AI-controlled, player-uncontrollable characters?

Hearing Yang Chen's words, Lin Jiayi next to him showed some surprised expression.

"Isn't this a good idea?" Lin Jiayi said to Yang Chen.

Among the many games under Nebula Games, such AI characters are actually quite rare.

For example, in the early "Call of Duty: Modern Warfare", the rest of the teammates were quite awesome.

Even in high difficulty situations, if you are a rookie, you can actually win by relying on your teammates' various charges.

And it is precisely because of the characteristics of this teammate that in "Call of Duty: Modern Warfare", the teammate AI in it has been a place that players talk about until now.

But just as I said, why are the AIs of many games set to be stupid and cute?

Its simplest point is to let them not steal the player's thunder.

After all, it is the player who plays the game, and what the player plays is the protagonist in the game.

If AI teammates can directly pass the game, it will not be a good experience for players.

This will make the player feel the same with him or without him, and even a feeling of being out of the play.

After all, without the protagonist controlled by the player, it seems that it is easier to fight, so why do these people need the protagonist to save them in the game plot?

Although this kind of problem is like raising an argument on a construction site, for players, they will think like this.

It's just that in addition to the single-line game plot in "Call of Duty: Modern Warfare", one more feature is that it focuses on its fast-paced street fighting gameplay.

The same design is on the single-line plot, but it is rare to open this kind of AI-controlled character.

Because this is a very thankless model.

If the AI ​​is done well, the player will feel that the AI ​​has robbed him of the limelight.

If the AI ​​didn't do a good job and did something stupid, it goes without saying for the player.

It must be their game manufacturers who are scolding.

So in many games,

Either dilute the practicality and existence of AI teammates.

For example, in "The Last Survivor", although Ellie with Joel also has some outstanding performances, more interactions are not in combat, but in simple terrain puzzle solving.

And games like "New God of War" directly allow players to control Atreus to attack, giving players a sense of participation.

Or it is a design like "GTA", giving each protagonist a clear division of labor, and at the same time allowing players to switch between each.

But the key point is to let the player switch to the past to operate, or create a sense of urgency that the character is about to die without the player's operation, so as to enhance the player's sense of immersion.

In this case, do you want to make a character that can be manipulated by AI?

And from what Yang Chen said, it was almost possible to guess something.

That is, this character should not be a simple vase, he must be able to help players in the game.

Hearing Lin Jiayi's doubts, Yang Chen also smiled. Of course he knew the priorities in this regard.

It is impossible to really let the AI ​​in the game steal the limelight from the player.

Looking at Lin Jiayi in front of him, he turned on the happy water on the table and took a sip. Yang Chen smiled and did not directly answer Lin Jiayi's words, but asked rhetorically.

"When you were playing DOTA, you were playing No. 1, no magic, no blood, and you were under the tower. What do you most hope to happen at this time?"

Yang Chen asked Lin Jiayi with a slight smile on his face.

Hearing Yang Chen's words, Lin Jia took a look at Yang Chen, as if it was strange that he asked this question, but she still said truthfully: "That's needless to say? Of course, it was the teammate on the side that knocked out the opponent!"

? ? ? ? ? ?

Why don't you play your cards according to the routine?

God damn the wing teammates blow up the opponent.

As if seeing through Yang Chen's ignorance, Lin Jiayi explained in a deeper level: "Is this strange? It's not like you don't know our skills, Mr. Yang. What does it mean that there is no blood or magic tower hanging up? The one who was beaten You don’t even dare to rub your experience! It’s still No. 1. If you want to win, can you count on the thighs on the other side to take us to lie down?”

It seems... quite reasonable?

Looking at Lin Jiayi who was explaining to himself in a serious manner, Yang Chen who was sitting on the chair tasted it carefully, and found that there was really nothing wrong with it.

But even though there was nothing wrong with it, I still had to finish what I had to say.

"You have no blood and no demons. At this time, soy sauce is teleporting here, adding blood and demons to you, and helping you kill the opponent by the way. What kind of feeling do you have?" Yang Chen looked at Lin Jiayi and said.

Hearing this, Lin Jia showed a pensive expression. Of course, what he was thinking about was not the scene where he was actually playing the game, but he understood what Yang Chen said about the AI ​​teammates.

"An assistant who assists the player?" Lin Jiayi asked Yang Chen.

"More deeply, why do the players of "The Last of Us" have such deep feelings for Ellie? Because during the journey, Joel and Ellie have experienced many stories, and during this journey, Ellie is not a person who needs a ladder. The existence of asking her to move the ladder, the plot and cutscenes in the game have given her enough portrayal."

Yang Chen continued talking to Lin Jiayi.

"An idea?" Lin Jiayi looked at Yang Chen.

"A relatively complicated story involves a parallel world. In addition, before that, I also have to contact the AI ​​Research Institute to at least confirm whether it can be presented in the game so that players can feel that the AI ​​is sufficient. Smart and considerate enough." Yang Chen said with a smile.

When he saw the latest hot news about AI, he had a general idea in his heart.

How to show excellent AI in the game?

It is obviously inappropriate for players to face each other, because this will greatly increase the difficulty of the game.

So the object of performance must be the player.

But outstanding teammates will make players feel that the limelight has been robbed, so the auxiliary role is obviously the best one.

Just like the assistants in FPS games and MOBA games, they have a great effect on the outcome of the game.

But it's hard to shine, especially something like KDA, which is usually the lowest in the team.

And through the memory of dreams, Yang Chen also has a game that he wants to make and perfect at the same time.

A steampunk-style game, a game that makes countless players dream about an NPC in the game, and a game that is called the representative of the ninth art by those who love it.

Bioshock Infinite

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