Game Entertainment Empire

Chapter 417 Hot Discussion among Players

There was a burst of glare in the distant sky, even in the game video, a mushroom cloud rose up in the distant sky, followed by dust all over the sky accompanied by shock waves towards the helicopter. Soldiers rushed forward, and countless buildings collapsed instantly under the shock wave.

Nuke!

A nuclear bomb was dropped on this small town.

The camera shakes momentarily, and the screen plunges into darkness.

Like the dark green electric wave stripes at the beginning, the name of the game appeared in the center of the screen.

Call of Duty: Modern Warfare

"Damn it, there's something about this FPS of Xingyun game!" Chen Xu sat up straight on the chair, and at the same time opened the webpage on the computer to enter Yang Chen's official blog.

He wants to watch this promotional video again, the phone screen is really too small, he still can't see some parts clearly.

Although he doesn't like playing FPS games very much, he is a game anchor after all, and he has played quite a lot of games.

He has also played a lot of FPS games, but most of them are competitive FPS games. As for FPS games related to war, it is not that he has never played FPS games, but the key is that there has never been a game that is as good as the one in front of him. The same big scene as the "Call of Duty: Modern Warfare".

Look at the game promotional video, my God, it's so simple!

Burning ruins, exploding shells, and a battlefield full of bullets and gunpowder smoke, at least from the perspective of visual effects, Nebula Games' "Call of Duty: Modern Warfare" is eye-catching.

And Chen Xu also understands why some countries have failed the audit, this thing is too fierce!

The Eiffel Tower and the White House were bombed.

These things can only be seen in some Hollywood blockbusters.

As for domestic FPS games, there are almost no such big scenes.

Especially the detonation of the nuclear bomb at the end of the video really shocked him.

This scene is really too big, and some domestic games with sci-fi FPS, even if there are some super awesome weapons in the settings, they don't have such a big scene.

On the contrary, Chen Xu even feels that this is the real 'sci-fi' background FPS, and the scene of this war is simply amazing.

Not only Chen Xu, but all the players who have finished watching "Call of Duty: Modern Warfare" are already talking about it.

Although in this promotional film similar to movie clips, the UI of the game and the content of the gameplay are not revealed at all.

But the scene of the war alone was enough to give them something to say.

'It's so cool! It's really a war type FPS game! '

‘I understand why some places have been rejected for review. This thing bombed the Eiffel Tower and the White House, and finally dropped a big mushroom! '

'The big mushroom at the end is too shocking! '

‘Although I haven’t played the specific game yet, I feel that other than the background of the game, the rest of the FPS is a bit younger in terms of scale! '

‘There is also the scene of the fighter jet being bombed by the RPG. Although there is no shock from the detonation of the nuclear bomb and the collapse of the iron tower behind it, the sound of PRG and the fighter jet that suddenly exploded really gave me goosebumps. '

'By the way, could this be a teaser? After all, there is the criminal record of "Sekiro: Shadows Die Twice" there! '

'What are you talking about! Brother, we have to trust Mr. Yang, will Mr. Yang always lie to our people? Doesn't the previous "True Truth of Massacre" mean that Mr. Yang has changed his life again? '

'Then what if Mr. Yang stops being a man again! '

‘But it doesn’t feel like a battlefield game, because there are no big battle scenes in it, and there are no scenes of siege. '

‘The atomic bombs have come, the White House has fallen, isn’t this a war? '

‘I just want to know one thing, when will the game be released! You play games for me, and I'll give you tickets! '

Countless players were discussing and leaving messages under Yang Chen's official blog video.

Judging from the screen of the game, the screen of "Call of Duty: Modern Warfare" belongs to the first-class 3A standard, but obviously there is still a little distance from the screen of the game alone to shock the players.

The most important thing is the extremely hot scene in "Call of Duty: Modern Warfare".

The black eagle fell, the iron tower collapsed, the White House fell, and the town was flattened.

These scenes can be said to make the players excited.

FPS can also be made like this! FPS can also do this!

Not only players, including some game producers, were also surprised to see "Call of Duty: Modern Warfare".

Before that, many FPS games on the market focused on the kind of contest between terrorists and international police, where terrorists attacked the police defense.

And some FPS games that focus on plots are more about applying the theme of science fiction to the background of the story.

For example, aliens have attacked the earth, or this is a future scene where everyone is fighting in an alien spaceship.

It can be said that there is no such game as "Call of Duty: Modern Warfare" that directly depicts the roar of artillery fire in modern warfare.

And most of the games that put war on the game are real-time strategy games like "Red Alert".

That's why "Call of Duty: Modern Warfare" turned out to be so shocking, and like the name of the game "Modern Warfare", even though the background of the game refers to the "Red Alert" expansion pack "War of the Worlds" The background world view, but it does not prevent players from substituting into it.

Looking at the players' reactions, Yang Chen couldn't help shaking his head when he saw the comments below. Does this shock the large-scale battlefield?

"Call of Duty: Modern Warfare" looks very shocking, and in the dream memory, it can be said that it has laid the foundation for the follow-up of FPS modernization.

But if I really want to say, "Call of Duty: Modern Warfare" is not famous for its large-scale battlefields. The plot in the single-player story mode, the original SAS Special Forces, and later the 141 Special Forces, compared to the large-scale battlefield experience , this is the most important core.

As for the multiplayer mode, Yang Chen didn't plan to make a big multiplayer mode in "Call of Duty: Modern Warfare".

The main reason is that the big scene of war is not very suitable for the core content of the game "Call of Duty: Modern Warfare".

Fast-paced battles, such as 2V2, 4V4, 6V6, team deathmatch, and fast-paced gameplay such as capturing points and capturing the flag, are the core of "Call of Duty: Modern Warfare".

As for the large battlefield where dozens of people fight against dozens of people, players can experience real war games. After the release of "Call of Duty: Modern Warfare", it is not impossible to launch a "Battlefield".

After all, for the experience of the big battlefield, it can be said that "Battlefield" ranks second, and no game dares to rank first.

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