Game Entertainment Empire

Chapter 419 Confident Confidence

Chen Xu, who entered the game for the first time, saw a burst of green current ripples appear on the computer screen, just like the beginning of the previous trailer.

Nebula Games and some other outsourced manufacturers involved in game development, and the list of technology providers appeared on the screen.

With a burst of gunfire, the "Call of Duty: Modern Warfare" logo appeared on the game screen.

Without even looking at the multiplayer mode, Chen Xu directly chose the story mode to enter the game.

Although it is not clear how the multiplayer mode of "Call of Duty: Modern Warfare" is different from other games, but even if you haven't played it yet, you don't know what kind of content it is, but you can think of the FPS type just by thinking about it. For games, no matter how expensive the gameplay is, the most important thing is to look at the marksmanship, otherwise it is called an FPS game.

And his marksmanship? It's hard to say.

After clicking the story mode to enter, a SAS icon on the loading interface appeared on the screen, but it didn't take too long, and the progress bar at the bottom in about a second or two had finished loading.

An electronically displayed satellite map appeared on the screen, and then a voice named Gates sounded.

'First the good news, the world is safe'

‘Civil war broke out in Russia, the government military and ultra-democrats exchanged fire with each other, and 15,000 nuclear bombs were ready to go. '

With the narration of the background sound, the satellite map instantly switched to a snow-covered area, and at the same time, a section of video images appeared in the lower left corner, indicating that the war was continuing.

'It's just a regular meal. '

After Gates finished speaking, a man named Captain Price said in a very relaxed tone on the subtitles.

There was no response and immediately responded to Captain Price's words, and Gates continued to narrate.

‘Alasad is currently the second most powerful person in the Middle East. It is said that he already has the power to dominate the local area, and the intelligence unit is watching him closely. '

At the same time, on the map on the right, a photo appeared on the screen, a middle-aged man wearing sunglasses and a military cap.

As for appearance, to use a common saying to describe it, it is the kind that is naturally suitable for playing villains.

'What about the bad news? '

After he finished speaking,

asked the man named Captain Price.

'Today we have a rookie who has just been selected from the draft and his name is Thorpe. '

As the words fell, the satellite map quickly zoomed in, and finally locked on a military base.

"Prologue: Recruits Report"

Day 1 - 06:30:16

creden hill, united kingdom

Sergeant Thorpe MacTavish

22nd Airborne Special Forces

The relevant game information appears in the lower right corner.

A middle-aged man with a gun in his hand walked up to Thorpe controlled by Chen Xu.

'Nice to meet you, brother, take a rifle from the table. '

Gates pointed to a small barn next to him, with weapons on the table.

At the same time, a task prompt appears in the upper left corner: pick up a rifle from the table.

Following the system's guidelines and prompts, Chen Xu controlled the character in the game to get a rifle from the table.

Glancing at the barrage, a group of people are asking which country this gun is made in, what parameters it has, and what glorious history it has.

Chen Xu didn't know anything about these things, but he didn't say a word.

Barrage, just like the group friends in the chat group.

All of them are great gods, who know astronomy from the top and geography from the bottom, as if there is nothing they don't know, even if it is a toothpick, they can tell you about the history of human evolution.

As for firearms, Chen Xu himself knew the AK47.

The bandits who rob banks in movies generally use this gun.

‘You know the drill, go to the first stop, take aim and shoot. '

When Chen Xu picked up the gun, Gates next to him spoke and led the way.

Standing in front of the shooting range, Gates behind him guided Thorpe's Chen Xu to conduct design teaching.

From the very beginning of hip shooting, and then turning on the machine sight for aiming, the basic teaching of shooting is soon over.

There is a little difference from ordinary FPS. The shooting in the game is actually divided into hip shooting and aiming shooting. This makes Chen Xu feel a little different.

He doesn't play too many FPS games, but he has been in contact with some mainstream FPS games on the market. Except for the third-person shooting games, the general FPS games are basically except for guns with multiple scopes. Usually just left click to fire.

And the shooting feel is a little different. The ballistics in the game seem to be very easy to control.

He felt as if there was no recoil, and the feeling of shooting was very, very comfortable. It was a bit inaccurate to say where to shoot, but at least he could control the trajectory of the gun.

This is a little different!

"Water friends, the recoil of "Call of Duty: Modern Warfare" is very low, and it is also very easy to control. Everyone knows that I am not good at playing FPS games. The main reason is not that I can't aim. You know, it is mainly because of gun pressure. Don't live so often have sunset red marksmanship, but this game feels like something. '

As if discovering a new continent, Chen Xu said in the live broadcast room in surprise.

While speaking, as if for demonstration, Chen Xu controlled Thorpe in the game to shoot a shuttle towards the wall. The bullets were like a line, which would definitely not reach it, but gathered in a small area.

In other FPS games, if I can control the trajectory like this, I don’t call myself a master, but the name of a master should be fine, right?

Looking at the bullet holes on the wall, Chen Xu felt full of confidence, as if the word 'expansion' was written on the top of his head.

I just don't know if the firearms in the multiplayer mode of "Call of Duty: Modern Warfare" are also like this, with only a small recoil.

Regarding the recoil of firearms, Yang Chen actually thought a lot about it when developing them.

Yes, but it's not the kind of recoil that can hit the sky with just a dozen bullets without deliberate pressure.

Putting it on the background of the game, it is deliberately understood that the characters manipulated by the players in the game are all elite members of various troops. It can be said that the control of firearms is a normal operation, which is to increase the sense of reality.

But if you apply it to the experience of the game itself, the low recoil situation lowers the entry threshold for novices from a certain angle, and at the same time gives players a strong self-confidence.

My gun is so accurate in this game!

Just like Chen Xu now.

The shooting feel is actually a very mysterious thing, but there is no way to deny it, that is, let an ordinary novice player play two FPS games, all things being equal, the gun with low recoil Shooting will definitely make them feel more comfortable.

As for the balance, Yang Chen is not worried about this, because the firearms in "Call of Duty: Modern Warfare" are not really recoilless, but compared to some other FPS games on the market today, the recoil force is smaller. In other words, the player's lower limit has been raised a bit.

But raising the lower limit belongs to raising the lower limit, so how much should your upper limit be?

And the more important point is that if the recoil of the firearms in "Call of Duty: Modern Warfare" increases, Yang Chen is quite afraid of what method the player will use to clear the difficulty of veterans.

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