Game Entertainment Empire

Chapter 265 This is timely rain

Whether it's PVE or PVP content, when everyone can't play it, they will pay more attention to the fun of the game itself.

But after you understand the routine, more attention will be paid to winning or losing or efficiency resources.

For example, a PVE dungeon game, when everyone didn’t understand it at the beginning, they often happily explored everything in it. At the same time, you can choose any profession, and you can play it very happily.

But when everyone understands the routines, the players will pay more attention to the efficiency, which leads to the sewer profession, or playing the game dungeon is like going to the battlefield, and each position has strict allocation.

From the fun of the game itself, it is transferred to the value and other aspects.

The same is true for PVP games. For example, some heroes and specific occupations fight against PVP. When you don’t know how to play at the beginning, you can also play various occupations, and you can use various heroes and various weapons.

But after understanding the relevant routines, each version will have some disadvantaged occupations. At this time, someone chooses those occupations, and may start internal strife before fighting within the team, blaming that person for choosing this weak occupation.

The relationship between victory and defeat has become the main theme of the fun of the game.

Although not necessarily applicable to all, it also covers 180% or more games.

Including "Survival Survival", which is currently the most profitable Nebula game, this phenomenon also exists.

Therefore, most of the games that continue to operate, especially the multiplayer mode, often set up various suits for the main PVE, so that players need to repeat the dungeon to spawn monsters, and finally spawn the so-called graduation suit.

The PVP mode is to launch such as the celestial body system, the number of assists for killing enemies, digitizing personal performance, and strengthening the feedback brought by the relationship between victory and defeat.

In the game circle, you can often see some games that performed very well in the early stage, but after a period of operation, their popularity suddenly plummeted, and even became cold.

Because in the early days, a large number of casual and follow-up players poured in, and when no one knew how to play, everything was full of novelty and fun.

But after being able to play, most players feel the so-called tiredness and retreat, leaving only the core players who really like this gameplay.

However, in the multiplayer mode in "Metal Gear Solid: The Phantom Pain", ordinary players didn't feel much, but after entering the game and experiencing it carefully, all people in the game industry felt weird.

The online mode of "Metal Gear Solid: The Phantom Pain" gave them the feeling that it tasted like tasteless ribs, and it was a pity to discard them if they were tasteless.

It mainly revolves around the PVP mode, including the mode of sneaking and defending, and the mode of base invasion. Players can invade other people's bases to plunder resources. At the same time, the opponent must have high-tech weapons such as nuclear weapons to effectively prevent invasion and protect own resources.

These elements look very interesting, but only at the beginning. This mode is somewhat similar to the online mode of "The Elder Scrolls: Skyrim", but it lacks a lot of flavor, because "Metal Gear: The Phantom Pain" The world map of "The Elder Scrolls: Skyrim" is not as rich.

"Ningyun Games did not focus on the online mode at all."

After a simple two-hour trial, combined with his own feelings and the feelings of other employees in the work group after the evaluation, Yao Cheng sat on the computer and gave an evaluation.

Of course, it doesn't mean that this online mode is boring, but rather ordinary. If it is made by an ordinary game manufacturer, it is basically above the passing line.

But Nebula Games made this game mode. Thinking about the multiplayer mode of their previous "Survival" and "The Elder Scrolls: Skyrim", it is obvious that this part of "Metal Gear Solid: The Phantom Pain" is too mediocre up.

At the same time, in connection with other aspects, for example, Nebula Games did not invest much publicity resources in this online mode in the early stage, but Yang Chen publicized it with the official website of the official website. For a game with a perfect score from the media and a game that has just been released, this is completely unreasonable.

Therefore, there is only one truth in the end!

Turning off the game on the computer, Yao Cheng showed a see-through smile.

The truth is that Nebula Games did not pay attention to the online mode of "Metal Gear Solid: The Phantom Pain".

It is estimated that I also want to add new content while the popularity is the highest.

Otherwise, after the heat cools down, relying on such an online model will make it difficult to revive the heat and may even be counterproductive.

Now, as a game that has just been released, even if the online mode does not make players feel so amazing, it is enough.

In front of the computer, Yao Cheng's mouth curled up slightly.

Absolutely! If it wasn't so, would he cut off his head?

On April 26, "Interstellar Storm" represented by Jiaqiang officially started the pre-heating publicity. Sheng used it, and as their ally, Huaxia UEgame was also a rich and powerful group.

It seems to have the style of the previous "Epic Continent", but the reputation of "Interstellar Storm" overseas is much lower than that of "Epic Continent", and its game producer is also far behind Steven.

But under the huge publicity, it seems that "Interstellar Storm" has become an explosive game in the coming May.

During the period, although the three major companies also invested a lot of resources to promote Nebula Games' "Metal Gear: The Phantom Pain", after all, it has been nearly a month since its release, and the global sales have exceeded 10 million. Survival Survival is as amazing, and most people already know the storyline of "Metal Gear Solid: The Phantom Pain", even in the publicity, it is obvious that there is no way to compete with "Interstellar Storm".

In the face of Jiaqiang's "Interstellar Storm", the three major internals are also discussing fiercely, such as whether to make some big moves, give some of the classic 3A masterpieces to players for free for a limited time, and use them to distract Jiaqiang's "Interstellar Storm" momentum.

As for playing a game in the arena?

They are not that stupid. A new 3A masterpiece that can compete with it is under development. At this time, using other games to fight in the ring is not rewarding experience?

However, when the three majors were a little bit difficult to handle, the release of a headline interview news on the game star instantly cheered the three majors.

This is, timely rain!

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