Game Entertainment Empire

Chapter 473 Can you talk?

If you have to get to the bottom of it, in fact, although the map design of "Dark Soul" in the DLC is quite ingenious, the links of each map can be said to be unexpected.

But in fact, this is just a compromise of resources.

After all, even Miyazaki Hidetaka, the developer of "Dark Soul" in Dream Memory, once said in an interview with the media that he probably won't make maps with similar mechanisms.

After all, from the perspective of plot and world view, the design of this map is completely unreasonable.

First of all, in order for players to feel the subtlety of this map design, there must be one point, that is, they are closely connected to each other.

Players can quickly rush to the next area from a shortcut in a certain area. If the map is too large, it may take a long time for the player to take the shortcut, and the surprise that this design brings to the player will be infinitely weakened.

Secondly, from the perspective of the plot, each area can be said to be like neighbors, and the salary kings can even visit each other after waking up.

But these shortcomings that appeared for the sake of compromise could not conceal the subtlety of its map design, and this was the main reason why Yang Chen still decided to make the original "Dark Souls" map.

Because it's really good enough.

"There is a little problem here, don't put so many enemies on the player, the increased difficulty is too superficial."

In the studio, Yang Chen checked the design of each part, and then gave his own suggestions and requirements.

"Don't make it difficult for no reason. It seems that there are a lot of miscellaneous soldiers here to give the player a difficult feeling, but in fact this feeling will make the player feel bad, just like you have cleared the easy level in the game. Difficulty, and then choose the hard difficulty, but the so-called difficulty is just the enemy's attack power and blood volume * 10 times the attribute, which doesn't make much sense." Yang Chen opened his mouth and followed the team to answer.

Regarding the development of some game concepts, as the saying goes, the more you can understand, the more classic games you have in your dream memory to broaden your horizons. Yang Chen is no longer the Tie Hanhan he was back then.

Moreover, as a large 3A game, it is impossible for Yang Chen to be responsible for all the links. The general direction is fine, but he can't do small details. After all, he is not a robot.

The improvement of the team's ability is a very important point. One day when he is nominated behind the scenes and Nebula Games can still make excellent games, then Nebula Games can be regarded as a real game manufacturer.

"There are two enemies ahead,

And here, when a player steps into the blind spot of the map scene, there is an enemy hidden, so that the player who is not vigilant may be attacked suddenly, or another way of thinking, let the enemy in this blind spot become more colorful, giving I have already seen through the player's active discovery of a kind of "this little trick", but in fact, as long as the player looks up, he will find that there is still an enemy hidden in the treetops above his head, and this is the real foreshadowing. "

"Let the players have a feeling of 'I'm not careful enough to die here'. After the death, the players will feel that as long as they are more careful next time and work harder, they will not fail. They don't deliberately make things difficult for the players to kill them, but It is skillful to guide the player to become more proficient step by step after death by mistake, so that the player can keep challenging and overcome the ensuing difficulties to gain a sense of accomplishment."

Yang Chen gestured on the computer screen with his hands.

The people nearby listened to Yang Chen's words thoughtfully, and Wang Ye, who was listening together, was also stunned: "The meaning is to make the players feel like they have been sold and are still counting money for others?"

Hearing Wang Ye's words, the expression on Yang Chen's face froze, Mo De glanced at Wang Ye emotionally.

What kind of metaphor is this? Will you speak?

…………

After temporarily ending the development of the "Dark Soul" DLC, Yang Chenshun took a trip to the production team of "The Legend of Zelda".

The overall framework has basically been completed, and now the most important thing about "Legend of Zelda" is the design of the temple.

This will be a part of the main exploration fun for players, and each temple must have a unique design. It cannot be like a formulaic sandbox game at a glance. It is amazing in the early stage, but it is repeated in the later stage.

In addition, the sales of "Dark Soul" on the switch platform are not bad, of course, it is definitely not as good as that on the PC platform.

As for Switch handhelds, the current sales volume has reached 5 million units, which can be said to be very high.

Compared with the switch in the memory of the dream, Yang Chen didn't pay too much attention to the fact that the sales volume was only so small in such a long time.

After all, the scale is different, overseas channels are just trying to open up, and the resources invested are not at the same level as the brand influence.

It is already very good to have a shipment of 5 million.

And Qi Yang Chen also believes that with the monopoly on the Switch platform and more and more third-party transplants, many people will also choose to buy Switch.

For players who have a lot of time and can sit in the living room and play games in front of the computer, the portability of the switch may not be very attractive to them.

But for those who need it, the portability of the switch is actually very attractive.

At the same time, many third-party game manufacturers who have tasted the sweetness basically try to transplant some masterpieces in recent years to the switch platform, hoping to grab a bite of the fattest meat when there are not many games on this platform in the early stage.

After all, although the Switch is currently sold in China, there are already 5 million shipments. It is conservatively estimated that the shipment of 10 million is not a big problem.

It is incomparable with PC and mobile game platforms, but there are not many, and the most important thing is that the current switch platform competition is not so fierce.

For "The Legend of Zelda: Breath of the Wild", Yang Chen wanted to make it a calming work like "Super Mario: Odyssey". How to have a charming game.

But for most players, it is clear that the weight of "The Legend of Zelda: Breath of the Wild" is not as heavy as that of "Dark Soul". "Breath of Breath" is a brand new IP for them, and "Sekiro: Shadows Die Twice" paved the way for "Dark Soul" and everyone already knows what kind of game it is.

Now, although there are still a lot of discussions about the "Legend of Zelda: Breath of the Wild" under development, more focus is on the DLC of "Dark Soul".

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