Game Entertainment Empire

Chapter 445 Completely Different Fighting Style

"I won't say much about "The Legend of Zelda: Breath of the Wild". The main point of today's meeting is "Dark Soul." Yang Chen pointed to the four big characters on the screen and said.

In order to be able to make the cake video of "The Legend of Zelda: Breath of the Wild" at the press conference, Yang Chen has already explained the style of the entire game to the team in detail.

Including the gameplay and ideas of the game, they are all designed with GDD.

Now, Yang Chen doesn't need to say much about "The Legend of Zelda: Breath of the Wild", what is needed in the future is to form a team.

The highlight of today's meeting is still on the game "Dark Soul".

"This will be a game with a western magical background theme, but unlike "The Elder Scrolls: Skyrim", this will not be an open-ended game. If you really want to talk about the genre, you can go to "Sekiro: Shadows Die II" "Sekiro: Shadows Die Twice" is close, but the style of the entire game, especially the style of the combat system, will be completely different from "Sekiro: Shadows Die Twice."

Seeing the serious faces of everyone in the team, Yang Chen used a metaphor to give them a more concrete impression.

Everyone:! ! ! ! ! !

Sekiro: Shadows Die Twice

Listening to Yang Chen's words, everyone's eyes widened instantly.

In particular, Wang Ye and other people who directly participated in the development of "Sekiro: Shadows Die Twice" thought of some terrible scenes.

Keep jumping, keep swinging the sledgehammer.

When playing horror games, everyone collectively experiences a wave of terror; when playing war games, everyone collectively experiences militarized training, as well as the feeling of related firearms and weapons; when doing "Super Mario: Odyssey", everyone experiences traveling in various countries After making a difficult game such as "Sekiro: Shadows Die Twice", everyone should also experience the sense of malice brought by games such as "Leaping King" and "Digging for Ascension".

Now that Dark Souls is another game in the same genre as Sekiro: Shadows Die Twice, are they going to...

The faces of Wang Ye and the others became very unsightly, and they already had a bad premonition in their hearts.

"Everyone is experienced, and you have played "Sekiro: Shadows Die Twice" many times, so you don't have to worry that I will let you experience it again." Looking at Wang Ye and the others expression,

Yang Chen instantly understood what they were thinking, and said with a smile.

What is a group of people really thinking? Are you such a devil? Are you that bad?

"This is a game with a completely different battle rhythm from "Sekiro: Shadows Die Twice", and compared to "Sekiro: Shadows Die Twice", in "Dark Souls" it will give players It feels like an RPG, such as the division of occupations, special skills, and various weapons." Yang Chen looked at the crowd and said.

In the game, players can continuously upgrade their characters, and in the game, players also have various attributes such as 'strength', 'agility', 'physical strength', 'intelligence' and so on.

These attributes seem to be very useful, but in fact, the player should die or die.

As for the profession, it just determines how the player will pass the training of the teacher "Guda" in the early stage, and then you can find a knight holding a staff and releasing fireballs, and a mage rushing up with a big sword and wearing armor is reckless.

Listening to Yang Chen's introduction of the battle system of "Dark Soul", Chen Shu, who is in charge of the art part, couldn't imagine in her mind how difficult "Dark Soul" would be.

But Wang Ye and others who were in charge of the core combat system in "Sekiro: Shadows Die Twice" have already mourned for the future players.

This is completely a different style of game from "Sekiro: Shadows Die Twice". In "Sekiro: Shadows Die Twice", after players get familiar with it, they will basically be greedy for knives, in order to get as fast as possible. It can be said that in the combat system of "Sekiro: Shadows Die Twice", the production idea is to encourage players to be greedy for swords.

But in "Dark Souls", if the player is greedy for knives, prepare to learn the Chinese character for '死'.

But it's not right, it's not so simple to play a game that doesn't have a completely different style.

After all, the two sides still have a lot in common. For example, players will be able to read and write in the game, and the familiar 'death' will once again let players witness what terror is.

At the same time, the BOSS in the game is extremely powerful, and the mobs are equally powerful.

In "Sekiro: Shadows Die Twice", each soldier is a sword master, and in "Dark Soul", the soldier can also be a king per capita.

In addition to this, there are some other things in the game, Yang Chen didn't focus on introducing them too much.

For example, in the game, players can pinch their faces and create their own characters.

At that time, we can directly implement the face pinching system of "The Elder Scrolls: Skyrim".

For the core content of the game itself, things like pinching the face are actually not critical.

It's just that for ordinary players, this can increase their sense of substitution.

And this can be regarded as the ladder of continuous evolution of video games.

Like "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey", there are various advanced electronic technologies compared to the picture quality, which pay more attention to the fun of the game itself.

As for most 3A-level games on PC, while focusing on the gameplay itself, it also pays more attention to the breakthroughs in video game technology brought about by the development of the times.

This is why there are some 3A masterpieces, the gameplay and plot are not good, but the picture quality is top-notch.

The two have nothing to do with good or bad, it's just that the selected user groups are not connected to the road.

But this is not a big problem for Yang Chen.

As an adult, he can make choices, so he chooses to have them all.

The face-squeezing system is not very important to the gameplay, and in terms of plot, "Dark Soul" is not described in the same way as "Sekiro: Shadows Die Twice" or "Call of Duty: Modern Warfare". specific roles.

On the contrary, it is somewhat similar to "The Elder Scrolls: Skyrim". The protagonist in "The Elder Scrolls: Skyrim" is not a specific person, but an existence named Dragonborn.

Similarly, in "Dark Soul", the protagonist is not a fixed person, but a special fire transmitter.

The setting of this kind of plot fits well with the face pinching system.

So it's not a big problem to join the game of "Dark Soul".

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