Game Entertainment Empire

Chapter 1145: A Masterpiece of Science Fiction

The plot of the entire "Halo", from the far star to the 04 ring, and then back to the mother planet of the earth and the city of fraternity, the capital of the Star Alliance.

It can be said to be extremely magnificent and magnificent. Humans, the Star Alliance and the Flood are constantly confronting each other in the story.

As the Master Chief said, it's just the beginning.

In the "Halo" plot that is now online, what Yang Chen presents to players is the story about the Master Chief, the Star Alliance, and the Flood.

As for the story of Requiem, created by 343 Studio in the later dream memory, it has not been presented to the players for the time being.

But even so, "Halo" has nearly 50 hours of horror in terms of the game flow of the main storyline alone.

As a linear FPS game, the duration of this game can be said to be quite terrifying.

At the same time, this is just a single-threaded mainline task.

Like most games, in "Halo", Yang Chen and his team still produced quite a lot of content that can be collected.

However, the collection of this content is not just some props in the game, but also related to the supplement of the game's side plot and world view.

These backgrounds are all hidden in the details of the game environment, maybe a dialogue with a soldier, maybe a clip on the ground, only when the player actively discovers these clues will gradually surface, making the whole story more complete, clear up.

Just like on the Reach Star, the player manipulates No. 6 to choose to go ahead of time, or follow the main force.

And when the Master Chief encountered the 343 Guilty Fireworks Collection Indexer in the 04 ring belt, the human soldiers he saw halfway, the player would only think it was a place to replenish ammunition when he first saw it.

But if you observe carefully around this scene, some clues can happen, and the Master Chief in the game will also tell the player what this soldier did before his death.

In the end, the player will find that the Master Chief will pick up the soldier's dog tag, and then give the soldier the highest respect.

This contains a potential choice and details, so that players can feel the completeness of the story.

I can feel the cruelty of this inter-civilization war even more.

And this is something only games can do.

Only games can make players feel that sense of participation and immersion.

Looking at the bright big explosion behind him and the immersive feeling in VR mode, Chen Xu couldn't help feeling deeply moved.

But more is still about the journey of game content.

The heroic sacrifice of the Noble team on the Zhiyuan star, and the sacrifice of Captain Keyes on the 04 halo, shocked Chen Xu even more.

Even at the last moment when his will was eroded by the Zerg, Captain Case still used his iron will to fight against the Zerg.

And the sentence "My name is Jacob Keith, I am a captain, and my unit number is 09128-19912-JK" is even more touching.

Similarly, the plot and terrain span in the game are also quite large.

Spaceships in galaxies, mountains, jungles, and cities on planets are all involved.

Of course, what is even more shocking is the war between galaxy civilizations.

It perfectly fits Chen Xu's fantasy about future science fiction.

Although, as the Master Chief said, the story has just begun.

But Chen Xu already had a feeling in his heart that "Halo" is definitely a great masterpiece.

Just like the "Last Survivor" developed by Nebula Games.

Judging from the gameplay of the game, "Halo" is actually not very good.

But in terms of plot and game rhythm control, Chen Xu can only be described as impeccable.

And this is what Yang Chen and the Xingyun game team have been working on.

In terms of dream memory, "Halo" is actually quite advanced.

For example, the control of the handle in "Halo" can be said to be the first time that the game industry has realized that,

It turns out that the shooting content of FPS can do this.

There is also the setting of the energy shield in "Halo", which can be said to be a prototype of gasping for blood.

But because Yang Chen has developed many FPS games before this, and the best part of "Halo" is no longer related to these, but lies in the rhythm performance of the entire game, and the impact on the Star Alliance, human beings, etc. The story of civilization and the Flood presents a magnificent interstellar war story in front of the players.

Therefore, in the development of "Halo", Yang Chen also emphasized the storytelling in the game, allowing players to have a deeper sense of immersion, especially with the unique platform of VR.

Because of this, in the game, Yang Chen chose to give Captain Keith enough screen performance.

There is also a follow-up content.

When the Master Chief returned to the Cairo space station near the earth's orbit, he was accepting the award ceremony personally by Commander Hood.

In a distant galaxy universe, in a space city, the capital of the Star Alliance, the City of Fraternity.

Tirvatami is on trial for failing to stop the Master Chief, causing the Halo to be destroyed.

Even if he had made great military exploits, even the fall of Zhiyuan Star was closely related to him.

But this time, unlike the honored Master Chief, he was triggered as a traitor.

The red hot iron left marks on his body, causing him to scream miserably.

There are physical pains, anger at losing honor, and helplessness at injustice in the world. Obviously, he has done so much to the Star Alliance.

From this follow-up story, the story of the kamikaze warrior will also be unfolded in front of the players.

Fighting alongside the Master Chief is one of the pinnacle points of the Halo story.

……………………

For players who have experienced "Halo", they are also moved by "Halo".

There are players who were moved by the epic plot in the game, who were moved by the sacrifice of the noble team, and moved by the sacrifice of Captain Keith.

Because I like the fast-paced and refreshing firefighting feeling of the game, the setting of 30 seconds of pleasure allows players who are new to each level to feel the highly immersive atmosphere.

Chasing, escaping, and breaking through, everything seemed so thrilling.

There are also players who like multiplayer mode.

In the multiplayer mode of "Halo", Yang Chen and his team also made some changes.

Players can not only choose to play the human camp, but also choose the Covenant camp.

At the same time, there are extremely rich maps for players to choose from in the game. At the same time, like games like "Horse Riding and Blade", Yang Chen also provides players with corresponding level editors.

But it's not a freer MOD editor like "Horse Riding and Blade".

After all, although it is also a VR platform, in terms of MOD settings, from a technical perspective, "Halo" is more troublesome than "Mount and Blade".

Therefore, the MOD content of "Halo" is more biased like "Mario Maker", using the official materials provided by their Nebula game official.

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