Game Entertainment Empire

Chapter 1147 The Heroes of

Accompanied by the classic "Wake me up if you need it" left by the Master Chief.

The saga of Master Chief John 117 also paused for the time being.

But players are still excited because of the epic plot of "Halo" and the unparalleled worldview.

The topic of "Halo" on the Internet is also the focus of discussion among players.

In "Halo", although the game adopts a linear gameplay mode like "The Last of Us" and "Final Fantasy", it spans different map backgrounds in the game, from the Reach Star to the Long Night and then Go to the 04 ring belt, and the city of fraternity, the mother planet Earth and Noah's Ark behind it.

It can be said that in these different locations, players have shown extremely shocking scenes.

On the Reach Star, players are more shown the desperate atmosphere of the Star Alliance army, and the main activity area of ​​the players is basically the military base.

And in the city of fraternity, the capital of the Star Alliance, a huge mushroom-shaped mobile city, players saw a unique sight of the Star Alliance.

Different from human civilization, the Star Alliance is a religious empire with a strong color of religious worship and composed of many different alien races.

For example, the ghost-faced beast group where Tataros belongs to, and the elite group where Tyr belongs.

And this also paved the way for the subsequent Star Alliance civil war and the invasion by the Zerg.

There is also the Zerg that unites the Master Chief with Tyr.

It makes the players remember deeply.

Although it is an FPS game.

But on the 04 halo belt, the first few levels that the Zerg saw for the first time really scared some timid players enough.

Of course, the main reason for this is that Yang Chen and his team determined the oppressive atmosphere of the Zerg level on the one hand.

Including the later Master Chief going to the city of fraternity that has been completely infected, the labyrinth-like Zerg flesh wall.

But it is Wang Ye and others who are mainly responsible for the core of this part of the level.

If you want to say that in Xingyun Games, the team that is best at horror games, it is without a doubt the group that followed Yang Chen back then.

In order to make a horror game, I went to an abandoned hospital at night to experience it. This is also an interesting talk in the game industry.

There are even quite a few subsequent horror game teams doing the same.

In the game, it's not just about shaping the environment.

More importantly, there are heroic characters.

In "Halo", Yang Chen and his team did not focus on portraying the role of the villain.

For example, why are the prophets of the Covenant so fanatical to activate the halo, and why they so persistently believe that opening the halo will allow them to complete their pilgrimage.

In "Final Fantasy", in the story of the game, let the player know what kind of villain Sephiroth is, and how he was different when he was the hero of Shinra.

In Halo, most villains are just villains.

Even after fighting alongside the Master Chief, even after everyone thought the Master Chief was dead, Tyre, the kamikaze warrior who left the word 117 on the tombstone.

More is just to show players the Star Alliance from his perspective, and some reasons why the Star Alliance civil war broke out.

More Tyr's past stories are not actually mentioned in the game.

Because the player is playing the Master Chief.

After the war on Reach Star, the Master Chief was thawed from the freezer, and a series of legends began.

Taking the Autumn Wind Zhidun to the 04 halo zone, he unintentionally released the Zerg, but in the end the Master Chief still eliminated the threat of the Zerg.

Not only that, during this period, the Master Chief also destroyed the halo belt of the big killer in the galaxy. At the same time, the war between the Star Alliance and humans can also be said to have come to a perfect end in a series of actions by the Master Chief.

But during this period, all kinds of people let the players understand.

The absolute protagonist in "Halo" is Master Chief,

But in "Halo", there is definitely more than just a hero of the Master Chief.

His personal resume is legendary. Captain Keyes, who created Keyes' maneuvering tactics, drove the Autumn Wind Zhidun, from the Reach Star to the 04 Halo Zone.

Whether he was captured by the Covenant or invaded by the Zerg, his iron will never wavered in the slightest.

There is no doubt that Captain Keyes is definitely a hero.

And what about her daughter Miranda?

The commander of the Amber battleship, the ability demonstrated by commanding troops to assassinate the Prophet of Sorrow on the second halo belt, proved her extraordinary personal value and temperament.

At the same time, in order to rescue Sergeant Major Johnson who was captured by the ghost-faced beast, he drove a plane alone into the control room of the ark, and was finally surrounded by the ghost-faced beast.

In order to prevent the Prophet of Truth from using Johnson and herself to activate the halo, she decided to kill Johnson first and then commit suicide, but in the end, the Prophet of Truth attacked her behind with a nail gun and sacrificed her life for mankind.

There are also Carter, Catherine, and other members of the noble team on the star Zhiyuan.

These are named.

Also in the game, there are heroes whose names are not even left behind.

For example, in the library, the marine soldier who fought alone to the end.

These various characters, coupled with the control of various game details in "Halo", give players a sense of real interstellar war.

In addition, the characteristics of linear FPS games, coupled with the identity of the Master Chief in the game, also blurred the player's sense of virtual and real needs.

The most intuitive example of the so-called sense of real and virtual demand is that players always want to play some showy operations in the game.

For example, killing chickens raised by villagers, or attacking some key NPCs.

This can be said to be a major feature of open world games.

There are benefits, but there are also disadvantages.

The advantage is that players can feel that the game is more real.

But this sense of realism refers to an interaction between the game and reality, not the story in the game.

The linear and limited rules of "Halo" allow players to replace this sense of reality with the sense of immersion in the game story.

This is also a major feature of online games. This kind of immersion is completely incomparable compared with other open world games.

Just like the plot stories of "GTA" and "Red Dead Redemption: Redemption", in the plot story, players will find that a large number of original signs on the map have all disappeared, and the actions of the players themselves, if they are different from the mission actions, then It will directly cause the task to fail.

The game itself is an open world, but the storyline has become linear.

The reason, of course, is to allow players to immerse themselves in the reality of the story.

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