled with the malice of the original map, the players have collectively closed themselves off before leaving the so-called Undead Novice Village.

This fire can't spread anymore!

As a result, most of this group of players have also become video-oriented clearance players.

And in the major community forums, a group of people discussed the "suffering death mode" that can only be unlocked after a week.

From the monsters and the customs clearance process, the discussion on the theoretical strategy is well-organized.

What? You say we are cloud players?

Pooh!

You are the cloud player!

What a mess! Screenshots of game purchases, DLC purchases, game IDs, and inventory are all screenshots for you. Are we cloud players? Didn't buy the game or what?

It's not that we can't fight, but we are too lazy to fight. Did we just open our mouths without looking at our various processes and boss skills?

Do you understand?

When he had time, Yang Chen browsed around the forum, and then glanced at the player clearance data sent to him by the operation team. After a moment of silence, Yang Chen silently closed the forum.

Really, if it weren't for the clearance percentage of that digit, he would almost believe it.

…………

Compared with when ordinary players were still immersed in "Dark Soul\

,"Yang Chen is already forming a development team for "Red Dead Redemption: Redemption".

First of all, the most basic point: outsourcing.

This is indispensable. The game industry can be so prosperous, and it can be said that the outsourcing industry is definitely responsible for it.

Moreover, some powerful outsourcing teams are not as technically inferior as first-class manufacturers.

The scale of "Red Dead Redemption" definitely requires the use of outsourcing, which is undoubtedly a thing.

The rest of the main ones are the core development philosophy of the team.

This time, the main roles in the team are not only old employees like Wang Ye and Chen Shu, but also some foreign employees.

With the development of Xingyun Games to its current scale, it is natural that not only people from China are in the company, including people from NetDragon, Tenghua, and even UEGAME and Powerstorm.

""Red Dead Redemption" believes that everyone has already obtained the early concept book and understood it." In the meeting room of Nebula Games, Yang Chen also had a meeting with the main core members through the conference video.

"It's close to reality, but it's not real. You are no novice at this point. Believe me, I don't need to explain too much." Yang Chen said.

Make the world in the game feel like a real world, but without being able to add too much real content.

For example, on the road, you will see the urine and feces left by livestock or something. If you are bored enough, you can even collect these things together, and then throw a grenade into them to explode for fun.

Riding a horse gallops above the wild west, but if your horse dies, it is really dead, and it will not come back after a while like other games.

At the same time, if you are injured in the game, go to find a doctor for treatment. If you enter a special clinic and find a doctor with some medical skills, your injury will be cured; It was a quack doctor found on the side of the road, who might be able to treat you to death. These were the real conditions in the west at that time.

These content elements will give players a strong sense of substitution and immersion.

But if it is done too realistically, for example, the player must sleep, eat, drink, and poop in the game, the player will find it quite interesting at first, but this kind of daily routine becomes compulsive. The player is definitely another sense.

Everyone knows that people will die if they don't eat, sleep, drink water, or have trouble defecating.

Is this setting real in the game?

It's so real.

But when most players face this kind of setting, they will feel that it is quite fun at first, but when it becomes a kind of bondage and this behavior does not bring any benefits, then this kind of reality will become a reality instead. I took the next step.

So in the game, players can eat, sleep, drink water, and even solve physical problems, but these are not necessarily forced, but similar to a small interaction that allows players to choose freely.

This is also a common choice for almost all open world games.

Listening to Yang Chen's words, everyone in the team present nodded to express their understanding.

From the concept design book Yang Chen gave them that they could see, as well as the things raised at the meeting, they understood it very well.

Like "The Elder Scrolls: Skyrim", this is not a formulaic open world game.

What is a formulaic open world? In a nutshell, it is a good theme, and at the same time, it has a decent story, matches the screen of the game in the era of the Lord, and then it is a repetitive process.

In Yang Chen's dream memory, there is a manufacturer that has played this set of publicity to perfection. A game company affiliated to the French server is rumored to be made of potatoes: Ubisoft.

Of course, they also realized the shortcomings of formulaic games later, and made changes and attempts in subsequent works such as "Watch Dogs 2", "Far Cry 5" and "Assassin's Creed: Origin".

But obviously, most players will think of them when they mention the formulaic open world. This title has been firmly worn by them. At least they haven't taken this hat off in Yang Chen's dream memory. .

"Learn more about the situation in the west at that time, watch more movies and documentaries about the west at that time, and everyone also prepare, we will go on a business trip to Texas in two weeks." Yang Chen looked at everyone and said.

Yang Chen has always believed in this before he can make a game that immerses players in the game by knowing it personally.

So every time he makes a horror game, Yang Chen will ask his team members to experience that feeling and atmosphere.

When making FPS type games, even let its members experience the feeling of militarization and related firearms and weapons.

Also this time the game background was chosen as the western world, although Yang Chen had no way to bring the team members back to that era.

But try to restore it as much as possible, let the core production members understand what kind of feeling it is, Yang Chen thinks it is still very necessary.

This is almost a tradition of Nebula games.

As for the progress of project development, what era is this? Although it is said that there will be some troubles if you are separated by two countries, it is not that you will not be able to work if you no longer have an office, and it is not that you have been there for a long time. It is just an experience. For a short time only.

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