Game Entertainment Empire

Chapter 1194 There are too many details

In the gloomy mental hospital, Yang Chen's perspective was completely different from that of the survivors.

At the same time, there is no eerie sound effect in my ears, but another kind of electronic sound.

After all, players play the role of butcher and survivor, and the feelings they bring are completely different.

What the survivors need to do is to correct the mechanisms in the scene map and escape.

But survivors can communicate with each other and travel together.

As for the butcher, he acted alone.

Therefore, for players who control the Butcher, the experience of a scene atmosphere in the game should be slightly reduced.

The sound of a generator exploding could be heard in the headphones. It was obvious that Chen Shu and the others had found the generator in the game scene and started repairing it.

After all the generators in the map are repaired, the survivors can open the closed door of the mental hospital and escape.

But for Yang Chen, winning or losing the game is not the point.

At this time, he was paying attention to some content in the game.

“The detail in this part is so well done.”

Yang Chen silently slashed a mirror in the toilet with the machete in his hand, and then stood there without moving for a long time.

He had just been frightened by himself.

Or to be precise, I was scared by the character I controlled in the game.

Control the characters in the game to test the actions.

When he came to the toilet door, Yang Chen used the first-person perspective mode.

Then when he saw the game character reflected in the mirror at the bathroom door, he was shocked.

"Horror games really don't need to be filled with too many meticulous details." Wang Yaliang next to him also had lingering fears.

She had just accidentally stepped on a piece of glass, and in the silent mental hospital, a sudden click startled her.

These are details applied to scene interaction.

Compared to previous open world games.

For example, "GTA" and the previously developed "All-Star Smash Bros."

The ultimate accumulation of details is what Yang Chen has always emphasized on his team.

Yang Chen hopes that through these detailed content in the game, players can better immerse themselves in the characters and stories of the game and immerse themselves in the atmosphere created by the game.

Experience the world view of a witcher in "The Witcher: Wild Hunt" and return to the history of western development from "Red Dead Redemption".

But in this horror game, the accumulation of details is really a bit overwhelming.

After a brief test, Yang Chen also briefly tested some gameplay methods in the game with Wang Yaliang.

Compared to the full version of "Dead by Daylight" in Dream Memories.

At present, the skills of the butcher and the professional skills of the survivors have not been introduced.

At the same time, regarding the skill profession, there is no doubt that each different professional role will have its own unique skills.

But the actual effect will still be different.

For example, in the game, players can use the characters in the game to destroy the surrounding scenes to stop the butcher's actions.

As for the butcher, he faces a scene that blocks him, such as a window or a wooden door that can be broken.

You can choose to climb through the window or break in through the door.

You can also use the terrain in the scene to lay traps to trap survivors.

Of course, the gameplay in these games cannot escape one point.

That is to give players a sense of fear.

in a series of screams.

Yang Chen and Wang Yaliang directly wiped out the survivors without spending much effort.

Looking at the people who had exited the game and looked a little pale, Yang Chen touched his chin.

"It always feels like you guys are letting the water go. It's too fast."

From entering the game to coming out, it takes less than fifteen minutes in total.

And he also spent a lot of time testing an action of the character in the game.

"No way! This is entirely because Mr. Yang is too strong! Maybe Mr. Yang can't keep up with the operation on the PC platform and VR platform, but after all, the brain-computer interface is a brand new platform, so Mr. Yang, you It's normal to become stronger!" Wang Ye said to Yang Chen with a serious face.

"That's right, that's right! The cooperation between Mr. Yang and Mr. Wang is perfect! And this is not a game that tests actual micro-management, but a test of the player's use of the environment and a strategic choice. It can be described in two words: Absolutely amazing!" Chen Shu on the other side nodded repeatedly.

"Okay, okay, if you act too exaggerated, it's a bit fake." Yang Chen couldn't help but laugh when he looked at the expressions of several people.

At this time, how could he not understand that it was clearly these people paddling.

In the game, everyone works together to repair the generator, and there is no division of labor to attract the attention of the butcher.

As a result, it was served directly from the pot.

It felt like waiting for the butcher to kill them.

After all, if he was killed directly, then the game would naturally be over.

Knowing that several people were paddling, Yang Chen didn't pay much attention.

The main purpose this time is to simply test the actual experience of the game's action mode under the brain-computer interface.

It’s not really meant to test a balance point in the game.

Values ​​related to the entire game, as well as simple checks and balances in terms of skills, still require a large number of testers to conduct specialized testing.

But there was also something that Yang Chen noticed.

That's what Wang Ye and the others said.

The operating mode of the brain-computer interface is indeed completely different from that of keyboard, mouse and controller.

"But its biggest feature is that the theoretical master who can make a strong king with a stone hammer mouth is a real master or a novice."

Yang Chen touched his chin.

……………………

After conducting a simple test, several projects are under intensive development.

Its development progress is not slow. The overall core framework has basically been completed, and the rest is mainly the follow-up finishing work.

Regarding the multiplayer gameplay of "Dead by Daylight", Yang Chen also made some modifications.

For example, some details that make players feel scary have been deleted.

These things look cool, but when you actually experience them in the game.

It's a completely different feeling.

Just like the story of Mr. Ye who loves dragons.

You just talk about it, but if you really let yourself experience it, you will have a completely different reaction than before.

Therefore, in the game, Yang Chen still follows a goal in his heart.

Let players feel thrilling and thrilling, rather than being too scared to play.

The feeling of being scared but looking forward to it can be said to be the most perfect indicator of horror games.

Of course, it is still quite challenging to achieve this.

But for now, at least in terms of development progress and actual product effects, it is relatively smooth.

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