From Yang Chen's point of view, interactive movie games should be the most suitable game type.

First of all, in this type of game, the operation content is very simple.

Unlike action games such as "Curse of Blood" and "Monster Hunter", games that have a relatively high degree of player control are different.

Interactive movie games can be said to be the type of game that requires the least operation.

It is even easier to operate than some casual games.

Because in the game, in addition to requiring the player to control the direction of action of the character in the game.

The most important point is to perform QTE and multiple choice questions according to the content in the game.

And one of the core points of this type of game is the plot of the game.

"An interactive movie-like game where the player takes on the role of a robot, with three different protagonists?"

Yang Chen compiled the design concept draft of the game theme mentioned earlier. After reading the design concept draft called "Incarnation as a Human", Lin Jiayi showed some surprised expressions.

As for Wang Yaliang on one side, there was no big surprise, because she had already known about it from Xiaozao in advance.

Looking at the surprised Lin Jiayi, Yang Chen smiled: "You don't have to act so surprised, do you?"

After all, this kind of theme, with robots as the protagonist, is nothing new.

"It's not because of the subject matter, it's just because of the type of game. UEgame, NetDragon, and Apex Games each chose a different type of game." Lin Jiayi explained to Yang Chen.

"Huh? What kind of games did they choose?" Hearing Lin Jiayi's words, Yang Chen was also a little curious.

In the past two days, he was writing the design draft of "Incarnate as a Human", but he didn't pay much attention to the news in this regard.

"NetDragon is an FPS game. I heard that it is a future science fiction war-themed FPS game created with eye tracker and brain-computer interface technology." Lin Jiayi said to Yang Chen.

Hearing this, Yang Chen also aroused some interest.

Eye tracker with brain-computer interface?

The next moment Yang Chen wanted to understand why NetDragon made it like this.

With the eye tracker, the player directly captures the dynamic enemy images in the game through the perspective, and at the same time cooperates with the brain-computer interface to fire the radio wave command, thus directly reducing the most important aiming accuracy in FPS.

As for the background of the future sci-fi war theme, it is necessary to prevent players from playing with the content of the game, so as to generate some sense of immersion.

This is also the content reform in this aspect of "Incarnation" that Yang Chen is about to produce.

"It's an expected combination of ideas, but NetDragon's side should also focus more on the accumulation of technology. After all, there are not many VR devices with eye trackers." Yang Chen touched his chin and said.

A simple game, if you want to promote the development of gaming equipment, unless it is a game that is against the sky in online games, such as the ratio of 1 hour in the game world to half an hour in the real world.

Otherwise, it is still unrealistic, including dream memory and reality, there are too many examples of originally excellent games becoming relics of the times due to equipment and hardware problems.

Including Nebula Games' launch of the Switch before, it is also based on its own strong game lineup and excellent ported game platform.

For example, "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey" include the subsequent "Splatoon" and the subsequent "Super Mario: Manufacturing" as masterpieces.

Otherwise, the design of the switch itself is exquisite, and if there are not enough games, it will not be successful.

However, the specifics still depend on the actual effect of NetDragon.

If it is really as imagined, and NetDragon can also perfect this design.

Then Yang Chen thinks that with the FPS on the brain-computer interface device in the future, the mainstream operation is likely to be like this.

"Where are the other companies?" Yang Chen looked at Lin Jiayi and continued to ask.

"For Apex, they are trying a racing game. As for UEgame, they are full of ambitions. They plan to create an open sandbox game with a sci-fi theme set in the vast universe. Players play the role of a battleship commander and can drive All kinds of spaceships shuttle through thousands of star systems and unknown wormhole spaces." Lin Jiayi talked to Yang Chen about the recent actions of several major manufacturers.

"Multiple platforms?" Yang Chen asked Lin Jiayi.

Although Yang Chen didn't say anything, Lin Jiayi knew exactly what Yang Chen was asking, and nodded slightly immediately: "Multi-platform games, otherwise UEgame would not be able to establish such a hugely expensive project."

"Warship Commander, this is a very suitable direction, but how to interact with the player and the game is also a difficult problem." Yang Chen said that he knew it, and expressed emotion.

In other words, this is not just a problem faced by UEgame, but a problem faced by all manufacturers interested in brain-computer interface devices.

"The actors and the director have already been contacted." At this time, Wang Yaliang who was next to him said to Yang Chen.

"Actor and director?" Lin Jiayi showed a surprised expression.

"Yeah, motion capture, as well as the tonal lens in the game, it can be said that the game "Incarnation" should be the game with the most interactive details in Xingyun Games so far." Yang Chen nodded with a smile and said .

Hearing Yang Chen's words, Lin Jiayi was startled instantly.

A game with the most details, and there are discussions among players on this topic.

And every player has their own opinions.

Some think that "Red Dead Redemption" is the game with the most detailed details of Nebula games, some think it is "The Legend of Zelda: Breath of the Wild", and some think it is "GTA".

But now Yang Chen wants an official stone hammer?

Upcoming Incarnation?

Looking at Lin Jiayi's curious eyes, Yang Chen also explained a little bit.

It's just a stacking interaction of details.

For example, in "Red Dead Redemption: Redemption", players cannot pick up things on the ground.

The most important point is that in this type of open world game, it can be done but there is no need for it.

But in "Incarnation", there is no complicated action system, only some of the simplest operations.

So this also reserves a lot of resources, and it is an immersive experience game itself.

Its main core is to let players feel the story and immerse themselves in it.

Coupled with the unique brain-computer interface, how can players feel immersive?

The current technology is still unable to truly let the player's consciousness enter the game.

So it can only be done by deception.

Just like a VR holographic game.

Along with analyzing the player's brainwave signal, many things in the game scene can be interacted with.

For example, when the player is close to a water cup, when the player wants to pick it up, an occurrence condition will be triggered, so that the character in the game will pick it up.

To deceive players to the greatest extent, let them feel that they have truly entered the game world.

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