Game Entertainment Empire

Chapter 235: The Progress of Resident Evil II

After a simple call with Xu Yu, Yang Chen hung up the phone. As for the news about the International Game of the Year Award, although Xu Yu didn't say anything on the phone, Yang Chen knew without even thinking about it. Definitely The Elder Scrolls: Skyrim.

If there is no Powerstorm's "Epic Continent" this year, there is no doubt that "The Elder Scrolls: Skyrim" will win the best game award, but it is different now, Powerstorm's "Epic Continent" is also good enough.

At that time, it is still unknown who will win the game. As for the selection of the best domestic game producer of the year, as long as there is no insider, Yang Chen feels that this award is definitely a thing, whether it is from the sales of games this year or the quality of ratings and word-of-mouth. That's all.

Of course, what is more important is that Yang Chen can spare time during this time period.

But the only thing that surprises Yang Chen is the development progress of "Resident Evil 2". Near the end?

You must know that in terms of development scale and cost, "Resident Evil 2" is slightly inferior to "Metal Gear: The Phantom Pain", but in this case, they are almost finished?

Yang Chen was a little surprised by this.

As for whether it is rush work, or there is a problem with the quality of the game, Yang Chen believes in Lin Jiayi's ability.

After all, this is Lin Jiayi's first work after leaving NetDragon and Chang'an studios, especially a sequel to the "Resident Evil" series.

If such a project fails, for Yang Chen and Xingyun Games, it will at most be bloodshed.

Although it will have some impact on the IP of "Resident Evil", the problem will definitely not be too big, because this is not a game developed by Yang Chen himself, and it has the capital to make a comeback.

But it was definitely a devastating blow to Lin Jiayi, not to mention other things, if he didn't make any achievements in Nebula Games, Lin Jiayi's position in the industry would plummet.

The previous success will be blamed on NetDragon. After all, he was doing well in NetDragon, but he left NetDragon and started his own company to join Nebula Games. The first game was such a big and well-known IP as "Resident Evil 2". But it failed, which was obviously a heavy blow to his resume.

Even compared to everyone in Yang Chen and Xingyun, Lin Jiayi was the one who was least willing to see "Resident Evil 2" fail.

So regarding the quality of the game itself, Yang Chen believed that Lin Jiayi would be able to do it well.

"Is "Resident Evil 2" almost finished?" When Yang Chen hung up the phone, Wang Yaliang, who was listening to something, leaned over and asked.

"Well, Lin Jiayi and the others are really fast." Yang Chen nodded slightly.

""Metal Gear Solid: The Phantom Pain" is only two-thirds developed!" Wang Yaliang said to Yang Chen, pursing his lips.

"Isn't this to better polish the game? In order to develop a game, we deliberately learned film shooting technology. If it weren't for this attitude of excellence, I would have led the team to finish "Metal Gear Solid: The Phantom Pain". "There are no outsiders, just him and Wang Yaliang, and Yang Chen snorted softly in the face of doubts.

"Come on!" Wang Yaliang didn't take it seriously.

The two have been together for so many years, she knows what kind of virtue Yang Chen is even with her eyes closed.

"However, "Resident Evil 2" was completed just right, otherwise I feel a little sorry for the players for not releasing a new masterpiece for such a long time." Yang Chen said to Wang Yaliang with emotion.

"Okay, okay, the development progress is so slow, it's not because you are fishing and paddling every day, and you don't even have 4 hours of work in a day." Wang Yaliang said to Yang Chen angrily.

"Who said that? I am in the office every day. It looks like I am playing games, but in fact I am trying to figure out the essence of other games; Think about what they want from a different perspective." There was no third person beside him, so Yang Chen let himself go, trying to find a reason for himself.

Facing Yang Chen's explanation this time, Wang Yaliang teased the steel egg next to him, then glanced at him and remained silent.

Facing Wang Yaliang's silent performance, Yang Chen couldn't help feeling embarrassed, then looked at the steel egg enjoying the massage, and kicked its ass lightly with his feet.

"Wow woof woof..."

Startled, she turned her head to look at Yang Chen with an innocent expression on her face.

Watching this scene, Wang Yaliang, who was teasing the steel egg, suddenly burst out laughing.

………………

After staying in their hometown for about a week, some trivial matters were arranged, and the two of them said goodbye and returned to Jiang City.

In Xingyun Game's office, looking at Lin Jiayi and Zhuo Qing who came from Shang Hai, Yang Chen brought them two bottles of soda water.

"The development progress of your game is really fast." Yang Chen smacked his lips and said.

"The main reason is that the idea of ​​the game is very clear, and there is no need to change the main core content." Lin Jiayi obviously read the book "Emotional Quotient" deeply, and patted it calmly as soon as he came up. Flattering, and then said in a tone with a little emotion: "And in terms of game development, I have maintained a fairly concentrated spirit with the team members."

Regarding the gameplay of "Resident Evil 2", Yang Chen has already experienced it, so there is nothing to say about the plot.

Mainly on the core gameplay of the game, Lin Jiayi and the others have made a lot of changes.

The rhythm of the entire game has become faster, and at the same time, like the CQC body art setting in "Metal Gear Solid: The Phantom Pain", Leon and Ada in the game have a more gorgeous way to fight against zombie monsters.

At the same time, the choice of weapons is also diversified enough, including the design of the level, which tends to be tense.

Of course, the horror atmosphere is also brilliant, the dim color adjustment, and the horrifying BGM are enough to make players feel the slightest fear.

But it is undeniable that in terms of overall gameplay, "Resident Evil 2" developed by Lin Jiayi pays more attention to action and shooting elements. The first thing that bears the brunt is the ammunition settings in the game, which is different from the previous "Resident Evil". , it is not so difficult to obtain ammunition in "Resident Evil 2", of course this is only in the case of normal difficulty.

"Multiplayer online, the normal difficulty has been weakened, and the horror element has been greatly reduced." Yang Chen looked at Lin Jia and instantly understood why the other party did this.

"I have seen the big data, and the proportion of customs clearance within the 36-hour process of the "Resident Evil" release is only 4%, and this figure is only 11% after a week of release, even if the game time of "Resident Evil" sold so far It took more than half an hour, and only 57% of the players cleared even one of the characters Leon or Claire." Lin Jiayi said to Yang Chen.

Listening to Lin Jiayi's explanation, Yang Chen also nodded secretly.

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