Game Entertainment Empire

Chapter 175 Resident Evil sequel and 2 new games

Hearing Yang Chen's words in the conference room, everyone instantly lifted their spirits.

A new big game, and two smaller projects.

This is action.

Everyone looked at Yang Chen.

"First of all, about the sequel of "Resident Evil". In this sequel, Leon is still the absolute protagonist, and King Ada will also have a lot of opportunities to appear." Yang Chen looked at the crowd and first said something that excited them. information.

The first game of Nebula Games was "The Binding of Isaac". Although the subsequent "Octopath Traveler" and "Escape" made great achievements, it was "Resident Evil" and "Resident Evil" that really made Nebula Games famous. Follow-up "Resident Evil Survival" developed by "Resident Evil".

When Lionsgate's "Ghost 4" encountered Waterloo at the beginning, it was "Resident Evil" that shined brilliantly, and even set off a wave of zombie craze, especially with the explosion of "Survival", all FPS have joined the relevant zombie mode.

Although only some well-known FPS games, the zombie mode survived, the zombie mode in most games died.

However, many subsequent FPS games have added zombie mode, which shows its classic features.

No matter in terms of influence or income, the biochemical series in Nebula Games is definitely ranked at the T1 level.

Even if "The Elder Scrolls: Skyrim" is higher than the previous "Resident Evil" in terms of sales volume and scale, the current Biochemical series is still the main product of Nebula Games.

Including official novels and comics, Xu Yu is also preparing for development.

Regarding the development of the IP series "Resident Evil", Yang Chen and Xu Yu also discussed in private before. Yang Chen, who has dream memories, knows the plot of "Resident Evil" later.

According to his idea, he provided the outline of the main plot, and then specially invited writers and comic authors to make it.

But Xu Yu felt that this might be a bit unreliable. After all, who would know if players would like the plot provided by Yang Chen?

According to Xu Yu's idea, it is to create the concept of parallel time and space, or a multi-version story.

Then look at the market reaction of the players, the stories with good reactions will continue to be serialized, and the stories with bad reactions will be directly cut in half, and everyone will act as if nothing happened.

Hearing Xu Yu's idea, Yang Chen was shocked. This operation is very similar to the IP method of a superhero series in Dream Memory!

However, Yang Chen agrees with Xu Yu's idea. After all, he has dream memories, and he knows what the follow-up plot will be like, but others don't.

The dream memory is also limited. For example, the plot about Lyon is gone after "Resident Evil 4" and "Resident Evil 6" in the dream memory.

How should we continue the biochemistry series? A dedicated team is indispensable.

Returning to the game itself, Yang Chen continued talking to everyone.

Regarding the development of the sequel to "Resident Evil", Yang Chen himself is not very worried. With the previous experience in the development of "Resident Evil", coupled with the experience of "Resident Evil" and "The Elder Scrolls: Skyrim", the whole team can say that Very mature.

The only problem is the choice of game type and rhythm.

Whether to continue to reduce the essence of horror, or to strengthen the action and shooting elements, this is an important point that Yang Chen needs to consider.

The "Resident Evil 4" in the dream memory can be said to have brought about a series of major innovations, mainly due to technological innovations such as over-the-shoulder stance shooting.

But these innovations are not the most important places, the most important thing is the genre rhythm of the game.

From the memory of dreams, the first work of the "Resident Evil" series set the tone of the horror game, and then slowly developed, and by the fifth and sixth generations, the works had turned to the shooting genre.

The multiplayer mode and refreshing shooting have become the main tone of the game, although a large number of players said that this has lost the essence of biochemical itself, that is, the horror element.

But for the two consecutive games, although the players sighed in disappointment and the media gave them low scores, they were the two highest-selling games in the history of the series. The players showed with their actions what true fragrance is.

And after this refreshment, the biochemical series also changed from the horror element, turned around and abandoned the chug element and returned to the original fear, and once again achieved a double harvest of word-of-mouth and sales.

How to position the next "Resident Evil" sequel, this is something Yang Chen needs to consider.

"In addition, we will also develop two small games that are not very large, a chess and card game with randomness like "The Binding of Isaac", and an RTS game." Yang Chen looked at the crowd and said .

RTS type game!

When everyone heard Yang Chen's words, they couldn't help being dumbfounded.

Are you going to do an RTS game again?

In the early days, I started with RPG games. The correct way should be to continue on the road of RPG, and then I made a horror game halfway, then I made an FPS game, and then I made an ARPG game, but it’s still an RPG anyway. It can be said to return to its own path.

But what the hell are RTS games now?

Everyone looked at each other in blank dismay, quite confused.

"I will make a follow-up GDD. Among them, the chess and card project is temporarily named "Auto Chess", and the RTS type game is temporarily named "Command and Conquer: Red Alert"" Yang Chen looked at the crowd and said.

Yang Chen had a very detailed plan in mind for choosing these two games.

Next, Xingyun Games will usher in an expansion, and the main recruiters will also choose some inexperienced junior interns or senior freshmen.

Let them directly join such projects as the sequel of "Resident Evil", "Resident Evil Survival" and "The Elder Scrolls: Skyrim" follow-up?

That's nonsense. Wouldn't it be possible to serve tea and water if you join in?

The two models that Yang Chen chose were mainly used to train subsequent talents, as well as for the strategic layout in the game field.

As for the cultivated talents, if they don't stay in the Xingyun game, then Yang Chen can only say that the other party either has a higher heart than the sky, or is full of confidence in his own ability.

After all, although the scale of Nebula Games is not as big as the Big Three and Jiasheng, the potential is definitely not bad, and the treatment can be regarded as the upper class in the industry.

Regarding the specific ideas and designs of the two games, as well as the detailed gameplay, Yang Chen did not introduce too much.

When he completes the GDD later, they will naturally understand.

The current main work is still to complete the mobile terminal, as well as the follow-up Dragonborn DLC and multiplayer mode of "The Elder Scrolls: Skyrim".

While Yang Chen and the others were having a meeting, Jiasheng represented Powerstorm's masterpiece "Epic Continent" and officially opened it to players all over the world.

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