Game Entertainment Empire

Chapter 224 Nebula Game's

How long have you been waiting?

Of course it's been a long time!

Hearing the last words of BIG BOSS, Zhou Kai couldn't help but rolled his eyes.

Just when he was about to close the video, Zhou Kai suddenly discovered that there was a 2P in this video?

More than one promotional trailer?

But only 1 and a half minutes?

While watching the video, Zhou Kai, who had just experienced a 9-minute trailer, was a little dissatisfied, but he opened the video quickly.

Unlike the previous long-shot trailer, this is a fast-paced edited video. The protagonists in the game are the BIG BOSS in the previous long-shot promotional trailer and a female sniper who doesn't say a word and wears little clothes.

The fast-paced editing and switching, as well as the cool confrontation, made Zhou Kai very addicted to watching.

Watching the promotional video of the game, Zhou Kai couldn't help but get excited.

This is definitely a big production!

And this is not the so-called CG animation, because the UI interface of the game was clearly released at the beginning, that is to say, all of this will be the real machine screen of the game, and this plot cutscene is completely a real-time calculation screen. !

He didn't play the game, and he didn't have any other information. Zhou Kai didn't have much feeling for the plot and story in the game.

But the visual experience brought by this trailer made him seem to have opened the door to a new world.

The first is the long shot of the game's plot narrative.

At present, the vast majority of games use edited short shots to narrate, such as scene switching brought about by camera changes, with special effects and so on. Although it feels awesome, it is more of a show off .

And the 9-minute long shot of the trailer of "Metal Gear Solid" made him feel as if he was watching a movie, and the delicate picture quality in the game shocked him even more.

Although he is still completely unclear about the plot, there is no doubt that this promotional trailer has made him more interested.

Then the fast-paced short shots of the battle scene of one and a half minutes later appeared,

It set him on fire.

Having never seen such a game trailer, Zhou Kai felt emotional.

Most of the game trailers use the one-and-a-half-minute short shot clips in the back, which are used to show the game's screen, plot and gameplay.

But like Yang Chen, he directly used the shooting method of one shot to the end, and released a long shot. It can be said that there is no game that does this.

Combining games and movies is what Yang Chen wants to do in "Metal Gear". Compared with movies, there are a lot of tricks in shooting skills in games. Newcomers are not counted, but the animations rendered in time in the game can be used to make a completely different story.

In traditional shooting, the real test is the ability of actors and sets. Generally, a fixed route is established for shooting. It is impossible to take into account both scene scheduling and frequent close-ups. The simplest lens out of focus is enough to completely collapse.

Like Zhou Kai, players who have watched the two promotional trailers of "Metal Gear Solid" basically have different feelings.

Players who like that kind of wonderful story and can savor it carefully, almost blow up the long narrative shot in front, which is really shocking.

Players who like a fast pace are more interested in the later battle promotion. Although the long-shot plot in the front makes them feel awesome, it can't touch their G-spot.

And this was Yang Chen's decision after careful consideration. The "Metal Gear Solid" in the memory of the dream was almost to the point of frantically piling up long shots.

This makes the storytelling of the whole game even better, but the super long shots make many places in the game that should look cool are not shown at all.

In contrast, Yang Chen recalled several "Metal Gear" series in this dream memory, referring to one of the series called "The Rise of Metal Gear: Vengeance".

It doesn't talk about the plot, nor does it talk about the use of cameras in the game, level design, task system and gameplay.

If you just talk about coolness, there is no doubt that the game is the first to shoot.

It's not that the game should be made into an ACT mode, but in the QTE where the player experience and cutscenes are mixed, Yang Chen largely refers to the game "Metal Gear Rise: Revengeance", which makes players feel that this The cool element in it.

After all, in the memory of dreams, this game has a large number of fans. As an old IP, you can be more willful and give full play to your artistry.

But here this is a brand new IP, even though there is already an expansion piece of "Red Alert: World War" as a preview of some background, this is still a brand new game.

Yang Chen needs to use some small tricks to attract players into the pit.

For example, the battle scenes that look very handsome, the long-shot narrative that is very compelling, and the quietness that is sexy and seductive.

Tell a story about "Metal Gear Solid", bring players a very immersive experience, and allow players to experience cool enough gameplay in the game.

This is actually not a conflict. For example, a bathing center is a place for people to bathe. However, in order to meet the needs of customers with development, the bathing center has gradually added theaters, buffets, and some indescribable services.

The same is true for games in Yang Chen's view.

With the launch of the two promotional trailers of "Metal Gear Solid", countless players also started heated discussions on the Internet.

"Damn it, it's coming again! This is definitely a conspiracy by Xingyun Games! Before there was Sister Wang, now there is a female sniper!"

"The hips, breasts, legs, and stockings are still torn! My God, who can resist this!"

"Xingyun Game is linked with Nutrition Express, right? Please let me go, I really don't have a drop!"

This is the appearance party, the players who were quietly attracted by the game at first glance, and this is also the most numerous group.

"Awesome! This picture quality, and fighting skills!"

"Sneak into the enemy's camp, and then have a good kill, it feels a bit cool!"

"Can you drive tanks, lay mines, and build bases?"

This is a part of fast-paced players.

Then there is a group of more hardcore players who analyze various elements of the game through the long shot of the previous nine minutes.

And this long-shot trailer, how amazing is it.

And the "Alien Crisis" that I was careful to touch porcelain before?

When the popularity of "Metal Gear" rose, basically no players paid attention to it.

Everyone's talking about what's in the Metal Gear Solid trailer and when the game will actually be released.

A Pengci "Resident Evil" game?

How can I go to DIS you at this time! ?

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