Although it is also a horror game, "Silent Hill" is completely different from "Escape", "Resident Evil" and some previous horror games.

From the essence of the game, "Silent Hill" can be said to bring more fear to players psychologically.

Just like the difference between western horror movies and oriental horror movies, western horror movies use scary enemies and various bloody plasma images to scare the audience.

For example, when you are walking on the road, a murderer with a chainsaw suddenly appears behind you, rushes up and saws off your head.

The Eastern way is when you walk on the road, there is no one in the silence, there is another footstep beside your footsteps, but you can’t see anyone when you turn your head, and finally the footsteps become more and more thoughtful, and you suddenly find the moonlight There was another shadow next to the shadow on the ground under the shadow, and then the screen fell into darkness with a scream.

In addition to the stories in "Silent Hill", the allusion to religion is also a topic that countless players discuss.

While the players were discussing the "Silent Hill" game, the movies in major domestic theaters were also officially launched, and the box office in the first week was not too high.

The box office of 9 million on the first day ranked third in the box office list of the day, but the word of mouth is very good.

According to this trend, basically there will be no cliff-like falls. The profit is not a big problem, but how much profit can be made.

Yang Chen didn't pay too much attention to the things in the movie.

Because after deciding to develop handheld and new games, he put his main experience on work.

…………

Inside the Xingyun game, looking at Yang Chen's first draft plan, Wang Yaliang next to him was a little curious: "Is our main task going to be to develop this cartoon-style game?"

"Of course not. Although we say we want to make a handheld, we don't mean to do it right away. Of course we want to make games on the handheld platform, but we also need to make games on the PC platform. "Yang Chen said with a smile.

Although in the previous internal meeting of Xingyun Games, Yang Chen issued a strategic order to make a handheld.

But after all, even if the existing technology is very mature for the handheld device, and according to the mature handheld device in Yang Chen's dream memory, it can be reproduced with the current technical level.

But like he said before, for handhelds, it's ultimately games.

And when a handheld is released, there must be at least a batch of games that players can play, not to mention other things.

At the same time, it must be a unique game that can match the game platform suitable for handhelds.

In addition to developing new games, it is also a very good choice to port several games under Nebula Games to handheld devices.

But this doesn't mean that Yang Chen has really ignored the big platform of PC, which is the main force of Nebula games.

There is no conflict between developing a handheld game and making a game that is suitable for all ages to bring joy to players, and at the same time making a game that players like and feel cool on the PC platform.

And Nebula Games also has this capital force to complete.

"A Hollywood blockbuster-style plot game, this is the next game we will mainly develop on the PC platform." Yang Chen looked at Wang Yaliang with a smile on his face and said.

Hearing Yang Chen's words, the other party felt a little strange, how could the game have anything to do with Hollywood blockbusters?

"Is it similar to "Metal Gear Solid: The Phantom Pain"?" When it comes to the combination of movies and games, "Metal Gear Solid: The Phantom Pain" is the first thing that pops up in Wang Yaliang's mind.

Until now, the technique of camera application in "Metal Gear Solid: The Phantom Pain" is still a topic discussed by many game industry designers.

"No, a completely different type." Listening to Wang Yaliang's words, Yang Chen shook his head lightly.

"This is a pure FPS game, and it's narrated in the way of Hollywood movies." Yang Chen sat on the chair and turned around, then stretched out his hand and scratched his left arm and said.

Since the last game "Sekiro: Shadows Die Twice", Nebula Games has not produced any real 3A masterpieces for a while, although "Minecraft" has an extraordinary influence, whether it is in terms of sales or games. In itself.

But for this game, whether it is a player or someone else, it can be called a great game, but if it is a 3A big production, this game is still not considered.

And a 3A big production represents the top game development level of the game manufacturer in this era, not the special structure or gameplay, but the most basic hard power.

Just like "The Elder Scrolls: Skyrim" has created a beautiful skyline province, "Metal Gear: The Phantom Pain" is a world of future warfare.

In the new year, 3A masterpieces are naturally indispensable for Nebula Games.

And for Nebula Games, the current games under its banner still lack the most mainstream game type.

That is the competitive FPS game.

It can be said that the traditional RTS has been ruled by "Warcraft", but the competition in this area itself is not too great.

As for the confrontation between tower defense camps, the constantly updated maps "DOTA" and "Dynasty Warriors" in "Warcraft" also have a large number of players.

Yang Chen didn't have the idea of ​​making it independent for the time being, because in the memory of the dream, 'DOTA' and 'Dynasty Warriors' were separated, and the other was updated.

The main reason is that the manufacturer named Blizzard in the dream memory doesn't pay attention to it, and the aging of its own game engine mechanism, plus the latter is just relying on love to generate electricity.

The "Warcraft" developed by Nebula Games has no problems with the game engine mechanism at all, and the development teams of the two games also have special project teams in charge, so it is not necessary to go out independently. Because even if Yang Chen goes out independently, he can't say that he will bring some new things to the players, at most it will be screen upgrades, modeling upgrades and so on.

MMORPG and FPS are the two types of games that account for the largest proportion of these two player groups. Currently, there is no Nebula game.

"Biochemical Survival"?

From Yang Chen's point of view, it was more of an entertainment-oriented PVE game.

MMORPG, although "The Elder Scrolls: Skyrim" and "Warcraft" are in hand, it is not that simple if you really want to develop it. Not to mention the others, the plot task text in the game is scary.

As for the FPS type, they have experience in "Survival Survival" for Xingyun games, so it is not difficult technically.

Similarly for Yang Chen, he also has a rough blueprint in his heart.

An FPS game that undertakes "Red Alert: World War".

"modern war"

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