Game Entertainment Empire

Chapter 1189 Multiplayer gameplay of horror games

To say what type of game memory is developed is the deepest.

From Yang Chen's point of view, it was definitely time to develop "Escape".

At that time, Nebula Games was released, and a large group of people ran to the abandoned nursing home for inspiration.

Have to say it was definitely an unforgettable experience.

Although that night, he was just watching other people draw inspiration from the security monitoring room.

When deciding to reset several games, Yang Chen thought about it for a while and added the games "Resident Evil", "Escape" and "Silent Hill" to it.

On the one hand, it is relatively suitable, on the other hand, it is also full of commemorative significance.

But even though he decided to reset these horror games, Yang Chen didn't intend to simply reset the screen of the game.

What's more, it brings players a more novel horror gameplay.

"Connect the horror characters of several games together? Make a multiplayer mode?"

In the Nebula Games office, Lin Jiayi, who also participated in this project, was a little surprised when he heard Yang Chen's words.

Facing the surprised Lin Jiayi, Yang Chen who was sitting on the seat picked up the herbal tea on the table and took a sip, then nodded.

A simple reset is still not enough for these games.

Because these games basically belong to the linear mode.

Those that were not on the original VR platform were turned into VR, and those that already had VR versions were added to brain-computer interface devices.

For players, there is actually not that much motivation.

After all, these games have basically been played and experienced.

If you really want to do it, let players buy it. Yang Chen believes that every game will have millions of units of sales.

But it doesn't make sense.

Because this consumes a feeling of the player, rather than simply paying for the content of the game.

This is something Yang Chen is unwilling to do.

"Whether players buy,

Or we give it away for free as a welfare gift. After players get the game, they may just download it, experience it for about half an hour, and then stop opening it. "Yang Chen looked at Lin Jia and said eloquently.

Lin Jiayi, who was next to him, listened to Yang Chen's words, showed great concentration, and nodded repeatedly.

After Yang Chen finished speaking, Lin Jiayi opened his mouth to add.

"Mr. Yang, I think you're thinking too much. Players won't experience it for half an hour and then stop opening it. They won't even download it." Lin Jiayi said to Yang Chen.

The big data inside Xingyun game is evidence.

So far, the lowest clearance rate of linear games is not games like "Dark Soul" and "Bloodborne", which are the nemesis of the handicapped party.

It's horror games like "Escape" and "Silent Hill".

The highest clearance rate is "Super Mario: Odyssey", "The Last Survivor" and "Final Fantasy".

Basically maintain a customs clearance rate of 60% to 80%.

For open world games such as "GTA" and "Red Dead Redemption: Redemption", the clearance rate also fluctuates around 50%.

Only the clearance rate of horror game countermeasures can be said to be thriving.

Among them, the "Resident Evil" series is relatively good. Except for loving the father-in-law and his family, each game maintains a clearance rate of about 20%.

The worst is the VR version of "Silent Hill".

The customs clearance rate is only 3%.

Of course, this is also related to the fact that every Xingyun game user is given these games for free, which lowers the overall clearance rate.

"Don't talk nonsense!" Yang Chen glared at Lin Jiayi.

Well, although this is indeed true.

"Is it similar to a setting of the Avengers in the superhero universe?" Lin Jiayi asked Yang Chen curiously.

"Somewhat similar, but more of a brand new mode of play." Yang Chen nodded, then shook his head and said.

There are indeed quite a few good horror games in memory of dreams.

Such as Layers of Fear, and the Zero series.

But when it comes to mode gameplay, there is a game that has to be said.

From a certain perspective, it also opened up a unique path for horror games.

An asymmetrical game: Dead by Daylight.

………………

"Death by Daylight" itself is an asymmetrical multiplayer horror game.

Ordinary anti-PVP games pay attention to a balance and a symmetry.

For example, in "League of Legends", when players go out, the economy and level are the same.

Including the minions and the resources on the map, they are all exactly the same.

It can't be that you go out with level 1 Dolan sword, and others go out with full level 6 endless.

A resource owned at the beginning of the game is equal.

All elements of inequality come from outside the game.

Such as experience, consciousness, hand speed, luck, and equipment to experience the game.

Asymmetric games are completely different.

The initial resource of the player in the game is different.

One side has strong and outstanding capabilities and resources, while the other side can only struggle under pressure.

This is an asymmetric game.

Of course, this is not an asymmetric game, but an unbalanced game.

On the contrary, for asymmetric games, balance is extremely important.

The balance in asymmetric games is a rope to maintain this type of game.

Once it breaks, the entire game is over in an instant.

In Dream Memory, Dead by Daylight is not the first asymmetrical game.

Including "Curse" and "Evolution" before him.

And the main reason for the sudden death of these games is precisely because of a problem in balance.

For example, in "Evolution", according to the game manufacturer's idea, it is to create a kind of game for players.

The hunters got the thrill of seamless cooperation. After the battle, the hunters praised each other and had a good time with each other, and they met for another round.

The monster has the dream of having endless fun fighting with people, and his heart can be higher than the sky.

Shouting 'four fights and one is counter-killed, will you play games? ''hunter? Bite you is two bites! ’ ‘Who to kill, speak! ’, complete the coquettish anti-killing operation in a desperate situation.

It's a pity that the balance in the game makes all the good things different.

Hunters bear the psychological pressure of being crushed if they don't cut the grass.

The monsters have the hope of killing you all when I survive to the late stage, and the loneliness of fighting against the whole world alone.

In the end, I often face the depression of hope and disillusionment.

This makes the player's experience in the game full of stress and loss.

However, "Dead by Daylight" took another approach. In fact, "Dead by Daylight" also has some criticized existences in terms of balance.

But it's clever in that it doesn't emphasize a single depth in the game.

The superficial layer of tactics in the game does not go deep into it, but is shaped by a terrifying atmosphere, which brings players 'tension' and 'thrill'.

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