Game Entertainment Empire

Chapter 464 The core element of

With the popularity of "Dark Soul" becoming more and more popular, the major game manufacturers have fallen into confusion after researching and researching.

But Yang Chen didn't know, even if he knew, he would be helpless.

Open-book exams are completely different from closed-book exams.

With the finished product and the player's feedback in the dream memory, Yang Chen can clearly understand which core elements in the game are essential, and which things will not affect the core experience of the game even if they are replaced.

These are abilities that only Yang Chen possesses.

Why does "Dark Soul" seem so difficult, but still be liked by players?

The most important point is that the difficulty curve of "Dark Soul" seems difficult, but it is actually very reasonable.

For example, in the game, the bosses faced by players are all very huge monsters.

There is a lot of mystery here.

On the one hand, the huge monsters bring players a strong sense of oppression and shock.

At the same time, it also allows players to have a stronger sense of accomplishment after defeating these huge monsters.

Even in "Sekiro: Shadows Die Twice", it is not the twilight style of Nordic mythology like the plot background of "Dark Soul", but a realistic mythology that is biased towards the East.

However, most of the bosses faced in the game will be much taller than the wolf controlled by the player in terms of physique.

In "Dark Soul", the shock brought by this huge boss is even stronger.

Especially for this kind of hardcore action game, the huge monsters and the difficulty of the game itself give players a higher sense of accomplishment after defeating the BOSS.

On the other hand, this huge monster is actually another measure to stealthily reduce the difficulty in order to take care of the player, because the size is large enough to release various attacking hands, so that the player can easily recognize it and then make a response way.

In fact, under the premise of the same skills and attributes, the huge boss is far easier to deal with than the small boss.

Various factors make "Dark Soul" seem difficult, but in fact, regardless of map malice and monster malice,

In fact, it is still a game that takes care of novices. It is not like the arcade games of the last century.

This can be seen from the high ratings of "Dark Soul" from various media, as well as players' comments on the community forum and Amway's suggestions.

'If you haven't played "Sekiro: Shadows Die Twice" and some hardcore games, "Dark Soul" may make you feel discouraged when you first get started, and make you feel how this game is so good Disaster! But in fact this game is really not difficult at all! Most of the bosses still have mobs, they die at most a dozen or twenty times, basically they can be defeated with a better foundation! '

'A word to all the newcomers who have entered the pit of "Dark Soul", don't be greedy for knives! Faced with the temptation of a boss with a small tube of blood countless times, I wanted to be greedy for a knife or two, and kill the boss ten or twenty or thirty seconds earlier, but I forgot that I had died more than a dozen times in order to defeat it, and Rolling carefully, never rebounding unskillfully, it took him more than ten minutes! '

'Excellent combat system and action elements, even if you put aside the difficulty of the game, this will be a good enough game, insist on playing Guda and passing through the high wall of Lothric, then you can experience this This game is fun! '

‘When you enter a room, there are no monsters but a treasure chest, be aware that this is a trap! When you are in the front of the valley but there is a treasure that is not guarded by monsters, pay attention to look up at the sky, maybe there will be a monster with a large tank waiting for you; when you are on a narrow cliff path, you meet an enemy, Pay attention to look around, there must be hidden monsters waiting to attack you! '

‘Let me tell you one thing, the fireproof girl is my wife! '

'? ? ? Upstairs are you thinking about farting? '

Similar posts were good popular science posts at the beginning, but soon the topics discussed by players became distorted.

In addition to discussing the question of whose wife the fireproof girl is, more points have become about which parts of the game are Yang Chen's malice.

Although Yang Chen did not choose to take care of the psychological endurance of the players, the malice on the various maps of the original "Dark Soul" has been alleviated a lot.

For example, it is affectionately called by the players as the 'Francis cesspool'. Players walk slowly in the 'deep water area'. Although they will fall into a state of poisoning, the poison is actually no different from scratching an itch.

Moreover, the malicious difficulty of pure maps in the game has also been reduced a lot. It can be said that it is already very friendly to players.

But for most players, no one has seen such a hardcore action game before. Even if there is, it is just an action game with crushing attributes. You hit the boss with a hundred consecutive hits. punch you.

But even though you were still punched to death by the boss, you could hit the boss a hundred times before that.

What about Sekiro: Shadows Die Twice and Dark Souls?

Do you still want to hit the boss a hundred times? I want to fart!

As for the boss hitting you? Although it is not as exaggerated as a punch, it will definitely not take a few punches without taking medicine.

What's more, although the malicious design of the map exists in "Sekiro: Shadows Die Twice", it is not as direct as "Dark Soul".

Of course, this kind of high-difficulty game will still dissuade some players. This is inevitable. It is impossible to have a game that all players like.

Even gods can't do this.

And for those players who stayed, those who passed the trial of Guda and the high walls of Lothric, they have basically experienced the real fun of this game.

That is to become stronger again and again through continuous suffering.

"So the most difficult part in "Dark Souls" is not the Church of the Abyss, the Fortress of Farland, and the incarnation of the king of the land where the fire is passed on, but the trial of Guda and Losli, who arrived at the sacrificial place of the fire. Overcoming the obstacles of the high wall, when the players rely on their own abilities to defeat Guda step by step and pass the high wall of Losric, there will be no difficulty to hinder them anymore, because they have defeated themselves, and this is also The core spirit of Dark Souls."

In the meeting room of Nebula Games, Yang Chen took out some posts posted by players in the Nebula Gamers Community Forum and explained them to the newcomers who just joined the company.

The newcomers in the audience took notes seriously and nodded solemnly.

After the meeting ended, Wang Ye, who was acting as the assistant speaker, also looked at Yang Chen curiously: "Mr. Yang, is this really the core element of "Dark Soul"?"

As one of the main development members of "Dark Soul" and also participated in "Sekiro: Shadows Die Twice" before, he is completely unaware of this matter!

"Of course! But there is indeed another reason. As novice players, waiting for them to pass the trial of Guda and the high wall of Lothric has been almost two hours." Yang Chen sorted out the files in the notebook in front of him. , and then gave Wang Ye a strange look.

Being able to persist for two hours, if you didn't feel the charm of the "Dark Soul" game, what else could it be? It's past refund time.

Hearing Yang Chen's words, Wang Ye couldn't help falling into silence.

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