Game Entertainment Empire

Chapter 326 Nebula Games is playing a big game of chess!

No more pancakes?

Did you announce the latest news? And the trial version of "Assassin's Creed" will be launched by then?

The trial version and the pre-sale are already here, so will the official version be far behind?

And what makes players even more curious is how the game is played.

It's technology, it's Renaissance, and finally there's the very unscientific Hallows of Eden like the Golden Apple.

Numerous players are having heated discussions online.

"Does the content of this game seem too much? It's a modern background and a machine that can read human genetic memory; and the very unscientific Eden Hallows. Is this a magical game?"

"It doesn't feel like it. In the game trailer CG, except for the assassin jumping from the tower, some are slightly magical, and the others can only be said to be in the human category."

"I don't understand it a bit, but the main plot of the game must be based on the assassins and the medieval renaissance, that's for sure."

"Brother upstairs, aren't you talking nonsense?"

"I feel a little confused about the plot."

"It should be a big game of chess, from "Red Alert" to "Metal Gear Solid: The Phantom Pain" to "Assassin's Creed". Obviously, this is to create a big historical IP. "Assassin's Creed" represents the ancient historical plot line, And "Red Alert" represents the history of modern times, and "Metal Gear Solid: The Phantom Pain" should represent modern times. It is bold to predict that there may be future sci-fi series that represent the future. Works that enter the interstellar era may also be the same as the hidden ending in "Red Alert: World War", where a nuclear war breaks out in the world, and the surviving humans can only enter the underground shelter to survive."

Countless players are discussing fiercely on the Internet, because of the length of the video and the content revealed, they have no way to understand what kind of story "Assassin's Creed" is telling, but this does not prevent them from brainstorming.

Loyal fans of various Nebula games, players nicknamed astronomers have given examples to demonstrate, and boldly analyzed the stories behind the games under Nebula Games.

As for the players at the scene, obviously because there are no reminders from various bullet screens and social platforms, coupled with the atmosphere of the scene, they pay more attention to the content of the game "Assassin's Creed".

What is the game like?

What kind of experience does it focus on? For example, an action-adventure game, he can mainly focus on the plot, the sense of impact, or the design of the level.

After all, there is a tendency to focus on the gameplay, just like in "Resident Evil", the first generation of "Resident Evil" paid more attention to the thrill and excitement, but in "Resident Evil 2", Lin Jiayi and his studio During the production, the main focus has shifted from horror and thriller to the aspect of cool feeling.

Although horror and horror have not been completely abandoned, it is undeniable that "Resident Evil 2" is indeed weaker than the first generation of "Resident Evil" in terms of horror shaping, and these are not problems with the production, but as The game makers did it on purpose.

Today's "Assassin's Creed" is like this. The focus of the gameplay has not been clarified. Players only know that this should be an action-adventure game, but they don't know what the gameplay is.

However, this is actually not too important.

Because this is so handsome, with a white hood and weapons such as hidden swords and daggers, hidden in the crowd, then suddenly rushed out to assassinate the target, and then flew away.

Regardless of whether the opponents are all idiots, or the assassin hidden in the crowd is so obvious, it's just that no one can recognize this kind of problem.

But from the point of view, this is simply too handsome, too cool.

For a game, the screen and character design may not be everything, but they are definitely the top priority.

No matter what kind of player you are, it's always hard to say no to good things.

And players have always been in pursuit of beauty.

Third-party graphics patches, including texture packs, etc., are the best proof.

For the same game, the content of the gameplay is exactly the same. It is impossible to say that some players say that he likes the mosaic style of painting. A young lady with a very realistic and rounded model, and a rough model like an evil god figure but also a polyhedron The kind of young lady.

What would you choose as a player? This is one thing that cannot be doubted.

What, you said that you think the latter's evil god appearance combined with a polyhedron model is more in line with your aesthetics?

Well, this leaves people speechless.

Because of a character's personality, or the cool actions in the game, it is very normal to attract players into the pit.

Just like on the package of instant noodles, the beef that looks bigger than your thumb is actually just a small piece that is a little bigger than your booger.

For example, in some games in the past, due to technology or cost, the model screen was not so detailed, so in terms of CG and concept painting, they will let players feel that the original character looks like this.

To put it simply, it is thinking of ways to attract players.

Now that the graphics of the game have been developed, unless the mainstream 3A masterpieces really spend a lot of money on the graphics to make technological breakthroughs, it is difficult to attract people only by the graphics.

Only through the character design and the shaping of the picture can it attract enough players.

And "Assassin's Creed" is undoubtedly working hard on this step.

First of all, Yang Chen didn't make much changes to the costume of the assassin in "Dream Memories". Instead, he communicated with Lin Jiayi and the others, and finally worked with the artist to determine the assassin's look that was almost similar to the dream memory.

The second is to model the scene with enough details in the real scene, such as the water city of Venice in the game, and the Cathedral of Santa Maria del Fiore. The entire art team includes Lin Jiayi's own core art team and outsourced teams.

They took countless photos, reviewed countless materials, and even in order to better produce some content in the game, even some famous paintings and artworks that need to be reserved in advance, in order to better restore them in the game, the production team I deliberately negotiated with local museums, etc., hoping to get the video materials in their exhibition halls.

Compared with the "Assassin's Creed" in the dream memory, the story about the Ezio trilogy above the gameplay may be more biased towards ARPG elements.

In Yang Chen's view, such a change can be said to be a model that meets the mainstream preferences of today's players.

At the same time, this can also allow the game to still bring a lot of fun to the players after the story has been cleared.

But whether it is suitable or not is still up to the player.

But in terms of the game's graphics and details, Yang Chen can say that "Assassin's Creed" is definitely the game with the most details made by Nebula Games.

It's not like Warcraft, where soldiers' armor has different wear and tear, and the kind of detail that has physical feedback.

Rather, if there was a wooden bench chair in a corner of a certain street in Florence in the Middle Ages, then in "Assassin's Creed", Yang Chen could make such a wooden bench chair just like Xihuang.

Do your best to bring that era to the players.

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