What are the things that Nebula Games wants to show?

Players are having heated discussions on the live broadcast platform, but they all have a common point of view.

That's about the new content of "Assassin's Creed" and "Warcraft", but what about "Assassin's Creed" and "Warcraft"?

The players are very curious again.

In the venue on the second day, all the players who entered the venue were looking forward to the end of today's Nebula game.

At the end of this game, what Nebula Games will reveal as the finale really made them look forward to it.

And Yang Chen, Wang Yaliang and Lin Jiayi, who rushed over from Shanghai, watched the scene through the screen in the backstage.

After all, it is the first carnival of Xingyun Games, and Lin Jiayi is responsible for the development of "Assassin's Creed", so this is also a commemorative event.

"You said that if in this finale scene, I announced to the players that "Assassin's Creed" will actually be a mobile game, what do you think the players would react?" Yang Chen smiled and turned towards Wang Yaliang and Lin Jiayi said.

Regarding Yang Chen's words, Wang Yaliang and Lin Jiayi next to him certainly didn't understand that there was actually a story behind it, but everyone who knew Yang Chen knew that he was actually quite funny.

Wang Yaliang felt a little helpless: "I'm not sure how the players will react, but the only thing I can be sure of is that if you dare to announce this, then the two of us will really hire a few bodyguards when we go out, and it's still the kind of game that we don't play in private. The game's bodyguard."

The corner of Lin Jia's mouth twitched, but he didn't speak.

Hearing Wang Yaliang's words, Yang Chen couldn't help laughing: "Just kidding, just kidding, how could I do such a thing?"

While talking, the time has come, and the players who have passed the ticket check have already entered the arena one after another. As for the online live broadcast room, they are also ready.

After receiving the prompt from the staff, Yang Chen straightened his clothes, checked the microphone on his clothes and walked onto the stage.

Then, as if it had been premeditated, the players on the scene suddenly let out a loud shout. From the chaotic shouts, Yang Chen in the center of the stage seemed to hear words like "liar" and "painting cake".

Even Yang Chen,

At this time, it is inevitable that there will be some embarrassment. After coughing lightly, Yang Chen said something simply, and then brought today's topic to the main topic.

"Italy during the Renaissance, the eternal city of Rome, Constantinople, we want to let players experience more than just the game in the game."

Following Yang Chen's opening, the actual screen of "Assassin's Creed" was played on the big screen behind him. The completion of the development work of "Assassin's Creed" is almost coming to an end. From the street gangsters in Florence, Italy, to the Later, the Brotherhood was established, and finally Ezio walked into the basement, realized his identity as the microphone, and had a conversation with Desmond across time and space, and Ezio's story officially ended.

In the story, Yang Chen did not choose to follow the chronological order, starting with Altaïr.

Because in terms of the volume of the story and the continuity of the protagonist, Yang Chen felt that Ezio's trilogy might be more suitable. As for the continuity.

The flashback method is not a difficult thing in the introduction of the game story, and Altaïr's story can also be launched as a DLC in the follow-up.

As for Yang Chen's idea of ​​developing "Assassin's Creed", ordinary players naturally don't know, what they marvel at is what "Assassin's Creed" shows on the big screen.

The stadium was full of low-pitched voices. As players, they had never seen the scenery and buildings in the game, but they didn't expect such a real scene like "Assassin's Creed".

Especially the scene in the game, compared with the photos of the real scene, it seems to be portrayed in a mold.

The landscape buildings in the game can be said to be part of the gameplay, after all, there are many players who belong to that kind of landscape party.

Of course, it is not purely to see the scenery, but to collect some content and explore the areas in the game, this is their fun.

And this landscape building demonstration in "Assassin's Creed" is really shocking.

"In "Assassin's Creed", we refer to a well-known travel game "Ringworld" on the VR platform. Also, "Assassin's Creed" also supports VR mode. In order to reproduce these reality already has Our art team went to the eternal city of Rome, visited every place in Willis and Florence, and took pictures of the entire Hagia Sophia, and even every painting inside, which we embodied in the game out."

Yang Chen looked at the picture on the big screen and said.

"In the game, these places can be explored by players." Yang Chen said again.

Linear, or sandbox gameplay that allows players to explore freely, Yang Chen chose the latter.

In "Assassin's Creed", Yang Chen just wanted to bring this kind of functional feeling, so that players could have a little more freedom in the game.

In the game, the open world for free exploration and the linear mode seem to be in conflict.

But if it is really developed to the extreme, linearity can also be used as an extremely open gameplay, just like a J classic ARPG game in Dream Memory, although the protagonist, as a witcher, jumps from a height of two meters could break his leg, though he was able to offer to play Gwent in the face of tearful pleas from others.

However, the accumulation of numerous details and the countless plot branches that extend out allow players to experience a sense of substitution, a feeling that you have done something, affected the world, and certain things have happened.

This is also an open style, different from "The Elder Scrolls: Skyrim", it is difficult to evaluate which open style is better, but as far as "Assassin's Creed" is concerned, what Yang Chen wants is "The Elder Scrolls: Skyrim" So open.

Players can climb to the top of the Cathedral of Santa Maria del Fiore, look around Florence, and explore Rome, the eternal city. These are what Yang Chen hopes players can experience.

"Next, everyone can watch a live demonstration of the game." Yang Chen looked at the players who were still agitated by his words and said.

The lights dimmed, and at the same time, a CG animation about "Assassin's Creed" appeared on the big screen behind Yang Chen.

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