Game Entertainment Empire

Chapter 257 This war is peace

Not only Yin Zheng who has purchased "Metal Gear Solid: The Phantom Pain" all over the world, but also well-known game review websites at home and abroad, as well as the evaluation self-media, are experiencing "Metal Gear Solid: The Phantom Pain".

Different from ordinary players, these reviewers basically evaluate from all aspects. A 3A level game usually has two to three editors to evaluate at the same time.

For the game's plot, gameplay and other in-depth things, it is necessary to conduct in-depth evaluations, and a very important thing that evaluation editors need to do is not to put their own emotions into the game, because in this way It can be scored more objectively and give more credible scores.

After all, for a game, it is never possible for everyone to like it. Even if it is hailed as a masterpiece that has not been seen in a century, there will definitely be people who don't like it and don't catch a cold. This is an inevitable thing.

But during the evaluation, as the game's plot slowly progressed, and when enjoying the CG cutscenes brought by Yang Chen and Wang Yaliang, the very immersive long shot and the proper BGM matched them completely into "Alloy Equipment: The Phantom Pain" world.

The somewhat mysterious Revolver Lynx, Miller who only thinks of revenge, the Big Boss who is the leader of Diamond Dog, and even the ordinary soldiers in the Diamond Dog base all give players the illusion that this is a In the real world, in the time of a certain parallel line, the world line is like this.

This is a very serious war-themed game. Although the main gameplay is based on the official level design, it seems to be a stealth type, but when players understand the plot more and more deeply, they feel more and more heavy.

For a game, being too heavy may make it a classic, a good game; but it may not necessarily be a fun game.

So there are some very interesting and fun things in "Metal Gear Solid: The Phantom Pain". For example, through the improvement of technology in the game, players will get a stealth artifact-the box.

As long as the player is hidden in the box, even soldiers walking in front of you will not find you; there is also a hot air balloon for recycling resources, whether it is enemy soldiers or tanks, you can use this balloon to recycle The system recycles them.

Of course, according to the recovered items, it will cost a certain amount of money. Players should also consider whether they can pay back the cost when recycling.

At the same time, the weather, as well as the enemy's field of vision, are all factors that determine whether the recovery is successful.

These slightly absurd and humorous designs make the whole game a little more interesting, although a little unrealistic,

But the game itself is a fantasy, and "Metal Gear Solid: The Phantom Pain" is not a hardcore simulation game.

At the beginning, they just played "Metal Gear Solid: The Phantom Pain" as an almost action-adventure game, such as using various methods to sneak into the enemy's base to complete their own goals.

Think of a way to stun the enemy with a higher rating, then use a hot air balloon to take him back as a prisoner, and slowly build your own base, just like farming.

But as the game's plot slowly progressed, more players were infected by the plot in "Metal Gear Solid: The Phantom Pain".

…………

In the middle and late stages of the game, BIG BOSS sneaked into Skull Face's base and wanted to assassinate Skull Face, but was discovered.

But what's surprising is that they didn't immediately start fighting together. Instead, BIG BOSS went somewhere with the skull face.

On the road, Skull Face's remarks also told the players some more secrets of BIG BOSS. Skull Face had already known BIG BOSS before, and from a certain point of view, they were all subordinates of a Major Zero.

And while riding in the same car, Skull Face began to tell his own story and clues about vocal cord worms to BIG BOSS.

"In order to integrate the United States and the whole world, Zero believes that this war is a friend's last wish, but I don't think he understands her ideal at all."

At the same time, in the note next to the screen, the words THE BOSS appeared.

"Before he could walk and cry, before he was even born, English was his mother tongue."

"He won't know the pain of losing his mother tongue, and he hasn't until now...he can't understand her will."

Gently took off the hat on his head, revealing his hideous and terrifying face, with a skull face looking into the distance, then put the hat back on, and stared straight at the BIG BOSS sitting opposite him.

"But I can!"

Then he began to talk about his experience, which is the line in the previous "Metal Gear Solid: The Phantom Pain" trailer.

After telling his story, Skull Face began to tell BIG BOSS about his plan.

He reproduced a part of the zero project, and successfully developed the language vocal cord worm - the English language vocal cord worm.

"This is not an ethnic cleanser, he is a liberator, freeing the world from zero, making the world a..."

"Eliminate the lingua franca and the world will be torn to pieces and then the world will be free and people will suffer, of course, but... it's just phantom pain."

"After this, the world will usher in a new lingua franca—the nuclear language. My metal gear will become a thread, linking all countries regardless of each other. Language is no longer necessary. Everyone must recognize neighboring countries. ..."

"The world will become one... This war is peace!"

With the words of the skull face falling, the just right BGM sounded.

In many plots in "Metal Gear Solid: The Phantom Pain" in dream memory, the BGM used and the parallel player Yang Chen have always felt that it is one of the best props to set off the atmosphere.

Regarding composition, Yang Chen can say that he doesn't know anything about it, but at least he can understand what kind of melody he wants and the meaning expressed in the song.

There is strength in sadness, high pitch in low, combined with the story of "Metal Gear" provided to the band, this is definitely a song with another charm.

At least the players who sat in front of the computer and watched this scene were not a bit shocked.

The deep words are so deafening: this war is peace!

At this time, the players suddenly realized that maybe BIG BOSS and Skull Face are actually the same kind of people.

But more players are curious about THE BOSS mentioned in Skull Face's words.

Big Boss, Skull Face, and even the zreo mentioned by Skull Face were all influenced by THE BOSS. What did she do?

Countless players who have played the plot of the game here have a common question in their hearts.

While the players were wondering, Yang Chen was also working on the follow-up DLC plot in the office of Nebula Games.

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