Game Entertainment Empire

Chapter 1250 Preparations for Preheating the Publicity

With the advancement of time.

The games of the other manufacturers are also scrambling for an early warm-up.

As for the reason, it was naturally to be the first to launch their new work before Yang Chen and the others.

After all, judging from the current situation, Yang Chen just announced a map, and there should be quite a while before the game goes live.

As for players, the degree of discussion is not as intense as before.

After all, at the beginning, Yang Chen released a picture, which can be said to whet everyone's appetite.

But the key is that there is no follow-up content.

………………

And at this time, in the VR game experience room inside Nebula Games.

Yang Chen was wearing a VR immersive helmet to experience the content of the game.

At present, a deep content of "Death Stranding" has not yet been developed.

It is mainly a development of the gameplay mechanism.

The core of "Death Stranding" lies in the concept of its connection.

Everything else is for linking this setting.

Including the virtual explosion setting in the game, after the false explosion occurs, a huge pothole will be left in the game world, and at the same time, it will not be possible to pass through this big hole for a certain period of time.

This was originally a very individual design, because it would bring a lot of uncertainty to the game.

But the same setting affects the whole body.

Therefore, in the memory of the dream, a false explosion in the BT battle in "Death Stranding", if you observe carefully, you will basically find that it will be a fixed position, and the difference will not be very big.

At the same time, after a period of time, the terrain will slowly return to its original appearance, but very slowly.

So under normal circumstances, players will choose to avoid.

It sounds exciting, but in fact the combat content in the game is very accumulated.

Because the combat part of the game is greatly weakened, players have long been used to shooting opponents in FPS games, and enjoying the thrill of combos in ACT games.

So when players get a 3A masterpiece, they often look forward to fierce gun battles, slashing and confrontation, because most players subconsciously link gameplay and combat, thinking that a 3A game is nothing to worry about. Exciting battles cannot be missed.

Even in some linear plot games, players spend most of their time manipulating the protagonist to kill and kill.

And "Death Stranding" does have shooting and confrontation elements, but they are all weakened to the extreme. Even if the player is a novice in the game, after a few times of groping, they can easily solve the Mir and BT. It can be said that the whole game The combat system of the game has not been given more depth.

This is obviously a deliberate thing.

Combat in Death Stranding can only be regarded as an accessory to serving the plot and setting.

So this is one of the reasons why "Death Stranding" is too controversial.

In the game, "Death Stranding" does not refer to a mechanism of A-B like other types of games.

The so-called A-B is nothing more than a rushing process. The player accepts a task at node A, and the goal is to go to node B to complete it.

When most players play games, they also pay more attention to nodes and results, because it indicates a battle, a good loot, the audience needs conflict, because this is the source of drama, players need these nodes and results to release mood.

Therefore, the process of A-B is often vaguely taken by game developers, and it becomes a boring rush, which becomes the most neglected part of players.

Such as "Wild Redemption: Redemption" and "GTA" will be interspersed with excellent character dialogue stations during this rush to relieve the boring feeling.

However, "Death Stranding" puts the focus of the experience on the entire process of A-B, making the concept of nodes blurred and ambiguous.

Just like what Yang Chen experienced now.

On a rugged mountain road, Yang Chen was controlling Sam to move at this moment. He hadn't unlocked the vehicle yet, relying entirely on his own hands and feet, and the ground along the way was uneven.

As he manipulated Sam to move forward, the screen in Yang Chen's sight began to tilt slightly, which was a sign that Sam lost his balance in the game.

Afterwards, Yang Chen controlled the buttons on the VR handle and regained control of the balance.

"It's not enough! It's not expressive enough."

After taking off the VR helmet, Yang Chen pursed his lips and shook his head slightly.

In the game, walking or hurrying is the core experience of the game.

Rivers, valleys, players need to maintain a balance in the game. If you don’t choose the route well, you will be in a dilemma. Every step needs to be carefully considered to see if this is a good way to go. Compared with other games, the protagonist is made to be unrestrained regardless of the terrain. Free superhuman.

Sam in "Death Stranding" is just an ordinary person who will rush to the street if he doesn't walk well.

To put it simply, in the game, the brewing and release of the player's emotions are integrated into the process most of the time. They will be a little frustrated because they accidentally bump into the rock wall and break the cargo, and they will also pass through a road. Feel refreshed after the rushing river.

And this is also the most core content in "Death Stranding", which leads to the overall content behind, the management of the game, and then linked to the game's setting link.

"There are still more detailed content that have not been implemented, and what I have experienced so far is not a complete version." Lin Jiayi said with a smile next to him.

Yang Chen nodded slightly.

Then Lin Jiayi felt a little strange: "But shouldn't the content of the combat part of the game be enriched?"

"No, the main core content experience is all around the link. It would be nice to increase the desire to fight between the Mills and BTs under high difficulty." Yang Chen shook his head lightly.

Whether to enrich the combat content of the game, this idea also appeared in one of Yang Chen's minds.

But then he rejected it.

Because in this way, "Death Stranding" is actually not much different from ordinary FPS shooting games.

The purpose of weakening the combat experience is to allow players to avoid combat in the game.

This is also a more experience of the idea conveyed in the game-to connect people, not to separate people.

"If the current progress is progressing, let's start with a promotional warm-up, but this time the promotion is a little different from the previous games." Yang Chen stretched his waist and said.

"Huh?" Lin Jia looked at Yang Chen.

"Because one of the content of the game itself looks like an open world game, which can bring a refreshing FPS experience, but it is just the opposite." Yang Chen said with a smile.

There was such a big controversy in "Death Stranding" in the previous life, which is inseparable from this point.

Is the game content good?

Very good.

Excellent plot, huge world view setting, and superb performance effects.

There is also very appropriate music in the game.

In order to be able to restore the dream memory, the mood brought by various music and Sam's journey, Yang Chen can be said to have wasted a lot of effort.

But these things are not to everyone's liking.

Those players who are holding the screen of "Death Stranding" so awesome, the battle content must be so exciting, and it must be very exciting to play, will find that they seem to be fooled after they get started.

Why is this game a courier?

Why did it disappear after fighting?

Why is this plot CG animation so long?

Then, that is "Death Stranding" is not fun at all, pit!

And this is a misalignment of the target group.

Because these purchased players played the game with subjective ideas from the beginning.

They played "Death Stranding" as an FPS game, so they naturally got very weak experience feedback.

Of course, this is also related to the vague positioning of "Death Stranding" in the dream memory.

So in this area, Yang Chen was going to be more honest.

()

Please remember the first domain name of this book: . Mobile version reading website:

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like