Game Entertainment Empire

Chapter 345 Just recognize the word 'death'

When Yang Chen led the team to develop "Sekiro: Shadows Die Twice", the games from Jiasheng and Phoenix had already started to be announced.

Basically, there are advertisements for these two new games on the Internet, and what Jiasheng is publishing as an agent is a war chess strategy game of "Fire Heroes".

In fact, although there are a small number of diehard war chess strategy games, they have to admit that they are really niche games.

However, this Zhanqi game called "Fire Heroes" is a little different. It incorporates galgame elements, and the background is set to a continent in a different world, presenting a situation where the three kingdoms stand together, and the player plays a modern A time traveler, and a teacher of an academy.

The students taught are students from these three countries, and in the game, players need to choose a country's main line to determine, and even hook up students in the game, not limited to men and women.

Although there are some charming house elements, the grand background, the lower threshold for getting started with the Zhanqi strategy, and the character style that is more in line with the public's aesthetics make this game a hot pre-order.

As for the Phoenix game, it doesn't seem to be very playable, the old IP and it doesn't look new from the trailer.

Of course, this is just Yang Chen's guess after watching the trailer. After all, the actual content of the game hasn't been released yet, so it's hard for anyone to say what's really going on.

But judging from the previous posture, Jiasheng can be said to have hoisted Phoenix up and hammered it.

"So, will our game be launched after these two masterpieces?" Wang Yaliang, who participated in the CG shooting of "Sekiro: Shadows Die Twice" in the office and in the crew's lounge, was curious about the recent news. Said towards Yang Chen.

"That's right, we developed secretly." Yang Chen nodded.

On the one hand, it is because there is not enough time, and on the other hand, there is no need to choose to release it at this time.

Even if there is time to develop and have absolute confidence in "Sekiro: Shadows Die Twice", is it necessary to compete with others for a seemingly good schedule?

Players' wages for buying games are not paid once in a schedule, but other people's wages are paid once a month, right?

Wouldn't it be good to just launch the game on the day after or on the day after the salary is paid?

And Jiasheng teamed up with UEgame,

In addition, how fierce are the distribution channels of the three major companies.

What are you competing with?

Wouldn't it be nice to avoid the edge and compete with some second- and third-tier manufacturers?

Regarding this aspect, Yang Chen thought very thoroughly.

While Yang Chen was chatting with Wang Yaliang, senior Hong Yuanping, who was in charge of action guidance, came over.

After saying hello, Hong Yuanping sat down and talked to Yang Chen about the movements, and then said with emotion: "Sure enough, people just refuse to accept it when they are old. This reaction is stupid, Mr. Yang, you I played the game DEMO mentioned for two hours and didn’t play anything, just recognized the dead word.”

Hong Yuanping thought of the game demo experience brought by Yang Chen on the computer just now, and felt a burst of emotion in his heart.

It is said to be a game DEMO, but in fact it is just a scene demonstration of the action taken before, and many skills and actions can not be used.

The player controls a wolf, who can only block, jump, dodge, and common slash, and the enemy is a broken monk with three stages.

Hearing Hong Yuanping's words, Yang Chen just smiled and didn't speak.

The wolf of this company's internal demo version DEMO is joking with you? This difficulty is caused by you!

Probably inspired by "Digging the Ground" and "Jumping King", Yang Chen found that the difficulty of Wang Ye's creation was higher than he thought.

The details of what skill model is determined, not to mention some things that directly affect the difficulty in terms of value, other details also have a considerable impact on the difficulty.

For example, if the boss cannot be parried in the game, when the boss is released, a blood-red word 'Danger' should be displayed on the head to remind the player that this skill cannot be parried.

But in this difficulty version, there is no such thing at all.

When Yang Chen first experienced it, he was completely confused.

Without this dangerous word, how difficult this f*cking game becomes!

You still have to look at the BOSS's gesture of raising his hand to judge his next skill. Is this just for humans to play!

How did this allow him to beat the boss?

Although you can't beat him with a dangerous one on top of your head, there is still a big difference between not doing it and doing it.

Yang Chen severely criticized Wang Ye and the others that day, why didn't he follow the requirements on his GDD?

Then this mode is retained as a new mode that can be unlocked after the player clears the level.

And is this really true? During a real duel, who will put a big word 'danger' on the head of the skill to remind you.

Since it is difficult, then follow through to the end.

And maybe the players will feel that the difficulty is not enough, and instead strongly plead for more effort in their official blog.

So after a few seconds of consideration, Yang Chen decided to keep this difficulty mode, and at the same time add some modifications to the original difficulty, such as the order in which the boss releases skills can be adjusted.

"Indeed, this game focuses on the hardcore route, so the difficulty of the game will be a little bit harder." Yang Chen said to Hong Yuanping with a smile on his face.

I don’t know much about the game, and I suddenly want to experience it. It’s just that this game is a project he participated in the action design. Hong Yuanping didn’t think too much, but thought that most games are like this. Listen to Yang He showed a dazed expression at Chen's words: "That's it!"

Only Wang Yaliang next to him pursed his lips and looked at Yang Chen with the eyes of a ghost.

I'm fooling around here again!

The difficulty of "Sekiro: Shadows Die Twice" is a little bit difficult!

"By the way, Mr. Yang, you guys should be pretty good at making games, right?" Hong Yuanping said to Yang Chen when he thought of something.

Hearing Hong Yuanping's words, Yang Chen was stunned for a moment, then said softly, and said vaguely: "It's not bad."

"By the way, Director Hong, look at this movement, can you change it, refer to the martial arts, but don't want that fancy feeling." Yang Chen quickly shifted the topic to Hong Yuanping's more concerned point.

He was afraid that Hong Yuanping would come down and say: How about, Mr. Yang, can you show me how to fight?

Wouldn't that be embarrassing?

He doesn't cheat in this game, how can he beat it!

Watching Yang Chen change the subject and discussing the character movements in the game with Hong Yuanping with great interest, Wang Yaliang next to him couldn't help poking his lips furtively.

Oh, change the subject.

Hong Yuanping is an outsider who doesn't understand, doesn't she understand what Yang Chen is thinking?

To sum it up in one sentence, it is that people are addicted to food.

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