Game Entertainment Empire

Chapter 438: Hakoniwa Game

Looking at the crowd watching "Super Mario: Odyssey" live, Yang Chen smiled and said: ""Super Mario: Odyssey" will be an exclusive game unique to Switch, and will also make full use of Switch. special feature."

Following Yang Chen's brief introduction to "Super Mario: Odyssey", relevant media reporters asked questions.

As an old partner of Xingyun Games, the reporter from Game Xingkong was the first to be selected. The reporter who came to participate stood up and asked a standard question: "Mr. Yang, what kind of game is "Super Mario: Odyssey"?" The game? It seems to have a somewhat unique style of play."

Hearing this question, Yang Chen smiled: "The style is unique, there are indeed some, but we hope that everyone can experience the fun of the game "Super Mario: Odyssey" was born with this goal, in fact, this idea is our After developing "Minecraft", a game that can let children and adults experience fun."

"As for the type of game, you can think of it as an open level game, but it is more accurate to say that this is a Hakoniwa game. All the levels and content are a wonderful world that we carefully designed and polished. "

Following Yang Chen's introduction, everyone at the scene couldn't help discussing.

‘Hakoba game? Will there still be players who like this kind of linear game? '

‘Now the mainstream games should be open world and sandbox mode, right? The sense of restraint that Hakoba brings to players is too strong. '

‘But it’s not necessarily true. The fairy-tale style and the linear garden are absolutely no problem for children. '

‘Are you stupid or Xingyun Game is stupid? It is said that people of all ages can experience the fun of games, but you don’t know who the main force of game consumption is? Games just for kids? What about you? Would you rather buy a game console and games for your son, or a set of five-year college entrance examination and three-year simulations? '

Regarding other people's doubts, Yang Chen just smiled and did not speak.

The Hakoniwa game is naturally not that simple. The so-called Hakoniwa originated from a kind of psychotherapy developed in Europe. It expresses itself through the created ideas and scenes, and intuitively displays the inner world.

But in the game, "box garden" and "linear" can be equated in many cases-if the scene design and gameplay remain the same from the beginning to the end of the line, it will be boring to death.

But if this so-called linearity is changed so that players have more content and desire to explore,

That's another matter for a while, and this tests the skill of level design.

As for this, in the dream memory, a game design master named Shigeru Miyamoto has a very mature Hakoniwa game theory: every person and every group has its own independent and closed world, and the sudden encounter between two people is a It's like the collision and fusion of two completely different Hakoniwa worlds. That wonderful feeling is by no means easy to describe.

It can be said that the key point of the real Hakoniwa game is not the linear level itself, but the experience it brings to the player, emphasizing the exquisiteness of the individual, the change of the group, the freshness and the playability. Each map is carefully configured. But there are obvious differences between each other.

In a typical Hakoniwa game, players will first understand the design and gameplay of a certain scene, and then gradually challenge and enjoy the content.

After a period of time, players will be exposed to new scenery and gameplay, and enjoy a completely new and exciting experience.

Apart from other games in Dream Memory, there is also a familiar high-difficulty game, the level design of which also has a very strong Hakoniwa style, that is the first generation of "Dark Soul".

"Sekiro: Shadows Die Twice" actually has the shadow of Hakoniwa style, but it is not strong. Instead, it is "Dark Soul", a game in dream memory.

The entire map is connected together as a whole, which can be called an amazing design. It can be said that the design of the box garden has been applied to a very high level.

Next, some media raised some questions, but they mainly revolved around the "Super Mario: Odyssey" game, which was not too sharp.

According to Yang Chen's answer, including the audience who watched the live broadcast, they probably already have a preliminary concept of this game.

A game that clears Hakoniwa-type checkpoints.

As for the main gameplay, Yang Chen didn't say anything directly at the press conference.

Not only the promotional trailer video of "Super Mario: Odyssey", but also the trailers of "Overcooked Kitchen" and "Just Dance", Yang Chen also played them at the press conference.

However, the difference between these two games and "Super Mario: Odyssey" is more to show the content of multiplayer mode and family interaction.

Players who watched the live broadcast also showed some interest in "Overcooked Kitchen" and "Just Dance", but more are still a bit strange.

‘Speaking of which, this feels a bit like a dancing machine.

'It's not the same, the dance machine is just for you to step on with your feet, this thing is for you to hold the handle to dance, and it can also recognize your movements. '

'I feel that "Overcooked Kitchen" is still interesting. In the promotional trailer, Mr. Yang and Mr. Wang are having a good time, so the question is, I bought this game, can I get a girlfriend? '

‘However, there seem to be quite a lot of songs in Just Dance. Is this a free song when you buy a game? '

‘Is there no one watching Super Mario Odyssey? It felt a bit naive at first, but after watching it for a while, I feel that the fairy-tale style of painting is super beautiful! '

‘However, according to what Mr. Yang said at the press conference, this "Super Mario: Odyssey" can only be regarded as an open level, and the entire game mode is still a small garden, not the so-called open world! '

After the release of several exclusive game trailers on the Switch platform, the next step is the most important point for players.

That's the selling price of the game, and about the selling price of the console.

"I believe everyone is curious about the price, but you don't have to worry. The price of the switch will not be much higher than that of ordinary handhelds. The price of 1999 yuan includes the TV mode converter, the handle that comes with the switch, and the game will be There are two options of digital version and physical version for players to choose from.”

As for the price of the game, Yang Chen did not use the method that the digital version is more expensive than the physical version as in the dream memory. As for why the digital version seems to be more expensive than the physical version in the dream memory, the main reason is the need to profit to the dealer.

Just like when you buy a mobile phone, why is the price on the official website so expensive, and there are no free gifts, and the price of the third-party dealer is even cheaper, so what kind of earphones and mobile phone cases are given away?

The reason for this is the same.

However, for Yang Chen and Xingyun Games, the pricing also yields some benefits to the dealers. At the same time, there will be some limited items in the physical version, such as treasured posters and original drawings, and the cost is not particularly high.

But for some core players, it is a strong attraction.

Dear, click to enter and give a good review. The higher the score, the faster the update. It is said that those who gave the new full score found a beautiful wife in the end! The new version of the mobile station upgrade address:, data and bookmarks are synchronized with the computer station, no ads Fresh reading!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like