Game Entertainment Empire

Chapter 425 Coming Soon

Although "Call of Duty: Modern Warfare" does have a lot of relatively large scenes in the single-player story mode, giving players a feeling of a real battlefield, but in the multiplayer mode, there are more small-scale street fighting types.

In the process of making the game, Yang Chen also thought about whether to refer to the features of another game "Battlefield" in the dream memory.

It’s not about the big battlefield, but the building destruction effect in the game. It can be said that in the dream memory, in addition to the excellent atmosphere of the big battlefield, there is another very outstanding point, that is, the physical effect interaction of scene destruction.

Officially benefiting from this more distinctive system effect, "Battlefield" is also affectionately called "Demolition" by players in the dream memory.

In Memory of Dreams, the reason why the physical effects of this game are so amazing is mainly due to its unique game engine.

In reality, however, technical problems were not a big obstacle. Yang Chen also asked his team members to make demos, but he finally gave up on this idea.

Because the multiplayer mode itself needs to highlight the fast-paced and intense excitement, the map is actually not big. If the destruction effect is introduced, there are too many terrains that can be destroyed, so it can be played as another Rainbow Six in the dream memory. The game, and if not much something can go to spoil the interaction.

Then the design of this destruction effect doesn't make much sense.

…………

After the demo of "Call of Duty: Modern Warfare" ended, countless players who have experienced the uniqueness of this game expressed their feelings on the forum.

However, compared to the topic of multiplayer mode discussed by the players, there are not many discussions about the single-player plot in the game, and most of the mentions are expressed to be shocked by the scenes and big scenes in the campaign plot.

As for more things, there is nothing, after all, there are still too few single-player plots in the trial version.

And because the trial mode of the game itself is free and open, except for some real cloud players who can play but don't need it, most players who are interested in the game "Call of Duty: Modern Warfare" still download the game for real. Get started with some experience.

After actually playing the game, these players experienced how cool "Call of Duty: Modern Warfare" is.

'Excellent! The killing streak rewards in the multiplayer mode are so cool,

RPG rocket launchers, bombers, and even helicopters, it's so cool! '

'From the beginning to the end, it was really exciting. At first, I was a little worried about whether the ballistics of the firearms would be uncomfortable, but I felt that the ballistics in the game were like driving without a recoil, bursting! '

‘Fun is fun, but there are so many old bastards! Obviously it was a team competition to score, but in the end, his cat was in a corner. '

‘The shooting feedback in the game is so cool, it feels like the feeling of a real bullet hitting the body. '

'Each one has a sniper effect, which is great! '

‘At first, I felt a little uncomfortable with the shooting feel, but after playing a few times, I felt that the recoil force was very small and very comfortable. '

Players who have tried the multiplayer mode of "Call of Duty: Modern Warfare" online have praised it.

Thanks to the setting of "Call of Duty: Modern Warfare" that reduces the recoil of various firearms, many players have a very wonderful illusion.

A face-to-face was taken by someone?

It's not that my marksmanship is bad, it's just that my reaction is slow and I didn't have time to aim. Look at how stable the trajectory of my bullet is.

True FPS masters can also treat novices as chickens, but in fact this is a very normal thing. If there is such a game, the level of masters and rookies will be infinitely closer.

There is a high probability that he will die miserably.

After all, rookies will always slowly grow into old rookies and then bully new rookies.

Blindly taking care of the game experience of top and high-level players, or blindly taking care of the game experience of new players will bring two extremes.

The former makes the game gradually become a so-called "veteran" niche game, while the latter makes the players in the game feel boring to get out of the pit after they grow into veterans.

Especially in games like FPS, the growth from a rookie to a master is all done with hard work.

And Yang Chen in "Call of Duty: Modern Warfare" can only give players a very strong illusion, it's not that my skills are poor, but my state is not good.

At the same time, the reduction of the recoil of firearms in the game also allows some novice players to better use a means they rely on for survival.

Squat man.

This kind of player can squat in a corner from the first second of the game, as if hanging up and disconnected, until the last second when the time runs out.

In addition, Yang Chen perfected the game matching mechanism in "Call of Duty: Modern Warfare".

Including this trial play, it is actually a test of the matching mechanism between Yang Chen and the operation team in "Call of Duty: Modern Warfare".

You must know that the multiplayer mode matching system of the "Call of Duty" series of games in Dream Memory can be said to have been criticized all the time.

A novice meets a big boss, and then is pressed to the ground and hammered, even though it can be explained by the words "everyone came here like this, novices die a few times, and masters die like this".

But why can novice players be matched with big players?

There are also players who form a team to play black, but can be assigned to the wild team. These are all problems that existed in the "Call of Duty" in the memory of the dream.

Although it is more of a competitive game, and after losing, you can feel that your skills are not as good as others, but the vast majority of players want to experience the game experience of being evenly matched, or crushing others.

And being crushed is not a good experience.

There is no doubt that this phenomenon is a problem with the matching mechanism in the game.

Therefore, for the matching mechanism of "Call of Duty: Modern Warfare", Yang Chen and his team mainly adopted the method of big data.

As for where the data comes from?

In the past few days of trial play, the game data of the players can be seen as the so-called positioning match in the ranking.

…………

While online players are discussing "Call of Duty: Modern Warfare", the game has also officially started a big promotion before its launch.

Different from the previous publicity mainly on the Internet, the publicity of "Call of Duty: Modern Warfare" is on the publicity of "Call of Duty: Modern Warfare" offline on the buses, subways, and some popular shopping mall advertising screens in big cities such as Shanghai, Beijing, and Hong Kong. advertise.

Not to mention the major online game forums, live streaming sites and video sites.

Even if Yang Chen didn't advertise for money, "Call of Duty: Modern Warfare" can be said to be a massacre.

In the eyes of all players, the official Nebula game "Call of Duty: Modern Warfare" released a new game promotional video, as well as promotional images of various cities across the country, as well as a countdown statistic.

It's only a week away from the official launch of "Call of Duty: Modern Warfare".

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