Game Entertainment Empire

Chapter 157 Strong Visual Impact

After death, return to the scene where Alduin fell from the sky and Helgen fell into disaster. This time Jiang Chu learned his lesson.

When he was able to control the actions of his own characters, he immediately ran into the guard tower next to him and played the game according to the instructions of this mission.

He avoided Alduin's pursuit on the way, and finally jumped off the sentry tower, looking for a way to escape.

It's just that when he was in the center of Helgen, Jiang Chu faced two choices in the game, whether to choose to escape with the people of the imperial army or with the people of Stormcloak.

"Choice of faction? It should be two different plot lines, right? It's still a choice? The Imperials chopped off my head, and I'm sure I'll go with the old brothers from Stormcloak." Looking at the options that popped up about the choice, Jiang Chu curled his lips. .

Is this still optional? Although he hasn't started playing yet, the plot of being beheaded by the imperial people has already made Jiang Chu feel that the empire is not a good thing.

Although the storm cloak might not be a good thing, at least it should be at least pleasing to his eyes from the current senses.

Enter Helgen's fortress, escape with Raloff, and the perspective mode is also successfully unlocked.

You can adjust the perspective of the lens at will, and you can also switch between the first person and the third person.

This is mainly for some players with first-person 3D vertigo. For example, some mazes in dark environments, coupled with some small space scenes, may cause nausea and dizziness for some first-person vertigo players. .

But whether to choose the third person or the first person to experience the game is all a matter for the players to decide.

During the conversation with Larov, he took off the armor and weapon of the dead guard next to him.

Then looking at the corpse on the ground with only underwear left, Jiang Chu couldn't help being surprised.

This kind of detail is really a bit tasteful!

In many RPG games, touching corpses is harvesting equipment, but what should the corpses on the ground look like?

And will there be such feedback in "The Elder Scrolls: Skyrim"?

Looking at the corpse with only underwear in the game, Jiang Chu suddenly had a bold idea and laughed twice.

Then the task according to the system is simply,

Jiang Chu controlled the characters in the game for the first battle.

"This battle mode is too... a bit more realistic." Jiang Chu, who fought through the system instructions and killed an imperial soldier, looked at the game screen and muttered.

A single click of the left mouse button is an ordinary swing of a sword and a knife, pressing and holding it is a heavy attack, and the right mouse button is a block.

Apart from these three moves, there are no other cool moves. Please press the left button twice, and then press and hold to perform a set of arcade rubbing moves. It seems that there is no such setting in the ancient scrolls.

But it is very real, and the blow feedback is also quite good, the kind of feedback from the knife to the flesh, and when the weapon is blocked, the sound like iron forging is really comfortable to hear.

But what made Jiang Chu feel the most exciting explosion was the execution that triggered a vital attack.

No matter how much blood the opponent's blood bar seems to have, directly use the sharp blade in his hand to penetrate the opponent's chest.

The slow motion of the time bullet, coupled with the aesthetically pleasing movements, looks simply amazing.

And this kind of effect feedback similar to finishing skills is also available in most games.

This section of Helgen Fortress is basically a novice tutorial, such as using medicine props, killing enemies by blocking attacks, or taking away the loot from enemies.

There are also elements of minigames, such as lockpicking that requires some skill.

There is also the need to get down and sneak when facing monsters that seem invincible.

Basically, there is no difficulty at all. Even if you choose the most difficult legendary mode in the game difficulty, you can pass this plot smoothly.

Unless you deliberately die to see what happens after you die here, it is basically impossible to die.

Kill the soldiers of the empire, kill the disgusting-looking frost spider that falls from the cave, and bypass a big brown bear that is dozing off.

Following Larov along the way, about five minutes later, Jiang Chu passed through the underground fortress of Helgen, and the sky appeared in front of Jiang Chu.

The dense green forest, a silver-white mountain covered by the university, the hazy white mist, the thick clouds in the distance, and the blue river, this beautiful scenery directly shocked Jiang Chu.

It is so beautiful!

This simple scene actually developed several versions internally, but they were all rejected by Yang Chen.

It's not referring to the scene that the players of "The Elder Scrolls: Skyrim" saw when they left the cave for the first time in the dream memory. There is no trace of the original version here, because Yang Chen wanted to create a scene that would shock the players.

Just like those games in the memory of dreams that make you very impressed by the first killing, playing the shock brought by the huge BOSS of "Wanda and the Colossus", in "The Last Survivor" Joel and Ellie met The beautiful scene of the giraffe, the shock brought by the desolate wasteland world after the disaster in "Fallout 3", Link standing on the cliff overlooking Hyrule in "Zelda Breath of the Wild", "Assassin's Creed Revolution" in Notre Dame The roof of the courtyard overlooks Paris, and "BioShock Infinite" sees the steampunk Columbia moment through the clouds.

Just like these games, Yang Chen wanted to bring a visual impact to the players, right at the very beginning of the game.

As for the scene of this scene, Yang Chen referred to the scene in the dream memory called "Halo 4". The Master Chief walked along the narrow tunnel, and when he finally left the cave, he saw the magnificent Forerunner ruins, which was simply shocking.

With reference to a variety of games in the dream memory, the last work that appeared was the scene presented in front of Jiang Chu, which made people feel a strong visual shock.

Alduin, who had attacked Helgen before, skipped across the air, the huge dragon wings streaked across the sky, and the melodious BGM sounded.

Looking at the scenery of the sky in front of him, just like what Yang Chen and the others wanted to do, Jiang Chu felt the shock brought by this beautiful scenery.

Just like filming, regardless of the special effects movies, the processing of the screen lens and lighting and color of the movie can bring different shocks to the viewers.

The same is true for games. The 3A standard game screen does not have the so-called technological innovation beyond the era, but the scenes and screens created by these technologies in Skyrim shocked Jiang Chu.

He could even see the trees at the far end, swaying with the wind, and the clouds in the sky dispersed with Alduin who had just left.

The sun was shining on the land in the sky. I don't know if it was an illusion. Jiang Chu even felt that the snow on the nearby rocks was slowly melting.

"Now it seems that the dragon will not come again, and we are safe for the time being."

There was no time for Jiang Chu to appreciate the stunning scenery in front of him. As the game plot unfolded, Lamov walked towards Jiang Chu.

Click to talk, and there are several options, such as the dialogue related to the dragon, and the dialogue related to the stormcloak and the imperial soldiers. At the same time, he also received two tasks.

Go to the town of Brookwood not far from Helgen to find out his relatives and whether he wants to join the Stormcloaks.

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