Game Entertainment Empire

Chapter 478 Who Am I? where am I?

Not only Chen Xu, but also countless joyful players who bought the DLC entered the game, and after experiencing the game content, they were all stunned.

As the DLC of "Dark Soul", basically most of the players who buy it are already familiar with the game "Dark Soul" and have played for a while with a foundation.

There are even many players who have cleared the level.

Just like when I was in school, I tried my best to solve a math problem, and I always felt that I was special.

As players who can clear "Dark Soul", most of them have a feeling of self-confidence that they are awesome.

Such a difficult game has been cleared by their own perseverance, what other game can be difficult for them?

What's more, this is just a DLC. Although it may be more difficult, what's the big deal?

They are no longer the fire passers who were still receiving the education of Guda, the judge of ashes.

They are all seasoned fire passers now!

However, when they entered the DLC of "Dark Soul", they were all dumbfounded. The content in it was completely different from what they imagined!

Compared with the content of "Dark Soul" itself, the difficulty of combat in this DLC has not changed much.

For example, in the normal mode of the game, Yang Chen didn't design it so that the player had to stand still to drink the element bottle, but was able to freely move around and drink the element bottle like before.

Of course, this is only limited to the normal mode. After the players have cleared the first week of the DLC, they will unlock the legendary death mode. In addition to the sharp increase in the monster's AI, it also includes the need to stand still to drink the element bottle.

However, the fine-tuning of these combat details does not mean that the difficulty in the DLC is not high.

But the difficulty in the game is not only reflected in the combat element, but more in the cooperation between the map and the battle.

For example, on the map in the game, the number of bonfires is extremely rare, and there are monsters and organs blocking the way around the bonfires. Players need to open another shortcut to connect with each other.

At the same time, the bonfire still cannot be teleported before the king weapon is obtained.

This greatly prolongs the tense battle process for players.

It can be said that for hardcore difficulty games like "Dark Soul", if you want to increase the difficulty, you don't even need to make the monsters stronger. You only need to reduce the number of bonfires in the game to make the game's difficulty rise to an extreme level. Great difficulty.

After all, the bonfire is like a save point, and it is a save point that allows players to replenish their status.

In addition to the map design in the game, the evil map of the undead town outside the city is actually just an appetizer. When the players enter the dark but sick village full of traps and shantytowns, full of organs and monsters, then Players will understand what is called Mr. Yang's cruelty.

Countless gamers are being abused in the game crazily. In less than three days since the release of the DLC, Nebula Games has released the latest data.

Players playing DLC ​​have died more than 50 million times, and this number is still soaring at a rate of hundreds of thousands per hour.

When players turn on the online mode, they can see bloodstains all over the Feilong Bridge, which can be described as dead bodies.

Countless heroes were burned to death on this bridge.

In the dark and strange sick village, in front of every shanty is the blood left by the players who were entertained by the enthusiastic villagers.

The fear of being dominated by the double bows of the king's city when walking around the corner of the king's city.

And for those who have just started "Dark Soul", I heard that this DLC is about the story before "Dark Soul", and those who want to experience it in the order of the timeline have been hit hard.

Going out to the cemetery, wandering around Little Lund, riding an anal black man in the front, fighting the red dragon on the bridge, singled out Javier, and going to the front door in the sick village, these are the basic operations.

Of course, these places are just for the players to suffer a little bit, and if they can't fight, they will die once or twice at most.

But the key point is that in the DLC game, the number of bonfires is rare, and some are even hidden, plus the feature that they cannot be teleported.

Players who haven't found the shortcuts on the various maps in the game will be confused as long as they die once.

who I am? where am I?

And when the players worked hard and successfully rang the two clocks, they realized that this had just begun the first step of the road of spreading fire.

More difficult monsters and bosses, as well as maps full of malice, have caused countless players to collapse.

Of course, because of its difficulty, the progress of masters and ordinary players is completely different.

Ordinary players are still wandering around in the Undead Parish and the Sick Village, trying to successfully ring the two bells.

The high-level players have successfully resurrected the fire-proof girl, embarked on the road of spreading fire, and started to cut salary kings.

Of course, whether they are high-level players or ordinary players, they all have a common characteristic, that is, when facing a new map and new enemies in the game, they will die many times.

But at this time, some topics about the "Dark Soul" DLC appeared on the Internet.

The main discussion is the difficulty of the game, as well as the setting of the bonfire.

'The game is so difficult! I feel like I can't pass this fire! There are so few bonfires, and I can't teleport yet. I went to the sick village and wanted to go back to the fire prevention sacrificial site. God knows what I went through. I walked more than half of the way and then died suddenly. That feeling! '

'+1! The map in the game is so malicious that there is nothing wrong with it, but the rush is really unbearable! Why cancel the teleportation function of the bonfire! '

‘I’m broken, I’m broken, someone help me, I don’t want to wander around the sick village anymore! '

‘Thousands of blood books begging for a bonfire! '

Many players on the Internet are complaining. After all, when the content of the game map design is not found, the bonfires that cannot be teleported and the few pitiful bonfires are indeed a big blow to the players.

After all, in the eyes of most players, I have already beaten this section of the road, so why spend time on the road?

This kind of concept bought the game with me, why do I still want to play it?

It's actually kind of similar.

As for the news on the Internet, the project team in Nebula Games naturally also noticed it.

Wang Ye, who has completed the "Dark Soul" DLC project and has been transferred to the "Legend of Zelda: Breath of the Wild" project team, asked Yang Chen: "Mr. Yang, about the topic of "Dark Soul" DLC on the Internet?" , should we respond? It seems that many players don't like it!"

Looking at the news on the Internet, Wang Ye was a little worried.

"It's not a big problem, the main reason is that the players didn't feel it." Yang Chen shook his head and said.

He was already prepared for this.

The subtlety of this map design can only be understood when players push the map to the follow-up and discover it.

If it was something like "The Legend of Zelda: Breath of the Wild" currently under development, Yang Chen would naturally be able to blatantly put clues on the surface, allowing players to keep digging.

But this is "Dark Soul", exploring the unknown is the greatest pleasure, and adding conspicuous marks will make the fun of exploration disappear.

Then this kind of map design becomes meaningless, it is better to directly add the setting of campfire teleportation and make the map as it is, instead of adopting the map design of the first generation of "Dark Soul" in the dream memory.

But at present, the DLC has just been released. Most of the players have not played the later plots. On the one hand, the number of players who have played the later plots is too small, and on the other hand, many players have not noticed the details of these maps. The kind of existence of Emperor Yili.

"Of course, there should be some replies, at least to inspire the players." Yang Chen paused and looked at Wang Ye and said.

Skillfully boarding the game community, Yang Chen silently opened a trumpet that was upgraded to level 12 by signing in.

The previous moderator account has been discovered by the players to be the official account of Nebula Games, and now if you want to become a 'player', you can only rely on the new waistcoat trumpet.

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