Game Entertainment Empire

Chapter 35 King's Road JRPG

'Olbeilik Eisenberg, who once served in the Kingdom of Hornburg, was once called the 'Blade of Resoluteness'. He and his friend Earhart were the strongest swordsmen in the kingdom and also the king. The most trusted confidant, however, during an expedition, his friend betrayed the kingdom and stabbed a sharp blade into the king's chest. The death of the king changed the situation of the war. The kingdom of Hornburg was destroyed soon after the defeat. The exiled Albelik Came to a small village of Cobblestone, concealed his identity and became a swordsman teacher. Eight years later, Albelick discovered the trace of Earhart, the former betrayer, and he made a decision to take a As a knight, he begins his journey to find the reason for Earhart's betrayal and the reason why he wields his sword. ’…………

Looking at the hundreds of pages of settings, and the brief story, everyone was stunned.

It's not a big game, but it's not a small game either.

This is a non-mass commercial game aimed at the kingly JRPG market, Yang Chen thinks so.

Retro pixel, kingly JRPG is destined not to become a popular game, but it does not mean that this is not a commercial game.

There is a lot of content, and the four people only saw a small part, but even so they basically understood what kind of story this game is.

"Mr. Yang, the eight people have different target stories. Does this feel too disconnected?" After reading the whole simple story, Wang Ye put forward his own views.

"Actually, there is a hidden story behind everyone. This story links all eight people together, and finally defeats the final boss." Yang Chen nodded lightly.

This game in Dream Memory is actually not without its shortcomings. For example, the plot of the entire game belongs to the purest kind of kingly plot.

And the setting of the eight characters and the protagonist of the story itself is undoubtedly a group drama, but the real plot is not what the players think. On the surface, it seems that the stories of the eight people have almost no intersection at all, and they are really just eight independent plots.

Even if there is actually a hidden plot in the game itself that can connect the plots of the eight people together, as long as the player finds the correct way, they can enter the hidden maze after clearing the level, and the plots of the eight people are really intertwined. Together, and facing a common enemy, at the end of this hidden labyrinth, we will completely walk towards the purest royal road JRPG.

But the most critical problem is that it is hidden too deep.

The producers hope that players can abandon their impetuousness when playing this game, calm down and experience every design of the game, explore every corner of this continent in person, and dig out the hidden secrets, which is indeed true. Traditional JRPGs were once talked about by players.

But we also have to face the fact that the times are different, since we decided to combine the pixel wind with modern technology to create innovative creations.

In terms of the game's plot design, why do you want to make such a setting?

Maybe the real hardcore RPG players will like it very much, but Yang Chen is sure that more than 70% or more players will not be able to enter the hidden plot without reading the strategy.

At the same time, players choose each protagonist in the game, and there are very few small theater interactions between the protagonists of the plot, which brings another problem, that is, the lack of immersion.

Except for the protagonist you control, you may even feel that the rest of the characters are just an ordinary NPC, just a thug.

It is not to emphasize that sensationalism for the sake of sensationalism, infection for the sake of infection, and it is not necessarily necessary to join things such as friendship, guardianship, love, and sacrifice, which belong to the royal road RPG.

But at least in the rhythm of the plot, it needs to be more compact, allowing players to immerse themselves in it, so that players can have a sense of immersion. The eight travelers are not unrelated, they each have a firm goal to get acquainted with some trifles, At first they have no common purpose, but as their original goals slowly uncover their secrets, they discover that fate still binds them together.

The last thing is the mandatory setting of the value. The value of the monster makes you have to go to the plot he stipulates and upgrade. It is true that this is to make the weak system in the game perform better, but it is also a kind of inconvenience. Regrets of freedom coercion.

"This is just a preliminary design document. As you said, there is a serious sense of division. In the future, all of you will participate in the design of the game. This is the reason why I asked you to submit your game insights to me." Yang Chenqing Nodding lightly.

Although there is the existence of dream memory, he also knows very well that he is not omnipotent, and many details in the game, including reasonable and unreasonable places, often he may not be able to find out.

"The Binding of Isaac" is not large, so it is still under his control, but "Octopian Traveler", a game he is about to make, he can't even say that he can master many places. , even if he has all the memories of the game in his mind, the overall situation includes the weak system of the game, and the main storyline Yang Chen is not easy to change, but he can improve some details.

In the dream memory, the development team of this game is also limited for various reasons, which makes part of the game have regrets, such as the most classic arrangement of the traditional JRPG mentioned above: group drama.

Compared with a game called "Final Fantasy 6" in my memory, the game "Octopian Traveler" is obviously inferior in the arrangement of group portraits.

The arrangement in this aspect of a story with multiple protagonists is absolutely crucial. Partners with different backgrounds and identities get together for various reasons and fight side by side along the way, acquainted, separated, and reunited. Accompanying each other to comfort each other's injured hearts, when the characters go to their respective endings one by one, the whole story will appear extremely grand and impactful.

In Octopath Traveler, it is obvious that the plot is almost meaningless. For example, when a protagonist is in his own story, the others will disappear automatically. Even in the plot, they will still follow you on adventures, but they will only fight. It will only appear in the form of a team when it is strange, just like a high-level thug.

In addition, you need to take care of the hard values ​​of the weak system, although you can freely choose the strategy, but in terms of difficulty, unless you brush the level like Shilipo Sword God, otherwise you will not be able to get through the tasks of the same chapter of other characters and follow-up monsters according to the normal process. The value will make you unable to challenge at all.

You can say that this is the hard core of JRPG, or you can say that this is a relatively rigid setting. Of course, Yang Chen also has a cognitive understanding of his own, that is, the game makers don’t have enough money.

It can be clearly seen from the hidden line at the end that the production team had plans for a group drama, but the effect of the presentation was not satisfactory.

There is a big possibility that the money is not enough, and this method can only be used.

With the existence of dream memory, Yang Chen kept thinking during this period of time, and finally he decided to push down some of the plot and details of the entire game, and then carry out subsequent processing, instead of being a porter, transporting the game out of the box. .

Compared with ordinary game producers, Yang Chen has the advantage of dream memory for the unknowns produced by the game. His path ahead is not a dark one. He doesn't need to grope carefully by himself. He has a contrast to compare. good and bad.

In terms of specifications, "Octopian Traveler" has no way to go to a grand plot, which is limited by the plot itself, and in fact, if you want to go the grand plot line, the high-definition picture quality and the modern picture technology of 3A modeling are obviously better. Good can express that effect.

Just like a Hollywood-style superhero movie, it actually takes the type of kingly RPG. The protagonist makes a big show of power and finally defeats the villain to save the world.

But this is based on the premise of special effects with very strong visual impact. If there is no such big scene in the movie, as well as the blessing of gorgeous special effects, it is ordinary people fighting each other on the street, but it means that the protagonist killed the enemy leader and successfully saved the world. That was just embarrassing.

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