Game Entertainment Empire

Chapter 382 Sandbox Game

A few days ago, I was still immersed in the deadly horror of "Silent Hill", but after the release of "Prototype", all the players unified the comments in the game community and comment area, all with the same meaning: cool!

Especially the dominance brought by "Sekiro: Shadows Die Twice" before, and almost all similar hardcore action games on the market recently. Players bring a special feeling.

And more importantly, with the gems of "Sekiro: Shadows Die Twice" first, even if it is the same type of game, there are more games that cannot surpass it.

But in "Prototype", I didn't worry about the reasonable difficulty and the game experience of constantly defeating the enemy and surpassing myself.

The entire "Prototype of Massacre" reveals a kind of "I am a game that makes you feel refreshed" from the beginning to the end.

The large-scale picture effect, as the protagonist ALEX controlled by the players, uses the big knife and sharp claws to tear the enemy into pieces, and the superman-like ability makes the players feel refreshed.

The second is that after Lin Jiayi listened to Yang Chen's suggestion, he shaped the screen elements and human design elements in the game.

Parkour-like running movements, gorgeous dance-like attack methods, and freedom to come and go in the city, including the shaping of ALEX in the game can be said to serve for an effect.

That's what's cool about ALEX.

It goes without saying that Lin Jiayi and the others specially selected a male model that conforms to the public's aesthetics as the face model of ALEX in the game.

From the clothing, it refers to the highly acclaimed assassin clothing in "Assassin's Creed", that is, the hood that can be called its logo.

Secondly, the matching of my own clothing, including the accessories worn on the shirt, and the different states during the transformation of the form, are all matched by a special overall stylist.

At the same time, in addition to these external aspects, the character of ALEX is also very well shaped in the game.

First of all, it goes without saying that he has a cold image that doesn’t talk too much. Compared with other games where the protagonist is always righteous and high-spirited, ALEX is not strictly a good person in "Prototype".

He just wants to accomplish his goal, from the beginning he wants to figure out what happened to him, he can kill at will.

But he is not a demon king who wants to do evil.

He also has things he holds dear.

Even at the end when the army dropped nuclear bombs to destroy the city, it was ALEX, a seemingly villainous character, who saved the city.

Of course, no matter whether he is really evil or not, such a character is definitely scary and kept at a distance in reality.

But in ACG works, through various shaping, it is not difficult for this type of characters to gain a lot of popularity as long as they have good looks.

What's more, in the plot of the game, it gives the player a feeling that it is not ALEX who is wrong but the conspirators and armed forces behind it.

Anti-hero role, this is a positioning of ALEX.

No matter what, there is no doubt that ALEX can definitely occupy a strong position in the hearts of players with his somewhat rebellious personal charm and excellent appearance.

Perhaps "Prototype" will not become a particularly brilliant and classic game because of its mowing-style gameplay, but the character ALEX will be remembered by players.

In terms of sales, "Prototype of Massacre" is also the best, but in terms of popularity, "Prototype of Massacre" has dropped much faster than the previous Nebula games.

Without continuous publicity, the popularity of "Prototype" has begun to decline in just a week or so, and the number of online users has also dropped rapidly.

Putting it on other games, Yang Chen would definitely pay attention immediately, but Yang Chen was not too surprised when it came to "The Prototype".

Even Lin Jiayi, who developed the game, was not too surprised.

Because this is a very normal situation, the process of the game is so long, and as a mowing game, players will easily feel bored after experiencing it for a period of time.

Prototype is different from games like Sekiro: Shadows Die Twice.

The latter failed to challenge the BOSS again and again, and the player made a comeback. Every progress is a surprise and a sense of freshness.

The surprise and freshness of "Prototype" are all limited to what better skills to use to mow the grass, what kind of bosses to face and new enemies to fight happily, and new skills to unlock.

After the players have experienced all these contents, all that remains is to do ordinary side missions in that overhead city, or purely killing and destroying to vent their emotions.

But even so, the current results of "Prototype" are good enough.

As for whether or not to launch DLC in the later stage, it is Lin Jiayi's business. Yang Chen didn't put too much thought into this project. After all, besides "Silent Hill", he also has a highly anticipated "I The world of "is in development.

Compared with "Prototype", there is also "Silent Hill", which has just launched a trial version, which scares the players.

"My World", which has been quietly developed, is more like a stepmother's role, at least in the eyes of players.

There is not much content exposure, and it is still related to building blocks. Although many people are curious about what kind of game this is, there are really not many who have been curious.

Except for the staff who are developing this project within Nebula Games.

At the beginning, everyone was a little skeptical about the pixel-style 'mini-game' that Yang Chen mentioned, but after the rough template of the game came out and the internal testing was carried out, they themselves were immersed in it.

It seems that there is no goal, even in survival mode, defeating the so-called BOSS Ender Dragon and Withering does not mean the end of the game, coupled with the extremely open freedom in the game, although it has casting, destruction, creation, and even equipment enchanting, with Redstone technology, but it is not that most RPG games give you a skill tree for you to add points, but let you use some methods by yourself, and complete it by yourself, just like the real world.

This unprecedented degree of freedom immerses everyone in the team.

This is the charm of sandbox games. Regarding sandbox and open world games, many people are actually a bit confused about what is what. In fact, the game has developed to this day, and the boundaries of many things have begun to blur.

For example, more and more stand-alone games have added online gameplay, such as the combination of RPG and ACT, and the combination of FPS and RPG.

The same sandbox game is sometimes difficult to distinguish from an open world game.

But "Minecraft" is different, it is a complete sandbox game.

For example, some players of "The Elder Scrolls: Skyrim" think it is a sandbox game, and some players think it is an open world game, not a sandbox game.

You can even quarrel over this matter.

But "My World", as long as anyone who has played it will have a cognition: it is a pure sandbox game.

Freedom, that's the beauty of it.

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