Game Entertainment Empire

Chapter 1168 Brand new technology

Such a topic has also triggered many discussions in the gaming circle.

Especially in VR, a unique new platform, it also attracts many people to discuss.

Are immersive plot games more palatable to players?

As for why, it is naturally due to the many masterpieces produced on the VR platform.

Among them, "The Last of Us" was a masterpiece of Nebula Games in the early days of its birth as a VR platform. Needless to say, it goes without saying.

Including the recent "Halo", "BioShock Infinite" and the "Glory Men" which is called an open world but is actually biased towards plot, many manufacturers have this feeling.

Many open world games are actually paying more and more attention to the plot of the game.

This is not a recent phenomenon. In fact, after the emergence of games such as "Red Dead Redemption", "The Witcher: Wild Hunt" and "GTA", all major manufacturers are basically aware of the open world type. Let’s take a plot route.

Because these games, although they are open-world gameplay, are still driven by plot to complete the game.

Of course, it was not until Nebula Games’ “The Legend of Zelda: Breath of the Wild” came out that it redefined the open world genre.

However, major game manufacturers rarely develop projects for "The Legend of Zelda: Breath of the Wild".

It is more aimed at the ordinary open world game route, that is, adding a large number of collectible elements and side plots to enrich the content of the game.

Even if you want to benchmark "The Legend of Zelda: Breath of the Wild", it is more about the two aspects of action operation and art.

As for the core gameplay, basically no game manufacturers benchmark it because it is too difficult.

Moreover, the costs and risks are too great.

Such a topic also caused some commotion among the player community.

However, compared to people in the game industry, players have different opinions and are noisy.

If you like games that focus on linear plots, you naturally support the future trend of games that focus on linear plots.

And those who like open worlds, even those that focus on collecting elements, naturally support the future trend of focusing on open worlds.

Basically players look at this issue from a very subjective point of view.

………………

"Mr. Yang, what do you think will be a trend in the future?"

On the stage at the international exhibition in Beijing, Grayson was chatting with Yang Chen with a smile.

"A trend in the future? It should be diversification. Of course, it is more likely to be derived from the original ones. The previous types have only become niche, but they will not disappear." Yang Chen said with a smile.

Yang Chen himself didn't pay much attention to the linearity and open world being talked about online.

In his opinion, unless one day technology really develops into an irreplaceable model.

For example, VR games are like what is written in online game novels. Players play for ten hours in the game, and two hours of outside time pass. This is a black technology.

Otherwise, diversification will still be the main focus.

Just like game types and gaming devices.

Nowadays, MOBA games are very popular, which evolved from real-time strategy games.

But is there really no room for real-time strategy games?

That is naturally impossible.

Including PC, switch, mobile phone, and VR platform, these four are the current mainstream game platforms.

But entertainment game platforms such as Pachinko and arcades also have players who like this type of game.

It can only be said that the market has been compressed very little.

"However, your "Glory Men" this time is really outstanding, especially the involuntary emotional portrayal, which is quite brilliant." Yang Chen said with a smile.

Grayson next to him also smiled: "It's overly praised, but what shocked me the most was the story in "BioShock Infinite".

It was simply brilliant, especially the portrayal of Elizabeth, who I swear is the most charming and heartwarming game character I've ever seen. "

"With the theme of dystopia, as well as discussions of parallel time and space and religion, I can only say that it would be a shame for Nebula Games not to make a movie."

"Haha, we do have a film and television company, and we have produced some movies. Have you forgotten?" Yang Chen said with a smile.

"Okay, I did forget it, but I heard that there will be DLC content in the follow-up "BioShock: Infinite". Will Elizabeth appear? In addition, Lin will be responsible for the DLC content? Well, I mean, I saw it online According to player comments, Lin seems to prefer to have female characters sacrificed in the game? Will Elizabeth be sacrificed?" Grayson asked curiously from the perspective of a player fan.

Hearing Grayson's words, Yang Chen was stunned for a moment, and then changed the topic.

"Well, regarding the content of the later DLC, I am not very clear about the specific research and development progress. Regarding this technology exchange exhibition, do you think there is any new technology that will subvert the industry?" Yang Chen left no trace. to change the topic of conversation between two people.

"Didn't you receive any news from Nebula Games?" Grayson was a little surprised.

"Of course I received it. I'm a little surprised. I'm curious if it's what they said." Yang Chen shook his head slightly and said.

"So this is also the main purpose of our visit, and besides us, some giants in the IT industry are also among them. Can non-invasive brain-computer interfaces really be used for commercialization? If it is stable enough, it will not only be games, but also for IT It’s definitely a big earthquake,” Grayson said with a smile.

Brain-computer interface, simply put, is a technology that can realize the connection between the brain and the machine. This technology can decode brain wave signals and translate them into instructions that the machine can understand, thereby realizing the connection between the human brain and the machine. Interaction between machines.

And this is not a new technology. Including dream memory, this type of technology has been developed for more than a hundred years.

However, although it exists, security and instability are also the two mountains that stand in the way of commercialization.

At this technology exchange exhibition that was not open to the public, the news Yang Chen received was aimed at this aspect of technology.

The only thing that makes Yang Chen curious is that he doesn't know what extent this technology can achieve.

No operation is required, just relying on consciousness can control the characters in the game to perform various operations.

It does sound a little cool.

But the only question is whether this technology is really what he thinks it is.

And this is also the main purpose for him, including all other colleagues, to come here.

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