Game Entertainment Empire

Chapter 358 Let them die a few more times

As the first batch of players who entered the game exited the game, all kinds of negative remarks about "Sekiro: Shadows Die Twice" came out.

Eighty percent of them revolve around the difficulty of the game.

At the same time, many people posted screenshots of their refunds in the community and on the official blog.

Seeing such a posture, many people in the game industry were surprised.

So it seems that "Sekiro: Shadows Die Twice" is going to drive high and low?

'I feel like the quality of "Sekiro: Shadows Die Twice" at the press conference shouldn't be like this? Is the content in the game bad? '

Someone in a certain industry chat group asked curiously.

'Haven't played it yet? Once you play it, you will know that this game is completely different from the promotional video. How can a player with such a high difficulty level not be a masochist play it? '

‘+1, I stopped playing after playing for a while, and I haven’t even played the small elite monsters at the beginning. '

‘Xingyun Games feels like it’s about to fall from the altar this time’

'That's right, Nebula games have succeeded too many times, this time it's almost time for them to fall from the altar. '

In the chat group, a group of people gloated and discussed.

…………

"Mr. Yang, do you really want to change the difficulty? The customer service reported that more than 10,000 players have refunded, and the number is still increasing." In the office, when Wang Ye was reporting the work situation to Yang Chen Said with some worry.

Not only Wang Ye, but also some other people in the project team, now have some doubts in their hearts.

It is true that the sales of "Sekiro: Shadows Die Twice" are very impressive, but compared to Nebula Games' previous games, the number of refunds for "Sekiro: Shadows Die Twice" is also too much.

They have no way to count the refund data of overseas UEgame, including the refund data of the official platform and some third-party platforms, and they have not yet obtained it.

But for their own Xingyun game platform alone, the number of refunds is more than 10,000, and the game has just been launched, and this number is probably still increasing.

And the current news about "Sekiro: Shadows Die Twice" on the Internet is not good news.

Although media sites such as Game Star gave "Sekiro: Shadows Die Twice" a high enough rating, the most critical player comments have not been officially unlocked and opened due to time constraints, but as far as the current direction of players' opinions is concerned, Very unfriendly to "Sekiro: Shadows Die Twice".

Yang Chen looked at Wang Ye with a worried face and couldn't help but smiled, and shook his head lightly: "Don't worry too much, let's go back and update the game's patch first, and the cross talkers are looking forward to death, I will hand over to Xu Jun. Yu went to investigate and then called the police. It’s time to sue one and can’t escape; as for whether gamers like it or not, it’s too early to say success or failure, let’s let them die a few more times.”

In Yang Chen's view, game refunds are a normal thing, but it seems that the refunds for "Sekiro: Shadows Die Twice" are a bit big.

But Yang Chen didn't care about it at all, because this is a normal phenomenon, the enthusiasm in the early stage was too high, and he also had a bit of a bad taste, so he didn't directly announce that this is a hard-core game. .

So some players who are not suitable for this difficult type will be persuaded to leave, which is not unexpected by Yang Chen.

Is "Sekiro: Shadows Die Twice" actually difficult?

Disaster!

But this difficulty curve is a very reasonable difficulty. If "Leaping King" and "Digging for Ascension" are the kind of difficulty full of evil tastes, even deliberately difficult, then "Sekiro: Shadows Die II" Degree" is the kind of difficulty that really allows players to constantly challenge themselves.

And in terms of sunk costs, Yang Chen also took good care of the players. For example, there must be ghosts and Buddhas before the battle. Even if you lose the boss battle, you don't have to fight again but continue to challenge the boss.

The same player's ability to accept the difficulty of the game, Yang Chen doesn't think they will be bad, because Xingyun game also has its own large database.

For example, "Survival Survival" and the PVE copy mode in "Yu-Gi-Oh", the appropriateness of the difficulty can be found through a complete investigation of big data.

The difficulty of a game, exactly what it is, is not arranged by the game producer just by scratching his head.

"Sekiro: Shadows Die Twice", this is a game that requires players to defeat monsters that were difficult or even impossible to defeat before they can experience the coolness of the game.

As for the unfriendly comments on "Sekiro: Shadows Die Twice" on the Internet, Yang Chen also learned about this aspect, but after communicating with Xu Yu, after observing it, Xu Yu quickly came to a conclusion, There are sailors who deliberately take the rhythm.

Yang Chen didn't have much experience and couldn't tell the difference, but Xu Yu could tell.

Moreover, this gang of sailors is quite unprofessional. One by one, novice accounts who have not posted a post at one or two levels will come out to take the rhythm. You should use a higher-level account then.

Knowing that there are sailors leading the rhythm, Yang Chen didn't pay much attention. As long as there is no problem with the game itself, the words of the sailors are not enough to have any impact on the current size of Nebula's game.

And they're not novice studios without capital.

As for the real "Sekiro: Shadows Die Twice" players, let them die for a while now......

As long as the player is not the kind who doesn't care about anything, doesn't understand any game mechanics, and has no brains, it's right.

After knowing the game mechanism of "Sekiro: Shadows Die Twice", such as rebound, parry, parry value and dodge settings, they can quickly get started.

It's not that you can kill the boss, but you know how to deal with the boss.

From seeing the BOSS being killed in seconds, then being able to hurt the BOSS, finally killing the BOSS, and even pursuing to kill the BOSS without injury.

Continuous progress and breakthroughs bring a sense of accomplishment that cannot be described in words.

Just as a comeback in a competitive game makes you feel good, so does Sekiro: Shadows Die Twice.

…………

As time went by, the discussions about the players of "Sekiro: Shadows Die Twice" became more and more intense. In the two or three hours after the game was released, most of them were discussions about the unreasonable difficulty of the game.

But as time went by, many players spontaneously maintained the game.

With the lifting of the ban on platform reviews of "Sekiro: Shadows Die Twice", and the lifting of the ban on ratings from players in media such as Game Star, the final result is surprising.

9.0 points?

hell! Why is this game rated so high!

Not only other people, but also members of Nebula Games, such as Wang Ye, were also a little surprised.

This is not scientific!

Obviously, there were still so many people who questioned the difficulty of the game before, and there were quite a few players who got refunds.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like