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Chapter 410 Travel? Just by the way! Scenery is the main purpose!

Hearing Yang Chen's words, everyone couldn't help but feel a little worried: "President Yang, no one has ever done this before."

The one who spoke was also an 'old man'. The other party in the previous "Metal Gear Solid: The Phantom Pain" and "Sekiro: Shadows Die Twice" were also responsible for the design of the skill tree in the team.

Yang Chen shook his head lightly, and didn't say anything. It's because others didn't do it, so they did it. In fact, if he hadn't understood the corresponding setting in the memory of the dream, he wouldn't have said it in one day. In this 3A work with high expectations, a subversive setting is rashly introduced.

Looking at everyone, Yang Chen explained: "Aside from the design of fixed blood volume, the main purpose is to allow players to better participate in the plot of the game, instead of looking for bandages and medical kits when they are injured. Supplement your own state."

Breathing and returning blood is not the first of the "Call of Duty" series, but comes from another great FPS series "Halo". Although it is not the first, the method of breathing and returning blood in "Call of Duty" is the most widely used by players. familiar.

When it comes to the Dafa of breathing and returning blood, the first impression in my mind is the picture of "Call of Duty", and the main reason is that it is related to the substitution of its plot.

Without the worries of blood volume, players can immerse themselves in the blazing missions, thinking more about how to kill the enemy and how to complete the mission, rather than focusing on where I should go to find some medicine.

And breathing back blood does not mean that the character controlled by the player really has no health, but that the player does not see the health of their character, and they will still die if they receive high damage.

Also don't worry about the unbalanced effect of breathing blood recovery on the multiplayer mode, just need to distinguish the campaign from the multiplayer mode.

Talked to the team a lot about the design aspects of Call of Duty: Modern Warfare, and the whole team has started to operate.

Including inviting retired special forces veterans from various countries to serve as consultants in "Call of Duty: Modern Warfare" to shape the details and the atmosphere in the game, which are very helpful.

Although Yang Chen has dream memories, the team's art and other members don't have it. A dedicated consultant is a very necessary thing.

At the same time, in the game, Yang Chen and his team tried their best to use actual props to produce game effects.

For example, the firearms and weapons in the game are all carried out with actual props, even including the sound of bullets falling on the ground,

All were actually filmed.

This is also due to the fact that Nebula Games now has enough fame and capital, some special channels Nebula Games PY can still do it.

The only thing that made Yang Chen hesitate a bit was the introduction of the names of various countries in the game, which might cause some big troubles.

Especially in the game, there is a plot of "no Russian speaking". The player plays a special operations force who mixes with terrorists, but is ordered to shoot innocent players at the airport.

Yang Chen thought a lot about whether to delete an extremely controversial plot, but finally decided to keep it.

Because this is a very critical point for the plot of the game, such as the fuse of the war and Yuri's joining of the 141 special forces.

…………

In the development of "Call of Duty: Modern Warfare", updates about "Minecraft" are also ongoing.

After all, "Minecraft" has replaced "Survival Survival" and "Yu-Gi-Oh" as the most profitable game in Nebula Games.

At the same time, its influence can be said to be too great, and it is completely a phenomenon-level popularity at home and abroad.

"Mr. Yang, there is a bug in "Minecraft." When Yang Chen watched the recording of the sound source by the "Call of Duty: Modern Warfare" team, the person in charge of "Minecraft" notified immediately Yang Chen.

Because of its unique sandbox gameplay, there are actually very few bugs in "Minecraft". When it was discovered, it was repaired by loading a patch online.

But as the game progressed, the powerful players still found some special bugs.

For example, enchanted books will emit a strange light when they are built at a specific time, and stones will not appear when digging stones with explosives.

"It's normal to have bugs, but the glowing effect of this enchanted book is quite cool. Just update a patch so that the enchanted book can glow at any time. As for the dynamite digging stones will not produce stones, update a new feature, use Exploding stone ore with explosives will blow up all their residues, which is quite in line with realistic physical effects."

That's okay too?

Hearing Yang Chen's words, the person in charge who reported the situation blinked.

An hour and a half later, "Minecraft" officially released the latest patch update information, and all "Minecraft" players were stunned.

So fixing bugs is part of turning bugs into game content?

'I am completely stupid! Still have this kind of operation? '

‘I found a bug, it’s a game content, what can I say? '

‘Surprised, there is such a way to fix the BUG? '

‘What the fuck are the people upstairs talking about? How could there be a BUG in "My World"? This is called a game feature, what do you know? (The dog's head saves his life)'

After the news of the official patch of "My World" came out, all players were surprised and then happy.

This is the first time they have seen this method of fixing bugs.

Soon all kinds of stalks came out, and even derived to other games of Nebula Games.

For example, in games such as "The Elder Scrolls: Skyrim", when encountering model wear and texture errors, players will comment in the comments: What BUG? This is called a game feature, understand? How can you say BUG about game features?

Because of the popularity of "Minecraft", this meme soon became a hot search.

While the players were discussing the characteristics of "Minecraft", Yang Chen took Wang Yaliang and the art team from the project team to go abroad to collect scenery.

Everything is to make the game more real, so that players can have a stronger sense of substitution.

And considering that the follow-up "Super Mario: Odyssey" involves more than a dozen different world art styles, such as cities, forests, oceans, and deserts, this time it happens to be in place in one step.

Although there are relevant video materials and photos taken before in the Xingyun game's material library, Yang Chen still feels that only by letting professional artists see it with his own eyes can he have a better feeling and feeling, and only in this way can he do it. Create a world that truly immerses players in it.

Things like tourism are just incidental, and the real purpose is to collect scenery!

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